Stellaris Utopia Review – An Ascension by Eating Your Slaves

Stellaris: Utopia, Paradox Interactive

<p class&equals;"western">There may be a rumour lurking about that reviews are getting rather formulaic&period; Even my editor has to occasionally hit me in the back of the head for relying on my rough &OpenCurlyDoubleQuote;pros v cons” approach to writing&comma; bothered by flow problems as it judders like a malfunctioning car&period; So to dispel such musings&comma; I plan to do something a little unusual&period; Something that seems more appropriate for <em>Utopia<&sol;em>&comma; which seeks to fix a lot with<em> Stellaris<&sol;em> across the board&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Utopia<&sol;em> is the first major DLC for grand strategy sci-fi title <em>Stellaris<&sol;em>&comma; a game by Paradox I gave a glowing review to back in the day as Bagogames&&num;8217&semi;s resident grand strategy nutjob&period; &OpenCurlyDoubleQuote;Major” is a good word&comma; &OpenCurlyDoubleQuote;meaty” is another one&comma; to describe the size of <em>Utopia<&sol;em> as it sweeps across a lot of areas&period; So in the hopes that the editor doesn&&num;8217&semi;t ask for a rewrite&comma; I plan to break down each change&sol;addition &lpar;as listed fully in the <em>Stellaris<&sol;em> Wiki run by Paradox&rpar; in separate subheadings before leaping into a collective conclusion with a score&period; Ready to roll&quest; Let&&num;8217&semi;s roll&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124392" aria-describedby&equals;"caption-attachment-124392" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-124392" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;17215514&sol;20170418024605&lowbar;1-1024x576&period;jpg" alt&equals;"Stellaris&colon; Utopia&comma; Paradox Interactive" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-124392" class&equals;"wp-caption-text">Stellaris&colon; Utopia&comma; Paradox Interactive<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><em><strong>Hive Minds&sol;Advanced Civics<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">What better place to start with <em>Utopia<&sol;em> than at the character generator&quest;<&sol;p>&NewLine;<p class&equals;"western">Previously you had to decide what kind of mentality your empire had&period; A warlike one&quest; Scientific&quest; Maybe even spiritual&quest; What if&comma; in addition&comma; you could play as a species with a collective singular consciousness&quest; Then what if you could further tweak smaller details depending on your empire&&num;8217&semi;s governing ethics&comma; like deciding if you allow meritocracy to run free or if your politics is rather cutthroat&quest;<&sol;p>&NewLine;<p class&equals;"western">Like a lot of early moments in grand strategy titles&comma; these have the potential to radically shake-up the rest of the game&period; As hive-minds don&&num;8217&semi;t have a happiness metre &lpar;which affects things like rebellions and productions&rpar;&comma; their loyalty is assured if perhaps never enthusiastic enough to harvest minerals by the bucketload&period; There are also smaller details &lpar;e&period;g&period; hive-mind folk can&&num;8217&semi;t live in non-hive-mind empires and vice-versa&rpar; that make the Hive Mind approach distinctive&period;<&sol;p>&NewLine;<p class&equals;"western">Advanced Civics&comma; on the other hand&comma; is a mixed bucket&period; Each civic acts as a boon to help shift your government into the direction as desired&period; Although&comma; for better and for ill&comma; &OpenCurlyDoubleQuote;shift” is the key word&period; Each one adds flavor to your empire but often gives a small enough buff to be nice without demanding new tactics from you&period; The only exceptions are Syncretic Evolution&comma; Mechanist and Fanatic Purifiers which less guides your early &lpar;and likely late&rpar; path&comma; and more defines it&period; Still&comma; the extra choices on hand to tweak your empire is a great addition&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124391" aria-describedby&equals;"caption-attachment-124391" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-124391" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;17214019&sol;StellarisPic2-1024x576&period;jpg" alt&equals;"Stellaris&colon; Utopia&comma; Paradox Interactive" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-124391" class&equals;"wp-caption-text">Stellaris&colon; Utopia&comma; Paradox Interactive<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><em><strong>Megastructures&sol;Habitat Stations<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">Let us skip a couple of steps to the later game&period; As <em>Stellaris<&sol;em> progresses&comma; your neighbours will be squeezing in on you&period; Considering there is technology and other ways to increase your core system limit&comma; let alone setting up sectors&comma; this can leave you in the tricky state where your limit is far from reached but there is no land available now&period;<&sol;p>&NewLine;<p class&equals;"western">Fortunately&comma; you can build stations where populations can live on&period; This freedom is balanced along with how they&&num;8217&semi;ll often be smaller than planets and contain buildings that can not be upgraded&period; While you&&num;8217&semi;ll still be hoarding planets as much as you can during the early game&comma; these stations still give you some wiggle room to make more populations and &OpenCurlyDoubleQuote;planets” if you&&num;8217&semi;re slow off the draw and end up small&period; This renders habitat stations maybe a little situational &lpar;as actual planets will always out-perform habitat stations&rpar;&comma; but still has its uses in a pinch&period;<&sol;p>&NewLine;<p class&equals;"western">On the other hand&comma; well&comma; I&&num;8217&semi;m not sure how to feel about Megastructures&period; These are structures you can erect after unlocking them during the late game that&&num;8217&semi;ll give you a boost to science&comma; mineral or power&comma; or simply let you watch over the entire galaxy like an all-encompassing electric eye&period; Although their main drawback is these colossally expensive monuments can only be upgraded&sol;built one at a time and each takes an expectedly gigantic amount of time to erect&period;<&sol;p>&NewLine;<p class&equals;"western">That drawback&comma; mixed with how late in the game these get unlocked&comma; make me wonder the actual use of them&period; We&&num;8217&semi;re talking so late that either your defences are so firm that it is like flinging stones into a rock quarry&comma; or so unstable &lpar;as either you&&num;8217&semi;re steam-rolling the galaxy or having your planets&&num;8217&semi; occupants shown what an exterminatus looks like first hand&rpar; that these buildings will very likely not shift the balance&period; While nice to have&comma; in the same way having a phone charger in your work bag is nice to have&comma; it seems like a needless drain on valuable resources and time&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124393" aria-describedby&equals;"caption-attachment-124393" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-124393" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;17215616&sol;20170418025434&lowbar;1-1024x576&period;jpg" alt&equals;"Stellaris&colon; Utopia&comma; Paradox Interactive" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-124393" class&equals;"wp-caption-text">Stellaris&colon; Utopia&comma; Paradox Interactive<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><em><strong>Native Indoctrination&sol;Purge &amp&semi; Slavery Types<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">Prior to <em>Utopia<&sol;em>&comma; every time I came across a pre-FTL civilisation I always felt let down I couldn&&num;8217&semi;t manipulate them to my will&period; They seemed more of a future-headache &lpar;as once they hit FTL they&&num;8217&semi;ll take some land with them&rpar; to harvest society research points from&period; Fortunately&comma; now you can spend resources to force an ascension to FTL&comma; in the process indoctrinating them to not only similar ethics but also into a vassal state&period; This ends up turning something of a pain&comma; into valuable assistance and resources&period;<&sol;p>&NewLine;<p class&equals;"western">Once you have this ascended species under your thumb&comma; you may decide to enslave them or purge them&period; I admit I didn&&num;8217&semi;t delve too deep into slavery prior to <em>Utopia<&sol;em>&period; It just never fit in my plans of how to play<em> Stellaris<&sol;em> &lpar;i&period;e&period; push for the best tech&comma; be friends until I get greedy for land&period;<&sol;p>&NewLine;<p class&equals;"western">That said&comma; now giving slavery&sol;purging a punt&comma; the amount of choice provokes something between awe and schadenfreude-inducing grim laughter&period; Sure you could put them to forced labour&comma; purging them by working them all to death&comma; or maybe just use them as grunts to fling at your foes&period; That said&comma; apt for the hivemind empire I ran for a chuckle&comma; my vassal became soylent green to feast upon as a galactic delicacy to the point of wiping them out&period; With now four different brands of slavery and five forms of causing extinction&comma; those with an evil bent will find the perfect flavour of oppression that pleases them amidst all this choice&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124394" aria-describedby&equals;"caption-attachment-124394" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-124394" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;17215719&sol;20170418025719&lowbar;1-1024x576&period;jpg" alt&equals;"Stellaris&colon; Utopia&comma; Paradox Interactive" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-124394" class&equals;"wp-caption-text">Stellaris&colon; Utopia&comma; Paradox Interactive<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><em><strong>Ascension Perks<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">How could I launch myself into the conclusion like how some readers want me launched into the sun without addressing the Ascension Perks&period; As part of Paradox&&num;8217&semi;s generous free-content policy&comma; they recently added a new currency&colon; Unity&period; Upon filling to a specific point &lpar;via making buildings that generate it&rpar;&comma; you spend them to unlock and then fill up Tradition skill trees for bonuses before moving onto a new tree&period; You may consider the process of leaping from one ideological tree to the next as perhaps progressive&comma; also known as &OpenCurlyDoubleQuote;non-traditional”&comma; but &OpenCurlyDoubleQuote;Ideological Trees” likely rolls badly off the tongue&period;<&sol;p>&NewLine;<p class&equals;"western">Semantics aside&comma; every time you complete a tree &lpar;as well as one additional time once you research a particular piece of technology&rpar; you get a little Ascension Perk to really give your empire a noticeable boost&period; Which hey&comma; if you just want to be able to give Fallen Empires or endgame crises a &OpenCurlyDoubleQuote;ruddy good seein&&num;8217&semi; to” in the violent way &lpar;not dismissing the other way&rpar; then you can get buffed in those departments and more&period;<&sol;p>&NewLine;<p class&equals;"western">Where Ascension Perks become something really special is the paths&period; You can take the synthetic &OpenCurlyDoubleQuote;reverse-Tinman from <em>Wizard of Oz<&sol;em>” approach&comma; biological &OpenCurlyDoubleQuote;a bit of gene-manipulation never hurt anyone&comma; let&&num;8217&semi;s give Umbrella a ring” path or the psionic &OpenCurlyDoubleQuote;the voices keep telling me to crush your skull with my mind” perspective&period; You can only pick one&comma; but the potency in store is worth it&period; If I had to criticise these paths&comma; it feels like the psionic end got more flavour love&period; Putting your mind into a steel shell and messing with your genetic code is a lark with distinct and significant mechanics of themselves&comma; but the void path has more of a narrative progression to it&period; One best left unspoilt&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124395" aria-describedby&equals;"caption-attachment-124395" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-124395" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;17215807&sol;20170413083331&lowbar;1-1024x576&period;jpg" alt&equals;"Stellaris&colon; Utopia&comma; Paradox Interactive" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-124395" class&equals;"wp-caption-text">Stellaris&colon; Utopia&comma; Paradox Interactive<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western"><em><strong>Conclusion<&sol;strong><&sol;em><&sol;p>&NewLine;<p class&equals;"western">Now with the flow and satisfaction with doing something foul of pouring treacle from the jar straight into my mouth &lpar;nom nom&rpar;&comma; we find ourselves with the ever burning questions&colon; What is the score of <em>Utopia<&sol;em> and how does it combine together&quest; The score is a shiny 8 out of 10 and it combines very well thank you&period; I admit I feel a bit guilty writing this review because part of my job is to throttle a game for flaws&period; I should be brandishing a pasty off-colour accusatory finger&comma; demanding &OpenCurlyDoubleQuote;WHY DID YOU DO THIS YOU BLOODY SCOUNDREL&quest;&excl;”&period; Except&comma; well&comma; besides being a bit anaemic at parts it is mechanically sound as a pound &lpar;which looking at recent events is a pretty bad idiom to describe solidity with&rpar;&period;<&sol;p>&NewLine;<p class&equals;"western">There is also one more thing I left off the table&comma; and it is a running theme in all this&colon; Narrative choice&period; One way I often describe the difference between standard strategy and grand strategy is end-goal&colon; The former demands victory of some kind&comma; while the latter is more focused on building a water-cooler tale based on your actions&period; Which along with a generous free update&comma; Utopia provides a plentiful dose of story options that&&num;8217&semi;ll make this DLC pack appealing to most if not all <em>Stellaris<&sol;em> fans&period; Even if most stories&comma; for now&comma; include the phrase &OpenCurlyDoubleQuote;&&num;8230&semi;and then I turned my slave species into food”&period;<&sol;p>&NewLine;

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