South Park: The Fractured But Whole Review – A Complex Fart

South Park: The Fractured But whole

<p>There are no limits to your imagination&comma; and maybe that&&num;8217&semi;s why video games can always go the extra mile&period; But there are still restrictions put in place&comma; and that&&num;8217&semi;s what is most important sometimes&period; In <em>South Park&colon; The Fractured but Whole<&sol;em>&comma; the kids of South Park find themselves reimagining 2014&&num;8217&semi;s <em>The Stick of Truth<&sol;em>&&num;8216&semi;s fantasy setting into a modern-day superhero narrative&period; With that also comes a more complex combat system and ambitious story that provides less shocking moments than it does interesting combat scenarios&period;<&sol;p>&NewLine;<p>What made <em>The Stick of Truth <&sol;em>such a compelling game to me was its central concept &&num;8211&semi; a town all working within the idea that kids are live-action role-playing&period; You&&num;8217&semi;d receive quests from adults that often felt like they were willing to engage with the childrens&&num;8217&semi; imaginations&comma; even if it meant doing some insane &lpar;and probably disgusting&rpar; task&period; It felt encouraging&period; With <em>South Park&colon; The Fractured But Whole<&sol;em>&comma; you&&num;8217&semi;re subservient to almost everyone&period; Adults don&&num;8217&semi;t even really engage with your superhero motif&comma; and almost everyone is concerned with your follower count on Coonstagram &lpar;<em>South Park<&sol;em>&&num;8216&semi;s version of Instagram&rpar; than with any powers you might have&period;<&sol;p>&NewLine;<p>Of course&comma; this all comes from the laziness which The Coon writes you&comma; The New Kid&comma; into his superhero franchise plan&period; That&&num;8217&semi;s what is at stake this time around though&comma; as The Coon &lpar;Cartman&rpar; discovers that the town of South Park has a missing cat problem and he intends to use his team&comma; Coon and Friends&comma; to find the missing cats and collect the reward for their retrieval to kickstart their franchise&period; But while everyone on the team is given great backstories&comma; no matter how many times you gain powers and are made to redo your origin story&comma; it always ends the same preposterous way&period; I&&num;8217&semi;m not going to spoil it because it is still funny&comma; but it matches the naivety of children that has let South Park push boundaries while still being one of the smartest shows on air&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;131225" aria-describedby&equals;"caption-attachment-131225" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-131225 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;11&sol;02151219&sol;South-Park&percnt;E2&percnt;84&percnt;A2&lowbar;-The-Fractured-But-Whole&percnt;E2&percnt;84&percnt;A2&lowbar;20171018203036&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-131225" class&equals;"wp-caption-text">&lpar;South Park&colon; The Fractured But Whole&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Those coming to <em>The Fractured But Whole <&sol;em>because of their love for South Park will find nothing to dislike here&period; It&&num;8217&semi;s not as funny as its predecessor&comma; in my opinion&comma; but I think it stretches its main plot in a more ambitious and interesting way&period; There are very few moments that feel like some of the great surprises from <em>The Stick of Truth<&sol;em> &&num;8211&semi; yet when I think of those great moments&comma; I think of how out-of-left-field they were because they didn&&num;8217&semi;t instantly connect with the central plot&period; <em>The Fractured But Whole <&sol;em>is more concerned with everything connecting&comma; but having some pervasive mysteries like who is orchestrating the kidnapping of cats&comma; and why&quest;<&sol;p>&NewLine;<p>While the absurdity of Coon and Friends&&num;8217&semi; plan to start a franchise seems silly enough to begin with&comma; it never comes close to how the storyline proceeds&period; A major component is the use of time manipulation through the players&&num;8217&semi; farting superpowers &lpar;that are learned with the help of Morgan Freeman who runs Freeman&&num;8217&semi;s Tacos in South Park&rpar;&comma; and that&&num;8217&semi;s just the tip of the iceberg for where the story goes&period; What is most important is how it all weaves into the gameplay and that&&num;8217&semi;s where <em>The Stick of Truth <&sol;em>always fell shy&period; The turn-based combat was simply explained as the way people fight and it was never subverted like many other video game tropes were in the story&comma; or even poked fun at much&period; Because of this&comma; the gameplay always existed because there was some perception that it had to be there every now and then to give some interactivity in what would otherwise be a season-arc of crazy things happening in the town of South Park&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;131226" aria-describedby&equals;"caption-attachment-131226" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-131226 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;11&sol;02151313&sol;South-Park&percnt;E2&percnt;84&percnt;A2&lowbar;-The-Fractured-But-Whole&percnt;E2&percnt;84&percnt;A2&lowbar;20171024155201&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-131226" class&equals;"wp-caption-text">&lpar;South Park&colon; The Fractured But Whole&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>The Fractured but Whole <&sol;em>is like playing through a movie&comma; and the gameplay matters significantly to the plot of the film&period; Now more than ever does it feel like strategy is required to win a fight&comma; even with a much bigger arsenal &lpar;pun intended&rpar; of moves at your disposal&period;  While supersize bosses tend to act as endurance tests&comma; there are plenty of wrinkles added to combat scenarios to keep players on their toes and force tactics to change&period; Maybe it involves taking out one enemy before worrying about the rest&comma; or it&&num;8217&semi;s a special objective involving staying out of the way of an enemy while still defeating other enemies&period; These seem difficult at first&comma; but once you get your head around strategies&comma; they&&num;8217&semi;re rewarding both gameplay-wise and for the plot&period; You feel like you actually made an impact in the story because of your actions&comma; as opposed to the previous game where your actions tended to feel detached&period;<&sol;p>&NewLine;<p>The combat&&num;8217&semi;s complexity increases with the inclusion of Timefart Glitches&comma; which adds to <em>The Fractured but Whole<&sol;em>&&num;8216&semi;s combat moves and potential for performance issues&period; With so many systems in place that feel random&comma; on top of Timefarts which allow for you to just stop an opponents turn with your fart and either skip it&comma; punch someone during it&comma; and a couple other abilities you gain as the story requires them&period; I found that using Timefarts during boss fights was when I ran into the most problems because the game would have me perpetually farting due to the poor timing of when I interrupted an enemy&&num;8217&semi;s animation&period; It works most of the time&comma; but it&&num;8217&semi;s the only time I had any performance issues with the game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;131224" aria-describedby&equals;"caption-attachment-131224" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-131224 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;11&sol;02151015&sol;South-Park&percnt;E2&percnt;84&percnt;A2&lowbar;-The-Fractured-But-Whole&percnt;E2&percnt;84&percnt;A2&lowbar;20171018193712&period;jpg" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-131224" class&equals;"wp-caption-text">&lpar;South Park&colon; The Fractured But Whole&comma; Ubisoft&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Most issues I ran into with <em>South Park&colon; The Fractured but Whole <&sol;em>were miniscule in comparison to just how unfunny I found a decent amount of the game to be&period; From a lack of a run button to barely any differences between the first game&&num;8217&semi;s map and this game&&num;8217&semi;s&comma; I could overlook most of these things&period; <em>South Park <&sol;em>is a show that I have loved in the past&comma; and I still enjoy watching episodes every now and then&comma; but it&&num;8217&semi;s clear that the games have more of an uphill climb since they lack the almost-immediate reactions that the show can provide&period; The jokes that work&comma; really work&comma; and a lot of jokes do still land but they barely got more than a snicker from myself&period; Maybe it&&num;8217&semi;s the trade-off for having a much more interesting combat system&comma; but it&&num;8217&semi;s unfortunate because <em>South Park <&sol;em>episodes that aren&&num;8217&semi;t funny are not worth even revisiting and usually make me stop watching the rest of the season&period;<&sol;p>&NewLine;<p>Which makes <em>The Fractured But Whole <&sol;em>feel like it could be my last <em>South Park <&sol;em>game&period; It&&num;8217&semi;s very well-made and the gameplay is an exceptional improvement over its predecessor&period; Like most current Ubisoft games though&comma; it feels flat upon inspection&period; I was just sort of moving through the story &lpar;which is a better story than <em>The Stick of Truth<&sol;em>&comma; too&rpar;&period; I can wholeheartedly recommend <em>South Park&colon; The Fractured but Whole <&sol;em>for anyone who loves <em>South Park <&sol;em>and still watches it&period; If you&&num;8217&semi;ve fallen off&comma; the main incentive here is its combat system which does plenty of interesting things and tacks on a randomness that feels so in line with the show&&num;8217&semi;s child protagonists&period; You can&&num;8217&semi;t help but smile when someone randomly appears in combat and then asks for a status effect to be ignored&comma; or combat stops suddenly because a car needs to drive by during your fight on the road&period; But when your game is dependent on comedy&comma; just smiling isn&&num;8217&semi;t always enough&period;<&sol;p>&NewLine;

Exit mobile version