The Souls of Small Change | Soul Calibur V Review

<p>After a few years&comma; and about a few fighting games later <em>SoulCalibur V<&sol;em> is a new installment to the series&period; Taking some formulas from recent fighting games and implementing into Namco’s <em>Soul Calibur V<&sol;em>&comma; does this newest addition stand the test of time or has time become <em>Soul Calibur<&sol;em>’s worst enemy&quest;<&sol;p>&NewLine;<p>First and for most if you are a fan of the series or not you’ll notice that the story line isn’t up to snuff compared to the likes of its predecessors from <em>Soul Edge<&sol;em> to <em>SoulCalibur IV<&sol;em>&period; The story &lpar;the little that you’re accompanied with in campaign mode&rpar; is devastatingly abysmal&period; The main characters that you take control of&comma; Patrokolys and Pyrra&comma; are brother and sister who are separated at birth&period; Patrokolys finds out that Pyrra is a melfested&comma; a person corrupted by the evil sword called Soul Edge&period; The story becomes a quest to save her from becoming melfested by resurrecting the good sword called Soul Calibur&period; That’s it&semi; there are cameos from other characters of the game&comma; but they are so few and far between that the player doesn’t really get invested in any of the characters&period; Characters like Viola&comma; Nightmare&comma; and Ivy try to make the story interesting but they add nothing to essential plot making the story uninteresting&period; There are also more art-driven story boards than cut scenes&period; So unlike the previous installments in the series&comma; the story isn’t something to be proud of&period; What makes it worse is that <em>SoulCalibur V<&sol;em> takes out many series staple characters for replacement of these new ones that are uninteresting&period; The likes of Taki&comma; Talim and Sung-Mina are gone from the roster&period; The main characters that are given life to for in the story mode also lack personality outside of just being brother and sister&comma; so getting attached to any of these fighters is hard&period; This make the entire roster is just now window curtains over stained glass&comma; pointless decorations&comma; over a rather great core piece of gaming&period; These are just a few of the underlying flaws for the game&semi; everything else is an improvement from the previous installment&period;<&sol;p>&NewLine;<p><strong><span style&equals;"text-decoration&colon; underline&semi;">Story&colon;<&sol;span> 2&period;5&sol;5<&sol;strong><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;souls-small-change-soul-calibur-review&sol;soul-calibur-v-screenshot-30-606x325&sol;" rel&equals;"attachment wp-att-26794"><img class&equals;"aligncenter size-full wp-image-26794" title&equals;"Soul-Calibur-V-Screenshot-30-606x325" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;06103505&sol;Soul-Calibur-V-Screenshot-30-606x325&period;jpg" alt&equals;"" &sol;><&sol;a><&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">The other modes offered in <em>SoulCalibur V<&sol;em> are Arcade&comma; Quick Match&comma; Legendary Souls&comma; Online and Creation&period; As stated before in the story section&comma; Arcade is just basic fighting a ladder of opponents with no endings continuing the trend of cardboard characters with no viable reason to be personable&comma; again continuing the trend of boredom&period; This hurts the series because each character once had a life of their own that the player cared about as stated before&period; Quick match is in Layman’s terms is an offline version of the online mode&comma; but instead of fighting real people&comma; you compete against computer controlled characters most of them randomly generated from the Creation mode&period; This gives most of the game its replay value&comma; to see all the cool created characters that the developers came up with&period; Some looking like characters from other video games &lpar;I swear one looked like Link&excl;&rpar;&period;<&sol;p>&NewLine;<p>Legendary Souls is a replacement for The Tower in the last game&comma; and I thank the developers for this&period; Legendary Souls is a very difficult version of Arcade mode where the computer plays like an experienced Soul Calibur veteran&period; This is better than The Tower from the last game&comma; because you feel more of an accomplishment for passing your foe instead of frustrated that the special restriction to your fighting&period; Online is self explanatory&comma; you go online to fight other players and I can tell you it’s more fluid and organized then its predecessors&period; You go into rooms setup either by the developers themselves&comma; or by players and you either click-on a player to battle or move your icon to the middle for a random battle&period; Lastly the Creation mode&comma; lets you create your own fighter&comma; with the styles either from already made characters or from ONE extra style you unlock&period; Though when it’s all said and done&comma; what really matters most in a fighting game is game play&period; This is where the game truly shines&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;06225742&sol;Soul-Calibur-V-Screenshot-3-for-Review&period;jpg"><img class&equals;"size-medium wp-image-6919 aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;06225742&sol;Soul-Calibur-V-Screenshot-3-for-Review-300x157&period;jpg" alt&equals;"Soul Calibur V Screenshot 3 - Petro shot&excl;" width&equals;"300" height&equals;"157" &sol;><&sol;a><&sol;p>&NewLine;<p>SoulCalibur takes 3D weapon fighting to another level by revamping Critical Edges with the use of super meters inspired by Namco’s rival fighting games&period; Also like <em>SoulCalibur<&sol;em>’s inspiration&comma; you can use that meter to make one of your attacks more powerful&period; The environment that each fight takes place in has now lessen the likelyhood of ring outs&comma; unlike <em>SoulCalbur V<&sol;em>’s previous installments&period; The fighting mechanics in <em>SoulCalibur<&sol;em>&comma; the core of what makes a fighting game&comma; is as fluid as ever and more user friendly than before&period; Also taking a page for the RPG genre&comma; you can level up your profile&comma; or &OpenCurlyDoubleQuote;character” in order to unlock extra parts for creation mode&period; This makes what was once a tired formula&comma; of 3D weapon fighting&comma; into something fresher again and again&period;<&sol;p>&NewLine;<p><strong><span style&equals;"text-decoration&colon; underline&semi;">Graphics and Gameplay&colon;<&sol;span> 3&sol;5<&sol;strong><&sol;p>&NewLine;<p>Though that is saying the word&comma; &OpenCurlyDoubleQuote;fresh” lightly since other then single batter&comma; there is no varied fighting modes provided for the players like in Namco’s rival fighting games&period;  Though some Critical Edges are better than others&comma; pulling them off has never been so satisfying&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"> <span style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;souls-small-change-soul-calibur-review&sol;soul-calibur-fabio&sol;" rel&equals;"attachment wp-att-26795"><img class&equals;"size-full wp-image-26795 aligncenter" title&equals;"soul-calibur-fabio" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;06103457&sol;soul-calibur-fabio&period;jpg" alt&equals;"" width&equals;"240" height&equals;"134" &sol;><&sol;a> <&sol;span><&sol;p>&NewLine;<p>Though <em>SoulCalibur V<&sol;em>’s story and characters have been left to something less desired&comma; the core of what makes a fighting game makes it a fun and worthwhile purchase for both fans and casual players alike&period; If you’re a fan of the series though&comma; just don’t expect to find a character to care about further then figuring out which one suits your button mashing skills&period; I give this game an overall 3<strong>&period;5<&sol;strong> out of 5&period; If you didn’t catch the entire review&comma; here’s just the quick rundown of the good and bad&colon;<&sol;p>&NewLine;<p><strong> <&sol;strong><strong>Good&colon;<&sol;strong><&sol;p>&NewLine;<ul>&NewLine;<li>Fluid combat<&sol;li>&NewLine;<li>Better fighting arenas<&sol;li>&NewLine;<li>Newer characters<&sol;li>&NewLine;<li>Revamped fighting system<&sol;li>&NewLine;<li>Great modes for both on and off line<&sol;li>&NewLine;<li>Robust creation mode<&sol;li>&NewLine;<&sol;ul>&NewLine;<p><strong>Bad&colon;<&sol;strong><&sol;p>&NewLine;<ul>&NewLine;<li>Lack of Story<&sol;li>&NewLine;<li>Lack of variation between characters<&sol;li>&NewLine;<li>No team battles<&sol;li>&NewLine;<li>Little series staple fighters<&sol;li>&NewLine;<&sol;ul>&NewLine;

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