Smash Bros 3DS Was a Must To Evolve The Series

Speaking to Puissance Nintendo, Masahiro Sakurai has said that the inclusion of a 3DS version of Super Smash Bros was necessary to evolve the series. We’ve known for quite a while now that the game has been in the works and this years E3 has already excited gamers by promising the inclusion of the villager from Animal Crossing, trainer from Wii Fit and (of course) Mega Man.

Sakurai said:
“While the development of Kid Icarus: Uprising was at its end, Satoru Iwata came me propose to develop the new Smash Bros game, and asked me if it should be on 3DS or Wii U. We arrived at a point where the series could not evolve, and we wondered if the handheld console was the solution. In the past, we have increased the number of characters and arenas, but this was not enough.”

After this Masahiro Sakurai continued to delve deeper into the development process of the games:
“At that time, we could have chosen to develop a 3DS version only, but we realised the presence of several limitations. I am referring to the fact of playing a game like Super Smash Bros on a small screen. Thus, even if it is not easy to develop two versions simultaneously, we chose to adapt the game experience to the specifications of each platform.”

In addition, Masahiro Sakurai repeated his promise to essentially not rip gamers off, forcing them to buy both versions of the game to get a specific character:
“Even though the characters will be the same in the version Wii U and Nintendo 3DS, the arena will be completely different. In the 3DS version, they are based on games released on portable consoles, while Wii U, arenas are based on articles on home console games.”

With this in mind will you be buying both versions anyway? Let us know your thoughts over at our Facebook page!

[Source: Puissance Nintendo via Official Nintendo Magazine UK]

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