Stellaris Review

<p class&equals;"western">I&&num;8217&semi;ve always found grand-strategy games a troublesome beast to behold and attempt to tame&period; Given the chance to build a kingdom&comma; I&&num;8217&semi;ll happily do it in my own sandbox with as little offensive actions as possible&comma; up to the point some bigger kid &lpar;with a lot of acne according to American cartoons&sol;films&rpar; runs over to kick the sand into my face&period; Yet&comma; I return to it&period; Partially because it is the only genre I can play at length with a friend who has repetitive-strain injury &lpar;but can kick the hell out of me at strategy games&comma; this is important&comma; hold onto this please&rpar;&comma; and partially to forge a different tale in the loose world the game is set within&period;<&sol;p>&NewLine;<p class&equals;"western">So&comma; let&&num;8217&semi;s breath a sigh of relief&colon; Paradox has ventured into space&comma; wielding unheard of mechanics&comma; and sparked success with something both fresh and familiar&period;<&sol;p>&NewLine;<p class&equals;"western"><em><a href&equals;"http&colon;&sol;&sol;www&period;stellarisgame&period;com&sol;"><strong>Stellaris<&sol;strong><&sol;a><&sol;em> is a grand-strategy title with 4X elements based in space&comma; made by veterans of the grand-strategy genre&colon; <a href&equals;"https&colon;&sol;&sol;www&period;paradoxplaza&period;com&sol;">Paradox<&sol;a> &lpar;of <em>Europa&comma; Crusader Kings<&sol;em> and <em>Hearts of Iron<&sol;em> fame&rpar;&period; You are a race of your own genetic manipulation who has managed to saved up enough pocket change to give galaxy conquering a punt&period; Armed with a home-world&comma; one ship of each kind and some additional loose change found when raiding the sofa cushions&comma; you must forge your own path&period;<&sol;p>&NewLine;<p class&equals;"western">Although&comma; as I mentioned&comma; this path you forge starts out in the race selection screen&period; While you can pick a pre-made race with no mechanical disadvantage&comma; you also don&&num;8217&semi;t lose out if you make your own race for your journey&period; This not only includes giving your species a name&comma; an ugly mug and various other aesthetic options&comma; but also includes mechanical choices such as species buffs and debuffs and government types depending on ethics&period; Not only does this add replayability&comma; as there are as many combinations as you can conjure up&comma; but this helps set the scene for the tale you are creating&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106028" aria-describedby&equals;"caption-attachment-106028" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106028 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03175325&sol;screenshot4-f2d154790927ae44cdfe60c25fdad407&period;jpg" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106028" class&equals;"wp-caption-text">&lpar;<em>Stellaris<&sol;em>&comma; Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">Both of these aspects reappear in the form of the technology skill tree&period; It seems traditional&comma; for good reason mind&comma; for a skill tree to be a static form able to be studied for the most streamlined route to success&period; In this area&comma; it seems Paradox has seemingly run over the strategy-game rulebook with a lawn-mower&period; Instead&comma; every time you are prompted to pick a new thing to research&comma; you are given access to three &lpar;or more&rpar; random technological choices&period; It is then up to you to decide which one picks your fancy&period; In addition&comma; rather than researching one thing at a time&comma; technology is split up into physics&comma; society and engineering as to avoid accidentally being too specialized in one pursuit&period;<&sol;p>&NewLine;<p class&equals;"western">Well&comma; I wish I could praise the design ceaselessly for how it does end up adding to the adventure you&&num;8217&semi;re on as well as create more replayability for new technological combinations &lpar;especially as some require particular ethical codes&comma; and others are rare&rpar;&period; In addition&comma; it is different and fresh which&comma; as someone commonly cooped up in the strategy genre shed for weeks on end&comma; means a lot&period; Especially as rather than flat unlocking ships with bigger numbers&comma; you unlock technology that can be fitted to ship types&comma; which can be customized heavily &lpar;to include particular weapon types strong versus particular shielding&rpar; or just updated for the latest technology&period;<&sol;p>&NewLine;<p class&equals;"western">Just&comma; well&comma; there is that niggling sensation crawling in the back of my mind as though a cockroach climbed into my ear canal and is now digging its self around my skull&period; Since you have a random chance system going on&comma; and there are technological effects that clearly mesh better with different tactics than others&comma; it could lead to players lagging behind others due to this system&period; That isn&&num;8217&semi;t to say there is a clear imbalance from tech to tech&comma; but bad luck could leave a player slightly lagging behind&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106031" aria-describedby&equals;"caption-attachment-106031" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106031 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03175233&sol;StellarisPic4&period;jpg" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106031" class&equals;"wp-caption-text">&lpar;<em>Stellaris<&sol;em>&comma; Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">&OpenCurlyDoubleQuote;But what is the game actually like&quest;” you&&num;8217&semi;re likely slamming your fists on the desk demanding&period; Well&comma; the game is often spent in a very awkward state&period; You&&num;8217&semi;ll be merrily forging your own planets&comma; setting up mining stations to harvest resources with and maybe even colonizing a couple of planets&period; In addition&comma; you might be dabbling in surveying systems&comma; trying to find life out there &lpar;which you will eventually come across&comma; make alliances and even federations&rpar; and investigating whatever strange story the adventure has created for you&period;<&sol;p>&NewLine;<p class&equals;"western">However&comma; unlike <em>Europa IV&comma;<&sol;em> because you&&num;8217&semi;ll spend the first few hours of the game alone&comma; you wouldn&&num;8217&semi;t know if you&&num;8217&semi;re forging on ahead with a good tactic until you&&num;8217&semi;re a good deal behind everyone else around you&period; Besides a rough tutorial &lpar;which lead to the only glitch in the game as it wouldn&&num;8217&semi;t register when I had done something&rpar;&comma; there is no measuring stick of if you have something good going on or something dreadful&period; Although as a new player who isn&&num;8217&semi;t too good&comma; playing on the medium difficulty&comma; by the time the aliens had crawled out the wood-work it seemed like I was actually doing rather well&period;<&sol;p>&NewLine;<p class&equals;"western">Although&comma; I think grand-strategy games are partially played to create tales&period; In this area&comma; <em>Stellaris<&sol;em> excels&period; Not only for the reasons talked about above&comma; but with random events that can crop up&period; One random event involved me trying to work out what to do about people worshipping a plant&comma; another one had me going around the galaxy collecting pets and one time I had to blow up a meteor threatening to crush a planet&period; All of these weren&&num;8217&semi;t just a single time pop up&comma; but on-going things that had consequences and choices &lpar;e&period;g&period; I balls-ed up the plant-worshipping cult and that colony got destroyed&rpar;&period; On top of this was a thick serving of the general nature of grand-strategy game madness on a huge playing board&comma; as I would gleefully describe silly things involving my group of paladin-esque humans who were deeply spiritual without being fanatically warlike&period; There is just plenty of material in <em>Stellaris<&sol;em> to create stories of silly or wondrous things you&&num;8217&semi;ve witnessed&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106030" aria-describedby&equals;"caption-attachment-106030" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106030 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03175250&sol;StellarisPic1&period;jpg" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106030" class&equals;"wp-caption-text">&lpar;<em>Stellaris&comma;<&sol;em> Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">While I may have hinted it so far&comma; I may as well bluntly state it&colon; The board which you play upon isn&&num;8217&semi;t static but rather evolves over time&comma; and fortunately for reasons beyond the factions manipulations&period; You start out as a lonely race researching the borders to find out if there is life out there&period; Then you are making friends with the one or two people you know&period; Then you&&num;8217&semi;re forging alliances of five or six versus other groups of aliens&comma; eventually making it into a federation&period; It then keeps escalating until someone rather daft accidentally wakes up a sleeping doom of some kind &lpar;e&period;g&period; AI sentience&rpar;&comma; where everyone then has to desperately band together to fight it off&period; This naturally always requires new tactics&comma; new ways to approach the board&comma; and allows things to escalate in a way that doesn&&num;8217&semi;t just make the 1000<sup>th<&sol;sup> day look like day 1&period;<&sol;p>&NewLine;<p class&equals;"western">There is just one small problem with <em>Stellaris<&sol;em>&period; With the desire to depict space in solar system groups&comma; it means you either have to contend with a world map that feels imprecise&comma; or the normal &OpenCurlyDoubleQuote;local” map mode that doesn&&num;8217&semi;t show you the big picture&period; You usually have to flit back and forth&comma; in and out&comma; rather than having access to both with a glance&period; At best&comma; it comes off as messy and clunky&period; At worst&comma; it is a thundering cacophony as you accidentally overlook information and get confused with how the local and galactic map relate&period;<&sol;p>&NewLine;<p class&equals;"western">The final score of <em>Stellaris<&sol;em> is a 8&period;5&sol;10&period; As I was playing it &lpar;and really having a blast trying to create a tale with my paladins&rpar;&comma; a question kept hovering in my mind&colon; What with grand-strategy fans already pre-ordering this &lpar;and they totally should&rpar;&comma; will this bring in a new audience&quest; It is fortunate in the sense that it still allows for players of radically different skill levels to play together without one getting crushed and another getting bored with an easy victory &lpar;something very useful for me&comma; since I&&num;8217&semi;m a bit &&num;8220&semi;dimmer&&num;8221&semi; than my strategically-minded friend&rpar;&period; It is also easily the most accessible game I&&num;8217&semi;ve seen by Paradox within the genre&comma; by miles&period; However&comma; would non-grand-strategy fans even want to visit&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;106029" aria-describedby&equals;"caption-attachment-106029" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-106029 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;03175308&sol;StellarisPic3&period;jpg" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-106029" class&equals;"wp-caption-text">&lpar;<em>Stellaris<&sol;em>&comma; Paradox Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">I&&num;8217&semi;m still torn on that question&period; Even going beyond the frustrating map layout&comma; there lies a conundrum of intent&period; If you are playing it competitively &lpar;versus others or AI&rpar;&comma; there isn&&num;8217&semi;t nearly enough early-game feedback to let you know if you&&num;8217&semi;ve struck upon a good or poor tactic&period; In addition&comma; there is the randomized technology tree which&comma; though I love it&comma; will scatter long-term tech plans to the winds&period; If you are playing it to tell a sci-fi story&comma; you still need to climb over that initial difficulty hump to do so&comma; and stay forever vigilant lest your planets get torched by neighboring aliens&period;<&sol;p>&NewLine;<p class&equals;"western">If you are interested in the game&&num;8217&semi;s concept&comma; that you are creating a civilization spanning the stars&comma; then <em>Stellaris<&sol;em> is for you&period; If you enjoy the genre&comma; then you&&num;8217&semi;ve likely pre-ordered it already and you should feel smug you got an excellent game on your hands &lpar;that isn&&num;8217&semi;t buggy on day one&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">I&&num;8217&semi;d go as far as to say if you even have a passing interest in sci-fi and don&&num;8217&semi;t mind doing some homework working out the &lpar;accessible&rpar; complex systems afoot&comma; then you&&num;8217&semi;ll get a kick out of this&comma; but then again who likes doing homework&quest; AM I RIGHT&quest;&excl; &lbrack;Insert passive aggressive &OpenCurlyDoubleQuote;GAMES AREN&&num;8217&semi;T WORK&excl;” comment here&comma; insert canned laughter&comma; insert mile long misery-infused stare as I contemplate the meaningless and hopelessness of games journalism&comma; insert smirk&comma; wink and catchphrase utterance here&rsqb;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><em><strong>A PC copy of Stellaris was provided by Paradox Interactive for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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