<p>The Playstation Vita has a rear touchpad. Maybe I&#8217;d forgotten about it in my roughly 8 billion hours of playing Persona 4 Golden, but it&#8217;s there. Sure, it may not be the most used feature on the handheld, but it&#8217;s there for developers to (hopefully) use, otherwise Sony spent a lot of money integrating that extra bit of kit.</p>
<p>Enter htol#NiQ: The Firefly Diary from NIS America, a game that completely ignores the analog sticks and clicky buttons of the Vita and instead goes two-fisted on the touchpads. While an admirable attempt to explore the more interesting technical aspects of the handheld, it does so at the expense of playability.</p>
<p>htoL#NiQ (actually pronounced &#8220;hotaru no nikki&#8221;) starts with Mion, an antlered girl who awakens on a slab in the middle of a ruin. Strangely enough, you don&#8217;t play as Mion. Instead, you guide a green firefly around the rubble with the Vita&#8217;s touchscreen, and Mion follows the incandescent insect wherever they go. This doesn&#8217;t allow for the deepest of puzzles (look at most iPhone games), so the game shortly thereafter introduces a pink firefly that only lurks in a shadowy otherworld, who is controlled by the rear touchpad. Double-tapping the rear pad freezes the &#8220;real world&#8221; and allows players to guide the fuchsia firefly through the darkness to activate interactive hotspots and reveal hidden secrets. Tapping a weak beam can bring the roof down on a pursuing beast, or build a makeshift bridge for Mion to clamber across.</p>
<p><a href="https://cdn.bagogames.com/wp-content/uploads/2015/03/05020916/HTOLniq-1.jpg"><img class="aligncenter size-full wp-image-79400" src="https://cdn.bagogames.com/wp-content/uploads/2015/03/05020916/HTOLniq-1.jpg" alt="HTOL#niq 1" width="960" height="544" /></a></p>
<p>The gameplay itself is reminiscent of Capcom&#8217;s underrated Ghost Trick: Phantom Detective, with timing and proximity dictating a lot of the puzzles&#8217; structure. The pink fly can only traverse shadow, so perspective and environment need to be manipulated in order to provide a bridge of darkness for the fly to move across. The front screen is a little less restrictive, but the firefly&#8217;s true freedom isn&#8217;t reflected in the doddering Mion. Therein lies the rub: in spite of the best intentions of the game, this method of indirect control starts to unravel in more time-sensitive moments. Oftentimes the game relies on trial-and-error, forcing you to randomly bring up the &#8220;shadow world&#8221; to sweep the screen for hotspots, bringing some of the more harrowing events (the Chapter One boss is a glaring example) to a screeching halt as you look for a glowing pink mote that will help you advance. It&#8217;s not a completely broken system, but it&#8217;s clunky enough that it partially invalidates the goodwill it earned for creativity.</p>
<p>It&#8217;s a damn shame, because the game itself is intriguing. Visually, the game is stunning, with graphics that evoke a children&#8217;s storybook viewed through a grimy lens, making the resultant deaths that Mion experiences a slightly more disturbing affair. There are also unlockable flashbacks that bring back memories for Mion, and their candy colored pixel-art style stands in stark contrast to the hints of nuclear devastation on the fringe of their scenes. Unfortunately, these top-notch elements are still hamstrung by a game that, mechanically, just isn&#8217;t very fun to play.</p>
<p><img class=" aligncenter" src="http://thosegamingnerds.com/wp-content/uploads/2015/03/Hotaru-no-Nikki_05-29-14.jpg" alt="" width="764" height="433" /></p>

BagoGames > Articles > Game Reviews > PS Vita Reviews > Slave of the Fireflies | htoL#NiQ: The Firefly Diary Review
Slave of the Fireflies | htoL#NiQ: The Firefly Diary Review
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By Carl Lyon

- Categories: Game Reviews, PS Vita Reviews
- Tags: NISPlayStationTop Stories
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