Sony’s Latest Patent Really Wants To Look At You

<p>By really&comma; I mean <em>really&period; <&sol;em>In some rather&&num;8230&semi; uncomfortable news&comma; Sony has just patented what it calls the &&num;8216&semi;Automated Video Game Rating&&num;8217&semi; system&period; This essentially&comma; is a system that watches your every move to determine how you truly feel about a game as you play it with what seems to be like PS Eye camera features&period;<&sol;p>&NewLine;<p>Sony wishes to determine a more accurate rating due to player bias perhaps interfering with said ratings by using biometric data &lpar;basically&comma; using technology to understand&sol;use your body and its reactions&sol;movements&rpar;&period; For example&comma; a player who was in a bad mood but played a great game&comma; may rate that game differently to someone who perhaps was not so crabby that day&comma; as stated in the <a href&equals;"http&colon;&sol;&sol;www&period;freepatentsonline&period;com&sol;y2012&sol;0122592&period;html">patent<&sol;a>&colon; &&num;8220&semi;When considering whether to purchase or play an electronic game &lpar;i&period;e&period;&comma; &OpenCurlyDoubleQuote;video game”&rpar;&comma; a user will often first review its ratings by other players and base his decision on their opinions as reflected in these ratings&period; However&comma; other players intentionally or unintentionally import their own biases into ratings&period; These biases may or may not accurately map to the user&&num;8217&semi;s own situation&period; To account for these biases&comma; or substantially avoid them&comma; an arrangement as described herein formulates assessments of a video game automatically&comma; without&comma; or substantially without&comma; affirmatively soliciting players&&num;8217&semi; opinions<em>&period;<&sol;em>&&num;8221&semi;<&sol;p>&NewLine;<p>What does it mean by &&num;8216&semi;affirmatively&&num;8217&semi;&quest; Well&comma; it seems Sony is trying to move beyond flat out asking &&num;8216&semi;did you like the game&quest;&&num;8217&semi; to really observing how you feel&comma; act&comma; behave etc&period; as you play&period; The patent states&colon; &&num;8220&semi;&lpar;A&rpar; Camera operates to observe the player during play&comma; triggered to turn on when game play commences for instance&period; Facial recognition software&comma; provided in camera or console&comma; or even on a remote server such as rating server&comma; serves to register various facial expressions and other behaviors of the player&comma; in real time as the game is played&period; Expressions that can be registered include grins&comma; grimaces&comma; frowns&comma; face contortions&comma; looks of anger or astonishment&comma; and the like&period;&&num;8221&semi;<&sol;p>&NewLine;<p>An example is further stated in the patent&colon; <em>&&num;8220&semi;Other player data can be acquired using devices that are built into the game controller&period; For instance&comma; a motion sensor or accelerometer &lpar;not shown&rpar; can be used to register sudden accelerations&comma; as when the player is flinging down the game controller in frustration&comma; or beating it once or repeatedly&period; In addition&comma; the game controller can be configured to collect biometric data&comma; such as player heart rate or hand or finger sweating&comma; for example&period; Sensors for performing such biometric data collection are well known and can readily be incorporated into<&sol;em> the game controller&period; Alternatively&comma; they can be separate components that independently relay their information to the ratings server&period;&&num;8221&semi;<&sol;p>&NewLine;<p>Other information Sony is looking to record is&colon;<&sol;p>&NewLine;<p><em>Hair style recognized &lpar;large&comma; long&comma; afro&comma; bald&rpar;<&sol;em><br &sol;>&NewLine;<em>Hair color<&sol;em><br &sol;>&NewLine;<em>Facial hair recognized<&sol;em><br &sol;>&NewLine;<em>Wears glasses<&sol;em><br &sol;>&NewLine;<em>Color of clothing<&sol;em><br &sol;>&NewLine;<em>Has an eye patch<&sol;em><br &sol;>&NewLine;<em>Wears earrings<&sol;em><br &sol;>&NewLine;<em>Wears facial jewelry &lpar;nose rings&comma; etc&rpar;<&sol;em><br &sol;>&NewLine;<em>The number of settings the player has customized<&sol;em><br &sol;>&NewLine;<em>The input controllers the player uses &lpar;motion controller&comma; regular game controller&comma; Bluetooth&ThinSpace;™ remote&comma; steering wheel&comma; etc&rpar;<&sol;em><br &sol;>&NewLine;<em>Whether the player uses headsets&comma; headphones&comma; microphones&comma; etc&period;<&sol;em><br &sol;>&NewLine;<em>Average time spent playing games per day<&sol;em><&sol;p>&NewLine;<p>Facial hair recognition&quest; Oh and Sony doesn&&num;8217&semi;t stop there&period; They also hope to collect information such as sweat and temperature readings as you play&period; Making this even more fun is that the tracking will follow you when you&&num;8217&semi;re on the go&colon; &&num;8220&semi;<em>Other user data collected can relate to geographic location&period; This can be obtained for instance by analyzing IP addresses or by using GPS coordinates&period; Geographic information can even be used to point to cultural differences in players&period; Further&comma; geographic data may be categorized&period; The type of games that are played while riding busses&comma; trains or cars&comma; or waiting in lines at a bank or at a bus stop can be tracked&comma; based on geographic data&comma; which can vary while the game is played&period;&&num;8221&semi;<&sol;em><&sol;p>&NewLine;<p>This is still in patent stage and hasn&&num;8217&semi;t actually been fully developed&period; Regardless&comma; it&&num;8217&semi;s still a pretty disturbing idea&period; If you decide to wear an extra sweater every time you play&comma; no one will blame you&period;<&sol;p>&NewLine;<p>&lpar;Via <a href&equals;"http&colon;&sol;&sol;playstationlifestyle&period;net&sol;2012&sol;05&sol;25&sol;sony-patents-ps-skeyenet-to-watch-your-every-move-emotion&sol;">PlayStationLifeStyle<&sol;a>&rpar;<&sol;p>&NewLine;

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