Should the Hero Be Banned from Competitive Play in Smash Bros?

With the recent ban from South Australia Smash Central in mind. Will the Hero become a villain in the Smash community?

Should the HERO be Banned from Super Smash Bros Ultimate

<p>The Hero in <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;games-to-play-for-new-switch-owners&sol;">Super Smash Bros&period; Ultimate<&sol;a> has become the subject of controversy in just a few days since his release&period; The character has become quite infamous due to his <a href&equals;"https&colon;&sol;&sol;gamefaqs&period;gamespot&period;com&sol;boards&sol;234547-super-smash-bros-ultimate&sol;77900892">RNG system<&sol;a> that has made the character quite a deadly force to be reckoned with&period;<&sol;p>&NewLine;<p>Culminating with the community becoming split with whether or not the character should be banned from competitive play entirely&period;<&sol;p>&NewLine;<p>However&comma; is that ban really justified&quest; Are there aspects about Hero’s character design that actually would make him unworthy of the game’s competitive scene&quest; Are there any other examples of a character that heavily relies on RNG as much as Hero does&quest; Let’s dissect this discourse and see what the fuzz is about&period;<&sol;p>&NewLine;<p>For those uninformed&comma; &OpenCurlyDoubleQuote;Hero” is a collective title given to the protagonists of the <em>Dragon Quest<&sol;em> series&comma; as their name &lpar;and in some cases&comma; gender&rpar; is chosen by the player&period; The Hero is often skilled in both swordplay and magic and is a well-rounded character that has a wide range of equipment available to them&period;<&sol;p>&NewLine;<p>In Super Smash Bros&period; <a href&equals;"https&colon;&sol;&sol;www&period;smashbros&period;com&sol;en&lowbar;US&sol;fighter&sol;72&period;html">The Hero<&sol;a> is represented by the Luminary &lpar;XI&rpar;&comma; Erdrick &lpar;III&rpar;&comma; Solo &lpar;IV&rpar;&comma; and Eight &lpar;VIII&rpar; as alternate characters&period; The Hero is also classified as a semi-heavyweight fighter with a slow walking and air speeds and powerful damage output and KO Potential&period;<&sol;p>&NewLine;<p>The Hero also possesses an MP Gauge mechanic&comma; which is a bar that starts at 100 and depletes whenever he uses his special moves&period;<&sol;p>&NewLine;<p>The amount depleted varies depending on the spell&comma; but it can be restored over time or from attacking foes with standard attacks&period; His special moves require MP to be cast&comma; including his Up Special used for recovery purposes&period;<&sol;p>&NewLine;<p>Every Special attack by The Hero has several effects and costs&period; We’ll save the explanation with this table&colon;<&sol;p>&NewLine;<p><img class&equals;"alignnone wp-image-145950 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;08&sol;15163848&sol;Heros-special-attacks&period;jpg" alt&equals;"" &sol;><&sol;p>&NewLine;<p>The Hero also has access to what’s known as a Command Menu by pressing Down B&period; When the command is inputted&comma; the Hero will go into a thinking pose&comma; and the player will be given a random selection of four spells from Hero&&num;8217&semi;s spell pool to choose from&period; The spells available are chosen upon inputting the move&period;<&sol;p>&NewLine;<p>Some of these spells can be great utilities that grant extremely useful buffs to Hero’s abilities&period; Abilities such as Oomph and Psyche Up increase the strength of attacks while Acceleratle and Zoom focus on mobility&period; Other abilities like Kaboom&comma; Bang&comma; Flame Slash&comma; Kacrackle Slash&comma; Hatchet Man&comma; and Magic Burst can be used offensively&period;<&sol;p>&NewLine;<p>Some of the most controversial spells are Snooze&comma; which puts opponents to sleep and can even disable movement in midair&semi; Bounce&comma; which reflects projectiles until the shield breaks&comma; or the move expires&semi; Heal&comma; which heals Hero by 11&percnt; damage&semi; and Thwhack&sol;Whack&comma; a physical&sol;projectile attack that has a chance to Instantly KO an opponent&period;<&sol;p>&NewLine;<p>Thwack and Whack are the main reason behind Hero’s ban consideration&period; The fact that he has access to two different attacks that can potentially kill opponents at 0&percnt; can definitely be a hindrance&period; However&comma; there is another spell that also has become part of the controversy&colon; <a href&equals;"http&colon;&sol;&sol;eventhubs&period;com&sol;news&sol;2019&sol;jul&sol;31&sol;heros-hocus-pocus-spell-has-21-different-effects-it-can-use-super-smash-bros-ultimate-heres-every-single-one&sol;">Hocus Pocus<&sol;a>&period;<&sol;p>&NewLine;<p>This spell has random effects&period; These include casting any other Command Selection spell for Hocus Pocus&&num;8217&semi; cost &lpar;although Magic Burst still consumes all of Hero&&num;8217&semi;s MP if used&rpar;&comma; as well as shrinking&sol;growing Hero&comma; placing a flower atop his head&comma; putting him under the Timer effect &lpar;making him move in slo-mo&rpar;&comma; invisibility&comma; invincibility&comma; refilling&sol;emptying his MP&comma; inflicting poison on himself&comma; and putting himself to sleep&period;<&sol;p>&NewLine;<p>This puts players at a major guessing game where not even the Hero player knows what the outcome will be&period; For example&comma; a player using Hocus Pocus can end up getting some invincibility or downright killing themselves with Kamikaze&period; The uncertainty of outcome is already at its peak with the number of random spells&period; However&comma; it doesn’t compare to yet another aspect that is also governed by RNG&colon; Critical Hits&period;<&sol;p>&NewLine;<p>The Hero&&num;8217&semi;s smash attacks all share a unique perk&colon; they have a 1&sol;8 chance of striking with a Critical Hit&comma; doubling their damage and knock back given&comma; allowing them to KO at extremely early &percnt;&period; While the Smash Attacks themselves can be quite slow&comma; some Smash attacks with Critical Hit effects can break shields &lpar;Namely Forward Smash&rpar;&period;<&sol;p>&NewLine;<p>The element of randomness plays a huge role in Hero’s play style&period; Making him a very unpredictable character to fight with&sol;against&period; He truly is his own worst enemy in this regard&comma; as while many people can find really good matches with him&comma; some others have experienced firsthand how to it feels to truly become tainted by the worst end of the stick&period;<&sol;p>&NewLine;<p>Unfortunately&comma; his unpredictability has culminated with his <a href&equals;"https&colon;&sol;&sol;www&period;dexerto&period;com&sol;smash&sol;new-smash-bros-fighter-hero-already-getting-banned-from-tournaments-917030">recent ban from South Australia Smash Central<&sol;a>&period; &OpenCurlyDoubleQuote;Hero is so dependent on randomness that it cannot be &&num;8216&semi;played around&&num;8217&semi; or accounted for in competitive play&period; The argument is similar to the reason why items are banned in competitive play&period;” Said the <a href&equals;"https&colon;&sol;&sol;www&period;twitlonger&period;com&sol;show&sol;n&lowbar;1sqvsvl" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">competitive community in a statement<&sol;a>&period;<&sol;p>&NewLine;<p>However&comma; something like this is quite unprecedented in the Fighting Game Community&period; While character bans have happened before&comma; they were often due to other design aspects&comma; not because of RNG&period; The best example of this is Akuma in Super Street Fighter II Turbo&comma; who was banned because he was designed primarily as a boss fight and wasn’t balanced around it&period;<&sol;p>&NewLine;<p>Destructoid community member VirtuaKazama <a href&equals;"https&colon;&sol;&sol;www&period;destructoid&period;com&sol;blogs&sol;Virtua&plus;Kazama&sol;banned-the-most-common-gameplay-bans-in-fighting-game-tournaments-334920&period;phtml" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">made a comprehensive list of bans across FGC history<&sol;a>&period; Some were justified while others have been called into question for a number of years&period; But in terms of Smash Bros&period;&comma; even characters like Meta Knight have become tournament legal after their initial bans&period;<&sol;p>&NewLine;<p>Meanwhile&comma; characters like Teddie &lpar;P4AU&sol;BBTAG&rpar;&comma; and Faust &lpar;GGXrd&rpar; have become staples of the fighting game scene with multiple RNG-based attacks that can either benefit or affect the player&period; The world hasn’t ended&comma; and the characters certainly aren’t broken either&period;<&sol;p>&NewLine;<p>In terms of the Hero&comma; while he does have some tremendous strengths&comma; he has a fair share of weaknesses&period; Since all of his special moves use MP&comma; the Hero is limited in the number of special moves he can perform at a given moment until the MP Gauge recharges&period; If he runs out of MP or does not have enough&comma; he will be unable to cast the appropriate spell&comma; <strong>INCLUDING HIS RECOVERY<&sol;strong>&period;<&sol;p>&NewLine;<p>Many of Hero’s attacks suffer from very slow start-up and ending lag &lpar;sometimes both&rpar;&period; His combo game is quite low as well&period; His Command Menu&comma; charging abilities&comma; and other special attacks put him as an extremely slow character with a high emphasis on Defensive play&period; A rush down character or playstyle can make Hero’s life completely miserable&period;<&sol;p>&NewLine;<p>Should Hero be banned&quest; In my opinion&comma; absolutely not&period; Many characters throughout fighting game history have RNG mechanics and IK properties&period; This doesn’t make them broken or ban-worthy by any means&period; This only means that the opponent needs to play around those strengths and even learn how to use that uncertainty of outcome against the player&period;<&sol;p>&NewLine;<p>The only real problematic aspect of the Hero is the heavily favorable RNG he has&period; 1&sol;8 of a chance might sound small for the Critical Hits&comma; but 12&period;5&percnt; chance to get a Critical is definitely more concerning&period; Thwack and Whack should also be able to have an extremely low chance to work at 0&percnt;&period; Dragon Quest fans might know a certain meme about how ineffective this ability is&colon;<&sol;p>&NewLine;<p>https&colon;&sol;&sol;youtu&period;be&sol;1H1Vl5HQwng&quest;t&equals;14<&sol;p>&NewLine;<p>Unfortunately&comma; the same reality isn’t true in Smash Bros Ultimate&period; The Hero seems to have a higher chance to hit this attack in this game than in all of the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;dragon-quest-8-journey-cursed-king-symphonic-quest-epic-proportions&sol;">Dragon Quest<&sol;a> games combined&period; So many videos on the internet <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;GameZineTeam&sol;status&sol;1156595867366940675&quest;s&equals;20" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">showing just how easy it is to kill at 0&percnt;<&sol;a> are proof of this fact&period;<&sol;p>&NewLine;<p>However&comma; that doesn’t mean that the Hero should be banned from any competitive venture&period; In fact&comma; this only screams about a much bigger problem that can be seen in the Smash Bros&period; community that has the FGC hesitant of acknowledging it as a proper competitive fighting game&period; However&comma; that is a subject that should be discussed another day&period;<&sol;p>&NewLine;

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