Spidey Sense is Tingling | The Amazing Spider-Man Review

<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;">There is a popular saying&comma; &OpenCurlyQuote;imitation is the sincerest form of flattery’ that was coined to help those who had their likeness copied by others find a sense of humility&period; It’s an adage that is often said when we see people dress like their favourite movie star&comma; singer or their favourite influential person&period; In the world of video games however&comma; imitation is often frowned upon&period; A developer lifting and using gameplay elements and mechanics found in one game and replicating them in their own game could see backlash from the gaming community&comma; describing them as devoid of any creative thought or original idea&period; In a very general sense this is what Beenox&comma; developers of the latest Spider-Man video game&comma; <em>The Amazing Spider-Man<&sol;em>&comma; have done&period; On face value the team have seemingly lifted and re-used Rocksteady’s Batman &OpenCurlyQuote;<em>Arkham<&sol;em>’ games&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;">For all that it is&comma; <em>The Amazing Spider-Man<&sol;em> game is its own game&period; Never-mind that the combat plays incredibly similar&comma; or that the photography side missions are a little too much like finding the Riddler Trophies or that Spidey’s suit becomes visibly torn and worn out during the course of a mission&period; When swinging through the streets of New York&comma; soaring at the heights of skyscrapers&comma; there is no doubt you are playing as Spider-Man&period; The game simply wears its obvious influences &lpar;and heart&rpar; on its sleeve&period;<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;irbgamer&period;com&sol;wp-content&sol;uploads&sol;2012&sol;06&sol;amazing-spiderman-game-suits&period;jpg" alt&equals;"" width&equals;"480" height&equals;"240" &sol;><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;"><em>The Amazing Spider-Man<&sol;em> is a movie tie-in game&period; And while most movie tie-in games attempt to follow its films respective narrative&comma; often in a very disjointed fashion&comma; <em>The Amazing Spider-Man<&sol;em> takes place after the film&comma; serving as a type of epilogue&period; Needless to say if you’re wanting to play the game and haven’t seen the film&comma; it’s safe to say the end will be completely ruined within minutes of starting the game &lpar;so out of respect&comma; I won’t get <em>too much <&sol;em>into the actual plot points&comma; on both accounts&rpar;&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;">For the most part I was excited to play the game because of this&comma; since I’m not a fan of &OpenCurlyQuote;playing through’ a movie I’ve just sat two or so hours through&period; I’d imagined Beenox were going to explore the newly established universe and flesh out some peripheral plot elements left unexplored in the film&period; I was extremely let down though when I came to realize the games plot follows what feels like a rather tacked on &OpenCurlyQuote;fourth’ act for the film&period; The overall threat present in the movie itself is at the center of the games narrative&comma; offering nothing new&period; It merely adds another series of events for Spider-Man to follow&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;">That’s not to say there aren’t any enjoyable moments throughout the story&period; It tends to pick up a little &lpar;though not much&rpar; when you cross paths with a few well established villains from Spidey’s rouges gallery&comma; albeit re-imagined in the movies more &OpenCurlyQuote;realistic’ universe&period; Sadly these moments are totally undermined by unimaginative boss fights&comma; and the characters are so devoid of their respective personalities that only the most seasoned or core Spider fan will say&comma; &OpenCurlyQuote;oh&comma; cool they featured this villain&comma;’&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;">In past Spider-Man games&comma; boss fights are an event that plug into the &OpenCurlyQuote;comic book’ vibe that sits really well with the whole franchise&period; However&comma; this isn’t the case here as most boss fights are simply just repetition of the same formula&period; When the game does break itself away from mediocrity it does so with one part good and two parts bad&period; During one standout boss fight mid-way through the game&comma; you need to coax a particular villain into charging you only to avoid him long enough to create a web between two pillars&comma; which allows you to &OpenCurlyQuote;catch’ him&period; What sets this boss encounter apart from earlier ones is its using the enemies’ unique ability against itself&comma; and combining different gameplay elements&period;<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;2&period;bp&period;blogspot&period;com&sol;-Mw65JxzkLo0&sol;T2ttQMYY8oI&sol;AAAAAAAAB9U&sol;uQUl-u6bB5k&sol;s640&sol;The-amazing-spider-man&period;jpg" alt&equals;"" width&equals;"512" height&equals;"275" &sol;><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;">Much like with the rest of the game&comma; moments of ingenuity&comma; such as this boss fight&comma; start to fall apart due to the games incredibly loose and sometimes uncontrollable camera&period; Trying to align yourself to trigger gameplay moments&comma; such as casting a web to trap the aforementioned boss character&comma; or move the camera around so you can easily see your enemies is a chore&period; You’ll forcibly try to move it&comma; only to have it swing back to where it was&comma; resulting in some frustratingly cheap deaths&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;">The combat system doesn’t help either&period; It’s relatively simple in design&comma; attacking primarily with the X button&comma; jumping with A&comma; dodging with Y and performing special&sol;heavy attacks with B if you build up enough of a combo multiplier&period; If you’ve played either Batman <em>Arkham<&sol;em> games you’ll feel at home with the combat in <em>Amazing Spider-Man<&sol;em>&comma; despite it being a little underdeveloped&period; While you can certainly argue that gameplay in the <em>Arkham<&sol;em> games is just flashy button mashing&comma; it’s certainly more than that&period; Enemies will crowd around you and come at you strategically&comma; and the player will need to tap the buttons carefully&comma; always acutely aware of someone coming up from behind in which case you are given just enough time to counter the attack&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;">Combat in <em>The Amazing Spider-Man<&sol;em> is a much more undefined version of this&period; For the most part it is exactly the same in terms of how it plays but feels sloppy due to having too much to contend to at once&period; Different variations of enemies will flock around you&comma; each requiring a different tactic to defeat&comma; but balancing all of the games different gameplay hooks can cause you to get lost in all of the chaos&period; For example certain enemies require you to web-shoot them so to disengage their force field&comma; all the while dodging attacks from other enemies&period; This is all well and good but when you combine the finicky camera with the quick paced&comma; almost rushed action and its recipe for disaster&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;">While borrowing a lot&comma; <em>Amazing Spider-Man<&sol;em> does bring some unique gameplay elements to the table&comma; such as Web Rush mode&period; During the game you can activate it by hitting the right shoulder button and the camera will shift to a first-person perspective&comma; with time slowing down dramatically&period; Web Rush mode allows you to move around the environment by selecting the spot you want to jump&sol;leap to&period; It also allows you to trigger unique gameplay mechanics&comma; such as the aforementioned casting a web between two pillars&comma; or using it to &OpenCurlyQuote;web-strike’ enemies from walls or ceilings&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;">Another aspect I like&comma; that actually compliments the games chaotic and at times flustering combat&comma; is the ability to &OpenCurlyQuote;web’ retreat at any given time&period; At any point in the game&comma; be it swinging through New York or fighting a group of enemies&comma; you can tap the left shoulder button to retreat to the closest wall&sol;ceiling&period; This feature is incredibly helpful when you get overwhelmed&comma; enabling you to retreat from battle and plan your next attack&comma; be it webbing foes up preventing them from attacking&comma; or web-striking and retreating over and over to tire enemies out&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;">For all the flack I give the game about its story or how the combat works&comma; I’ve nothing but praise when it comes to swinging through the game&&num;8217&semi;s New York City&period; It’s been a couple of years since this free-roaming element has featured in a Spidey game&comma; and I’m glad to see it back with a vengeance&period; Beenox have obviously taken care to make it an overly enjoyable experience and you can literally spend hours just webbing through the city&comma; even if camera issues is cause for some frustration&period; And just on the camera&comma; it is pulled in to be tighter on Spidey than before&period; It can be jarring at first to see the camera pulled in so close&semi; especially if you have fond memories of playing Spider-Man 2 on PS2&sol;Xbox&comma; but I assure you it works well and creates a very &OpenCurlyQuote;cinematic’ experience&period;<&sol;span><&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;download&period;gamezone&period;com&sol;uploads&sol;image&sol;data&sol;876670&sol;The&lowbar;Amazing&lowbar;Spider-Man&lowbar;Game&lowbar;Feature&period;jpg" alt&equals;"" width&equals;"534" height&equals;"294" &sol;><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;">Another element of past Spidey games which is back in full force are collectables and side missions&comma; which there are plenty&period; At any given time your map can be chock full of little icons indicating various different mini-games or side missions&comma; including breaking up a mugging&comma; subduing criminals attempting to escape police by car and performing speed runs to collect flares before time is up&period; The sheer amount of these additional extras can be exhaustive&comma; add to that&comma; 700 comic books scattered around the map to collect and those who like to achieve 100&percnt; on open world games will certainly be hard pressed&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;">The city itself looks great&comma; despite some textures looking a little rough&period; The finer details in the game aren’t the best but when you’re flinging through the air as Spider-Man&comma; the world rushing past&comma; you don’t really take much notice&period; I think there’s a heavy reliance on a blur effect to make everything blend a little nicer when you are in the swing of things &lpar;excuse the pun&comma; but I couldn’t resist&rpar; so you don’t notice as much&period; As for the character models&comma; well&comma; they’re not all that good&comma; with Spider-Man himself being the exception&period; Then again I’m not expecting a Spider-Man game to be a visual masterpiece&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;">As far as movie tie in’s go&comma; <em>The Amazing Spider-Man<&sol;em> is one of the better ones&period; It attempts to break the mould by opting for a completely original story rather than simply following the story beats set out by its film counterpart&period; Sadly the actors from the film don’t lend their chops to the game&comma; but the roles are filled with some decent voice acting&period; Where it falters however&comma; is how the story feels too much like a tacked on &OpenCurlyQuote;fourth act’&period; Despite that&comma; the game does feel like a fully realized game on its own merits&period; Developer Beenox plays around within the new movie universe and brings in some villains that may never get featured in the films&comma; as well as hint at a possible upcoming villain for the inventible sequel&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-family&colon; 'Times New Roman'&semi; font-size&colon; medium&semi;">It’s a little disappointing that the game does try so hard to replicate Rocksteady’s Batman games&comma; even if it does bring a few of its own unique gameplay mechanics to the table&period; This shouldn’t deter people at all&comma; <em>The Amazing Spider-Man<&sol;em> is a downright fun game to play&comma; and no doubt web-heads will find plenty to enjoy&period; I recommend it&comma; if only for the thrill of web-slinging once again through New York City&period;<&sol;span><&sol;p>&NewLine;

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