<p>Yesterday we reported on how <a class="zem_slink" title="Namco Bandai Games" href="http://en.wikipedia.org/wiki/Namco_Bandai_Games" target="_blank" rel="wikipedia">Namco Bandai</a>’s sales figures were quite impressive regardless of if they were world-wide releases or Japanese-only releases. However, hidden in past records indicate that some titles are not doing as well as they initially seemed&#8230;</p>
<p><em><a class="zem_slink" title="Soulcalibur V" href="http://en.wikipedia.org/wiki/Soulcalibur_V" target="_blank" rel="wikipedia">SoulCalibur 5</a></em>, since its release (worldwide) has achieved 1.56 million sales since February 2012. Although this may seem like an impressive feat for the series, it losses a bit of shine when you consider that <em><a class="zem_slink" title="Soulcalibur IV" href="http://en.wikipedia.org/wiki/Soulcalibur_IV" target="_blank" rel="wikipedia">SoulCalibur 4</a> </em>achieved 2.3 million sales&#8230; in seven months. Ouch.</p>
<p>This information was gathered through Namco Bandai’s third-quarter earnings report which, on top of this gloomy data, revealed that the company is actually doing quite well. Namco Bandai is expected to achieve end of year revenues of 460 billion yen (£3.13 bn) which would equate to profits of 24.5 billion yen (£1.66 bn). Not too shabby&#8230;</p>
<p>[Source: <a href="http://www.bandainamco.co.jp/files/3QE8A39CE8B6B3E8B387E69699EFBC88E88BB1E78988EFBC89.pdf">Namco Bandai </a>via<a href="http://www.eurogamer.net/articles/2013-02-06-soulcalibur-5-sales-arent-as-strong-as-soulcalibur-4s"> Eurogamer</a>]</p>
<h6 class="zemanta-related-title" style="font-size: 1em;">Similar Articles From Around The Web</h6>
<ul class="zemanta-article-ul zemanta-article-ul-image" style="margin: 0; padding: 0; overflow: hidden;">
<li class="zemanta-article-ul-li-image zemanta-article-ul-li" style="padding: 0; background: none; list-style: none; display: block; float: left; vertical-align: top; text-align: left; width: 84px; font-size: 11px; margin: 2px 10px 10px 2px;"><a style="box-shadow: 0px 0px 4px #999; padding: 2px; display: block; border-radius: 2px; text-decoration: none;" href="http://www.digitaltrends.com/gaming/soul-calibur-and-tekken-series-sales-slow-as-namco-bandai-stays-healthy-in-the-console-market/" target="_blank"><img style="padding: 0; margin: 0; border: 0; display: block; width: 80px; max-width: 100%;" alt="" src="http://i.zemanta.com/143528866_80_80.jpg" /></a><a style="display: block; overflow: hidden; text-decoration: none; line-height: 12pt; height: 80px; padding: 5px 2px 0 2px;" href="http://www.digitaltrends.com/gaming/soul-calibur-and-tekken-series-sales-slow-as-namco-bandai-stays-healthy-in-the-console-market/" target="_blank">Soul Calibur and Tekken series sales slow as Namco Bandai stays healthy in the console market</a></li>
<li class="zemanta-article-ul-li-image zemanta-article-ul-li" style="padding: 0; background: none; list-style: none; display: block; float: left; vertical-align: top; text-align: left; width: 84px; font-size: 11px; margin: 2px 10px 10px 2px;"><a style="box-shadow: 0px 0px 4px #999; padding: 2px; display: block; border-radius: 2px; text-decoration: none;" href="http://www.vg247.com/2013/02/05/namco-bandai-financials-profits-up-71-7-to-303-million/" target="_blank"><img style="padding: 0; margin: 0; border: 0; display: block; width: 80px; max-width: 100%;" alt="" src="http://i.zemanta.com/noimg_62_80_80.jpg" /></a><a style="display: block; overflow: hidden; text-decoration: none; line-height: 12pt; height: 80px; padding: 5px 2px 0 2px;" href="http://www.vg247.com/2013/02/05/namco-bandai-financials-profits-up-71-7-to-303-million/" target="_blank">Namco Bandai financials: profits up 71.7% to $303 million</a></li>
</ul>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><img class="zemanta-pixie-img" style="border: none; float: right;" alt="" src="http://img.zemanta.com/pixy.gif?x-id=dde77d52-69f3-4158-b416-41bd603c2e73" /></div>

SoulCalibur Losing Its Grip On Gamers?

- Categories: Game News
- Tags: Bandai NamcoEGXPlayStationSoulCaliburTekken
Related Content
The Lag Factor: Why Network Latency and Pings Can Swing Esports Bets
By
Trevor Kincaid
November 6, 2025
The Click and the Wager: How eSports and Betting Collide
By
Trevor Kincaid
September 24, 2025