<p>Sega has announced the release of a patch for first-person shooter <em>Aliens: Colonial Marines</em> on consoles and PC.</p>
<p>Released yesterday on PS3, Xbox 360 and PC, with a Wii U version scheduled to appear next month, the game contains numerous issues in both single-player and multiplayer which will apparently be addressed in the update. These issues are in place at the time of release despite <em>Aliens: Colonial Marines</em> having been in development for over six years &#8211; a factor which also didn&#8217;t stop the game receiving a number of scathing reviews.</p>
<p>Here is the list of fixes in full:</p>
<p><strong>General</strong><br />
* General user interface improvements.<br />
* Various performance improvements.<br />
* Fixed issue where a door may not function properly if a Xeno was killed while opening it.<br />
* Addressed issue where players could become stuck in a close encounter after killing a Lurker that had pounced them.<br />
* Fixed collision issue where bullets would not pass through certain open doorways.<br />
* Fixed an issue related to clients incorrectly interrupting Xeno melee encounters.<br />
* Addressed an issue where doors would sometimes not open properly.<br />
* Addressed an exploit where players could melee while throwing a grenade or placing a claymore.<br />
* Fixed some collision detection issues that could result from a close encounter.<br />
* Prevented campaign pop-ups from appearing outside of campaign.</p>
<p><strong>Campaign</strong><br />
* Fixed an issue that could prevent NPCs from getting on the elevator in the Sulaco.<br />
* NPCs no longer attempt to open doors while being welded.<br />
* Fixed issue where Raven could sometimes pass through welded door.<br />
* Implementing a message to warn players that campaign progress will be overwritten if they try to start an offline campaign game from within the co-op campaign UI.<br />
* Adjusted the distance between players before they&#8217;re warped to the location of furthest player in co-op.<br />
* Fixed issue where torch would sometimes appear incorrectly to co-op clients.<br />
* Fixed issue where difficulty could sometimes become stuck incorrectly after switching modes.<br />
* Fixed issue where co-op player would not recover properly after being saved from a close encounter.<br />
* Fixed issue where Russian players could not drop into a co-op match in some missions.<br />
* Updated late-game close encounter moment to disable player input, which could cause them to become stuck.<br />
* Splitscreen: Weapon Radial menu no longer appears for other players when the pause menu is opened.<br />
* Splitscreen: Fixed issue where if the Game Menu is opened while accessing the Weapon Radial, it stays up on does not function properly.</p>
<p><strong>Multiplayer</strong><br />
* Resolved issue where campaign Motion Tracker could incorrectly in multiplayer loadouts.<br />
* Fixed issue where clients would sometimes be invisible after spawning in No Hope in Hadleys.<br />
* Multiplayer teams are now randomized (parties excluded) if percentage difference in scores is greater than 15%.<br />
* &#8216;Switch Teams&#8217; option removed from the Pause menu.<br />
* Corrected issue where server and client could get out-of-sync when switching out of a power-up while firing.<br />
* Fixed issue where controller would vibrate during the scores screen if Rage ability was active upon match end.<br />
* Fixed issue where Cloak ability would not conceal the Lurker when walking or jogging.<br />
* Corrected bug where clients appeared to spawn outside of world before match start.<br />
* Removed placeholder text from appearing on scoreboard in certain situations.<br />
* Improved camera transition when Xeno enters a vent.<br />
* Fixed issue where Xenomorph HUD could sometimes appear in the wrong color.<br />
* Fixed issue with Spitter acid sometimes preventing players from deploying a Sentry Turret for a short while.<br />
* Spitter&#8217;s &#8220;Acid Spray&#8221; now originates from the mouth.<br />
* Escape: Fixed issue where Xenos could spawn in unplayable space.<br />
* Escape: Fixed issue where Xeno players could lose functionality if warped to next area while in a vent.<br />
* Escape: Addressed issues where players would spawn with no weapon if they were the last Marine to die in Escape.<br />
* Escape: Fixed issue where Cat-Like Reflexes ability would not properly complete in an Escape match.<br />
* Escape: Improved timing and placement of warp locations in Emergency Evac map.</p>
<p>[Via: <a href="http://www.computerandvideogames.com/390923/aliens-colonial-marines-patch-released/" target="_blank">CVG</a>]</p>

Significant patch released for Aliens: Colonial Marines

- Categories: Game News
- Tags: AlienGearbox SoftwareNintendoPCPlayStationSEGAXbox
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