Solstice Chronicles: MIA Review – Knowledge Better Left Missing

Solstice Chronicles: MIA, Nkidu

<p class&equals;"western">Once upon a time&comma; I was tasked to review <em>The Red Solstice<&sol;em>&comma; and from what I recall I had a generally good time&period; It was a sci-fi horror shooter based on Mars that never tried to explain the beasts trying to claw your suit open as you survived&period; You just did missions with allies and tried to make sure your character saw home base again&period; <em>Solstice Chronicles&colon; MIA<&sol;em> seems to be revisiting the formula with a story in hand&comma; and I&&num;8217&semi;m left wondering if the lore was one best left unspoken&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Solstice Chronicles&colon; MIA<&sol;em> is a sci-fi horror twin-stick shooter by Ironward&period; The large bulk of which is a campaign mode where you play as a forgotten marine&period; One who breaks free from the claws of the monstrosities below to find a way back home&comma; during which they stumble on a chatty rebel drone who has their own mission to complete&period;<&sol;p>&NewLine;<p class&equals;"western">I look at the &OpenCurlyDoubleQuote;horror” genre name with something approaching uncertainty&period; Does it have horror themes&quest; I&&num;8217&semi;d say so&comma; in a <em>Doom<&sol;em> sort of way&period; &OpenCurlyDoubleQuote;Everything is terrible on Mars today&comma; it&&num;8217&semi;s all grotesque and they&&num;8217&semi;re trying to turn my innards into my skin”&comma; just with a whole lot less cheese&period; It is in a similar way to Ironward&&num;8217&semi;s prior title <em>The Red Solstice<&sol;em>&period; Then again&comma; both Steam store pages avoid using the word &OpenCurlyDoubleQuote;horror”&comma; so maybe I&&num;8217&semi;m off about it&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;127866" aria-describedby&equals;"caption-attachment-127866" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-127866" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;07&sol;29183618&sol;20170726154326&lowbar;1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-127866" class&equals;"wp-caption-text">Solstice Chronicles&colon; MIA&comma; Nkidu<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">However&comma; what <em>The Red Solstice<&sol;em> had was atmosphere built upon beasts trying to flay you whom you couldn&&num;8217&semi;t understand&period; You were able to project your fears onto the unknown beings&period; <em>Solstice Chronicles&colon; MIA<&sol;em> instead seeks to inform what has happened through its campaign&colon; An infection gone wild with some who have a disfiguring symbiotic relationship with it and wish to spread it &lpar;which reminds me of someone whose name half-rhymes with pester who works at a biochemical company that half-rhymes with Danella&rpar;&period; With it&comma; the narrative mystery&comma; tension and the potential fear from projection onto the unknown is gutted with a metaphorical fillet knife&period;<&sol;p>&NewLine;<p class&equals;"western">In its stead is something that is&comma; well&comma; functional&period; You have a robot side-kick whose dialogue is a 0&period;5 on the Claptrap scale of robotic &OpenCurlyDoubleQuote;light-hearted” self-awareness&period; A marine who has the personality of a damp dish cloth&period; Besides the missed opportunity to install some creepiness of trying to escape a poorly-defined threat&comma; there&&num;8217&semi;s nothing to really high-five or tut about&period;<&sol;p>&NewLine;<p class&equals;"western">That said&comma; it is clear the gunplay is where the dedication went&period;<&sol;p>&NewLine;<p class&equals;"western">Between missions&comma; you are able to level up between your class-specific tree&comma; player tree&comma; and drone tree&period; You&&num;8217&semi;re given points depending on the difficulty you completed the mission at&comma; as well as bonus little points you&&num;8217&semi;ve scavenged&period; You can also pick your primary and secondary weapon&comma; your rechargeable class ability and your two equipment abilities &lpar;that use resources&rpar;&period; There are a few balance concerns &lpar;e&period;g&period; if you&&num;8217&semi;re not ramming points into the player tree&comma; then you must have reaped it already for its delicious fruits&rpar;&comma; but still allows a neat level of customization&period;<&sol;p>&NewLine;<p class&equals;"western">Then you leap into <em>Solstice Chronicles&colon; MIA<&sol;em>&period; For a start&comma; when you aim there is a cone of probable fire separate for each gun that adjusts as you shoot&period; Another nice touch is you can resurrect yourself as long as you have suit durability&comma; to a health equal to said durability&period; This is something that is worthwhile as you will likely be downed by a potentially heavy flow of enemies suddenly&comma; measured on a &OpenCurlyDoubleQuote;potential spawnable” and &OpenCurlyDoubleQuote;spawned” meter&comma; depending on events and your actions&period; Monstrosities will slowly be unleashed depending on the spawnable amount&comma; with larger skull-crushers only being unleashed on higher tiers of potentiality&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;127865" aria-describedby&equals;"caption-attachment-127865" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-127865" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;07&sol;29183453&sol;20170726155753&lowbar;1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-127865" class&equals;"wp-caption-text">Solstice Chronicles&colon; MIA&comma; Nkidu<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">This is where smug-drone comes in&comma; as she &lpar;&&num;8230&semi;it&quest;&rpar; is equipped with four abilities&period; Two abilities increase the potential spawnable rate in exchange for help&period; The drone can scout for lootables or bomb the wildlife while risking taking you out with it&period; However&comma; you can also decrease the potential spawnable rate&period; Shield keeps small beasts at bay and slows big monsters as well as lowering the meter a slither&period; Taunt lets you get the beasts all spawned now in exchange for lowering the longer-term spawnable amount &lpar;which can coincidentally slow your game down&rpar;&period; These abilities&comma; when combined with the spawnable amount meter&comma; really allows for a lovely dash of risk and reward&period;<&sol;p>&NewLine;<p class&equals;"western">Yet&comma; I find it frustrating this is layered on a mission design that is so&&num;8230&semi; Basic&period; Most missions in <em>Solstice Chronicles&colon; MIA<&sol;em> play like this&colon; Go from point A to point B&comma; occasionally activating generators or doors&period; During this process&comma; most enemies will either just give you slaps of different kinds or just spewing acid about&comma; both simply require varying degrees of bullets&period; It&&num;8217&semi;s disheartening that there is barely any room for neat tactical play depending on the common creatures rushing at you&period; That said&comma; I admit I managed to get through about 60&percnt; of the game before my save file got wiped&comma; so maybe a new common enemy gets introduced late-game that mixes things up&period;<&sol;p>&NewLine;<p class&equals;"western">Every so often you&&num;8217&semi;ll be facing a boss fight which only serves to really demonstrate how messy the enemy AI&comma; boss design and hit-detection is&period; Sometimes you&&num;8217&semi;ll be hit when you were way out the way&comma; other times bosses will clip through ledges to where you are and the boss design is high damage&comma; high health and high flow of monsters&period; I nearly rage-quitted on the first boss due to the severity of the problems&comma; especially the ledge-clipping and hit-detection somehow slapping me on a ledge below it&period;<&sol;p>&NewLine;<p class&equals;"western">It isn&&num;8217&semi;t as though the game is eye-candy or varied besides it&period; For the majority of the game&comma; you&&num;8217&semi;ll be seeing venues of reds&comma; grays and browns&period; That said&comma; you do stumble on some greenery after the half way point&period;<&sol;p>&NewLine;<p class&equals;"western">So&comma; after all&comma; is said and done with the campaign you may be wondering &OpenCurlyDoubleQuote;&&num;8230&semi;Now what&quest;”&period; Well&comma; I have good news&period; There is a survival mode&period; However&comma; it seems the type of mode that pales in the shadow of its predecessor&period; You get a choice of one level and only one other local friend&period; There is no online support&period; There&&num;8217&semi;s still a leveling up system&comma; one rooted in knowing when to quit and reap what you&&num;8217&semi;ve earned rather than pushing your luck too far&comma; but it still feels bare-boned with a singular level choice&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;127867" aria-describedby&equals;"caption-attachment-127867" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-127867" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;07&sol;29183735&sol;20170725002535&lowbar;1-1024x576&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-127867" class&equals;"wp-caption-text">Solstice Chronicles&colon; MIA&comma; Nkidu<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The final score for<em> Solstice Chronicles&colon; MIA<&sol;em> is a 5&sol;10&period; Every step forward in the gunplay department is repelled back in the mission&comma; enemy and narrative aspects&period; While the campaign boasts a good length&comma; beyond that lies a survival mode that is lackluster at best&period; That said&comma; oddly&comma; I can&&num;8217&semi;t get angry at it&comma; especially at its price point&period;<&sol;p>&NewLine;<p class&equals;"western">Overall&comma; the biggest issue is that I find it hard to recommend it to anyone while <em>The Red Solstice<&sol;em> &lpar;Ironward&&num;8217&semi;s prior work&rpar; exists&period; It seems focused on being a campaign-orientated title in the same setting&comma; answering questions that didn&&num;8217&semi;t particularly need answering and offering a narrative that is&comma; well&comma; inoffensive&period; I hope post-release support fixes the issues as with work this could make for a neat rough gem&period; In the meanwhile though&comma; unless you&&num;8217&semi;re heavily curious and weighed down by a packed wallet&comma; maybe what happened on Mars should stay on Mars&quest;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PC Review Copy of Solstice Chronicles&colon; MIA was provided by Nkidu for the Purpose of this Review<&sol;strong><&sol;p>&NewLine;

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