Skyrim DLC Details Leaked

<p>Everyone who follows Pete Hines knows what he tweeted recently&colon;<&sol;p>&NewLine;<p>&OpenCurlyDoubleQuote;I am working on getting a little more info out on Skyrim&sol;DLC&period; Maybe next week&quest; We’ll see&period; Also trying to confirm Kinect release date&period;”<&sol;p>&NewLine;<p>Many fans of Skyrim were disappointed when the big reveal was Kinect integration&comma; which only a few gamers can use and probably even fewer will use&period; There is some still hope for a DLC &comma; as Bethesda Forum user Karellan dove into some of the latest update files and found some DLC information&period;<&sol;p>&NewLine;<p>Below are the files he found &lpar;taken straight from his post&rpar;&colon;<&sol;p>&NewLine;<p><ins>Snow elf stuff&colon;<&sol;ins><&sol;p>&NewLine;<p><ins>Animations&bsol;&lbrack;b&rsqb;DLC01&bsol;Chair&lowbar;SnowElfPrinceDialogueA&period;HKX&lbrack;&sol;b&rsqb;<br &sol;>&NewLine;Animations&bsol;&lbrack;b&rsqb;DLC01&bsol;Chair&lowbar;SnowElfPrinceDialogueB&period;HKX&lbrack;&sol;b&rsqb;<br &sol;>&NewLine;Animations&bsol;&lbrack;b&rsqb;DLC01&bsol;Chair&lowbar;SnowElfPrinceDialogueC&period;HKX&lbrack;&sol;b&rsqb;<br &sol;>&NewLine;Animations&bsol;&lbrack;b&rsqb;DLC01&bsol;Chair&lowbar;SnowElfPrinceDialogueD&period;HKX&lbrack;&sol;b&rsqb;<br &sol;>&NewLine;Animations&bsol;&lbrack;b&rsqb;DLC01&lbrack;&sol;b&rsqb;&bsol;Chair&lowbar;SnowElfPrinceDialogueE&period;HKX<br &sol;>&NewLine;Animations&bsol;&lbrack;b&rsqb;DLC01&lbrack;&sol;b&rsqb;&bsol;Chair&lowbar;SnowElfPrinceFireBall&period;HKX<br &sol;>&NewLine;Animations&bsol;&lbrack;b&rsqb;DLC01&lbrack;&sol;b&rsqb;&bsol;Chair&lowbar;SnowElfPrinceSitIdle&period;HKX<br &sol;>&NewLine;Animations&lbrack;b&rsqb;&bsol;DLC01&bsol;SnowElfPrinceAscensionBurning&period;HKX&lbrack;&sol;b&rsqb;<&sol;ins><&sol;p>&NewLine;<p><ins>Vampire feeding stuff&colon;<&sol;ins><&sol;p>&NewLine;<p><ins>Animations&bsol;&lbrack;b&rsqb;DLC01&bsol;IdleMesmerizes&period;hkx&lbrack;&sol;b&rsqb;<br &sol;>&NewLine;&lbrack;b&rsqb;Animations&bsol;DLC01&bsol;Paired&lowbar;VampFeedBack&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;Paired&lowbar;VampFeedFront&period;hkx&lbrack;&sol;b&rsqb;<&sol;ins><&sol;p>&NewLine;<p><ins>Crossbows&colon;<&sol;ins><&sol;p>&NewLine;<p><ins>crossbow&lowbar;direction&lowbar;behavior&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;1stP&lowbar;Run&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;1stP&lowbar;Walk&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;Aim&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;Equip&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;IdleDrawn&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;IdleHeld&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;Release&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;RunBackward&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;RunBackwardLeft&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;RunBackwardRight&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;RunForward&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;RunForwardLeft&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;RunForwardRight&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;RunLeft&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;RunRight&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;WalkBackward&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;WalkBackwardLeft&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;WalkBackwardRight&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;WalkForward&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;WalkForwardLeft&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;WalkForwardRight&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;WalkLeft&period;hkx<br &sol;>&NewLine;Animations&bsol;CrossBow&lowbar;WalkRight&period;hkx<&sol;ins><&sol;p>&NewLine;<p><ins>No Idea what &OpenCurlyQuote;RF’ is&period;<&sol;ins><&sol;p>&NewLine;<p><ins>Animations&bsol;DLC01&bsol;RF&lowbar;Guarded&lowbar;End&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Guarded&lowbar;EndL&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Guarded&lowbar;Idle&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Guarded&lowbar;IdleL&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Guarded&lowbar;LToR&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Guarded&lowbar;RToL&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Guarded&lowbar;Start&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Guarded&lowbar;StartL&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Guarded&lowbar;Talk01&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Guarded&lowbar;Talk02&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;GuardedToOpen&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Open&lowbar;End&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Open&lowbar;Idle&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Open&lowbar;Start&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Open&lowbar;Talk01&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Open&lowbar;Talk02&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Open&lowbar;Talk03&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Open&lowbar;Talk04&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;OpenToGuarded&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Playful&lowbar;End&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Playful&lowbar;Idle&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Playful&lowbar;Start&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Playful&lowbar;Talk01&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Playful&lowbar;Talk02&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;PlayfulToSerious&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Serious&lowbar;End&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Serious&lowbar;Idle&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Serious&lowbar;Start&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Serious&lowbar;Talk01&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Serious&lowbar;Talk02&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;SeriousToPlayful&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Shock01&period;hkx<br &sol;>&NewLine;Animations&bsol;DLC01&bsol;RF&lowbar;Shock02&period;hkx<&sol;ins><&sol;p>&NewLine;<p>The hints of the first DLC hints that the events take place in Skyrim as the player faces the Falmer as they attempt to retake the surface&period; The Falmer are Snow Elves who were tricked by the Dwemer into eating Toxic fungus&comma; which rendered them blind&period;<&sol;p>&NewLine;<p>Exactly who the Snow Elf Prince is may play into the setting of the DLC&period; An in-game tome titled &OpenCurlyDoubleQuote;Fall of the Snow Elf Prince” states that the Snow Elf Prince was a mysterious snow elf who led other Snow Elves into the Battle of the Moesring at the foot of the Moesting Mountains were Snow Elves made their last stand against Ysgramor&period;<&sol;p>&NewLine;<p>When the battle reached the end&comma; the Snow Elf Price was dead and buried in a freshly dig barrow somewhere in Solstheim&period; Since the Snow Elf Prince was so important to the Snow Elves before the transformation into the Falmer&comma; it’s probably a safe guess to state that this will play a pivotal role in the Falmer invasion&period; Since the Snow Elf Prince was buried in Solstheim&comma; it’s very likely that’s were gamers will be headed in the first expansion&period;<&sol;p>&NewLine;<p>&lpar;Via <a href&equals;"http&colon;&sol;&sol;phasmatishaunt&period;com&sol;&quest;p&equals;475">Phasmatis’s Haunt<&sol;a>&rpar;<&sol;p>&NewLine;

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