A Sticky Situation – Talking ‘Grabbles’ with Noble Whale Studios (Q&A)

<p><em>Grabbles<&sol;em>&comma; an upcoming physics-platformer from Noble Whale Studios&comma; has players controlling an amorphous blob that uses its slimy pseudo pods to traverse the environment&period;  I chatted with Brad Murphy&comma; co-founder of Noble Whale Studios about <em>Grabbles<&sol;em>&comma; as well as the difficulties of being an indie developer as well as a space dictator&period;<&sol;p>&NewLine;<p><strong>Introduce yourself&excl;<&sol;strong><&sol;p>&NewLine;<p>I&&num;8217&semi;m Brad Murphy and my role here is basically everything besides art&period; I handle game design&comma; programming&comma; random business duties&comma; and probably others I&&num;8217&semi;m forgetting&period; With such few people in an indie studio&comma; you have to wear a lot of hats&period;<&sol;p>&NewLine;<p><strong>Explain <em>Grabbles<&sol;em> in a nutshell to our readers&period;<&sol;strong><&sol;p>&NewLine;<p>At its core&comma; it&&num;8217&semi;s a twin-stick grabbing platformer with an emphasis on controlled chaos&period; It has both single player and multiplayer&period; In multiplayer&comma; your form of attack is solely the grabbing mechanic and tossing other players around&period;  Everything in the game is based around a sort of multiplayer&comma; Spider-Man-like mechanic&period;<&sol;p>&NewLine;<p><strong>So what brought you to the concept of <em>Grabbles<&sol;em>&quest;<&sol;strong><&sol;p>&NewLine;<p>It all started as a <em>Paperboy<&sol;em> clone&comma; oddly enough&comma; where you had this sort of whip that traveled behind you and tripped people&period; I then moved that over to 2D side scrolling with these whip arms you couldn&&num;8217&semi;t control that grabbed onto things they hit&comma; but that wasn&&num;8217&semi;t very fun&period; I then decided to go the opposite direction and have the arms be completely controllable&comma; but the body was not&period; Some friends came over&comma; and we had too much fun so I then realized we were onto something&period;<&sol;p>&NewLine;<p><strong>You mentioned earlier that you have to wear many hats as part of an indie studio&period;  What are some of the other challenges you face&quest;<&sol;strong><&sol;p>&NewLine;<p>Motivation starts wavering every now and then from seeing all of these great games coming out from these long time indies&period; You see how little these top rated games make when they release post mortems&period; I&&num;8217&semi;ve also never worked on a single project for over a year before where I&&num;8217&semi;m at the head of it&period; If I take a day off to play <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;epic-feels-ori-and-the-blind-forest-review&sol;"><em>Ori and the Blind Forest<&sol;em><&sol;a>&comma; I feel guilty&period; Awesome game by the way&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05010902&sol;Grabbles-1&period;jpg"><img class&equals;"aligncenter size-large wp-image-80712" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05010902&sol;Grabbles-1-1024x564&period;jpg" alt&equals;"Grabbles 1" width&equals;"620" height&equals;"341" &sol;><&sol;a><&sol;p>&NewLine;<p><strong>So how <em>do<&sol;em> you keep motivation up&quest;<&sol;strong><&sol;p>&NewLine;<p>This is said a lot&comma; but you really do just have to make a game you want to play&period; You have to forget the outside motivational factors because chances are&comma; less people will play the game than you&&num;8217&semi;d like&comma; and you will probably not make a good living doing this&period; I find myself forgetting I&&num;8217&semi;m supposed to be testing for a bug&comma; and just play through a level trying to beat my old fastest time or the other developer&&num;8217&semi;s fastest time&period;<&sol;p>&NewLine;<p>Also&comma; just talking to the team helps motivation&period; Our artist lives over in the UK&comma; so no matter what time of the day you log on&comma; someone is usually working on <em>Grabbles<&sol;em> and there are new messages in the chat log about it&period; It&&num;8217&semi;s sort of like a &&num;8220&semi;<em>Grabbles<&sol;em> alarm&&num;8221&semi; reminding you to stop watching Netflix and get back to it&period;<&sol;p>&NewLine;<p><strong>So for consoles&comma; you guys announced that you&&num;8217&semi;re part of the ID&commat;XBOX initiative&period;  What drew you to developing exclusively for Xbox One as opposed to cross-platform for PS4 and&sol;or Wii U&quest;<&sol;strong><&sol;p>&NewLine;<p>We are actually going to be announcing some stuff soonish&comma; but we are definitely not exclusive to Xbox One&period;<&sol;p>&NewLine;<p><strong>Interesting&excl;<&sol;strong><&sol;p>&NewLine;<p>Just waiting for some final things to go through&period;<&sol;p>&NewLine;<p><strong>Say no more&period;  So what are your plans after <em>Grabbles<&sol;em> is finished&quest;<&sol;strong><&sol;p>&NewLine;<p><em>Grabbles<&sol;em> will be finished&quest;&excl;&quest;&excl; I didn&&num;8217&semi;t know that was ever happening&period; Sorry&comma; I&&num;8217&semi;m starting to get a sort of cabin fever about <em>Grabbles<&sol;em>&period; What we talk about are short games that we can release within a month&period; We have a few prototypes that were pushed to the wayside for <em>Grabbles<&sol;em> that we&&num;8217&semi;re dying to get back to&period; We are not looking to make another large game right after&period; Waiting so long for release is one of the hardest things about this&period;  I think our release date has always been 6 months away since we started this game&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05010831&sol;Grabbles-3&period;jpg"><img class&equals;"aligncenter size-large wp-image-80714" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;04&sol;05010831&sol;Grabbles-3-1024x576&period;jpg" alt&equals;"Grabbles 3" width&equals;"620" height&equals;"349" &sol;><&sol;a><&sol;p>&NewLine;<p><strong>Any prototypes you&&num;8217&semi;re really excited about&quest;<&sol;strong><&sol;p>&NewLine;<p>The one I want to get back to is basically like the movie&comma; S<em>ource Code<&sol;em>&comma; where you have to relive the same 5-10 minutes over and over again and stop a bomb from exploding&period; There will be murder&comma; mayhem&comma; all that good stuff&period; Basically a very dark Groundhog Day&period;<&sol;p>&NewLine;<p><strong>So I ask this question of everyone&colon; if you had unlimited resources&comma; time&comma; money&comma; etc&&num;8230&semi;&period;and no one to please but yourself&comma; what would be your dream project&quest;<&sol;strong><&sol;p>&NewLine;<p>Start a space colony of course&period;  Did that have to be software related&quest;<&sol;p>&NewLine;<p><strong>Not necessarily&period;  But please expand on this space colony&excl;<&sol;strong><&sol;p>&NewLine;<p>Not much to say&comma; typical space colony&period; I&&num;8217&semi;d be the dictator&comma; people would bow to me&period; The human race is going to need a space colony one day in case of a global disaster&comma; if movies have taught us anything&period; They&&num;8217&semi;ve also taught me that space is scary though&comma; so who knows&quest;<&sol;p>&NewLine;<p><strong>Well&comma; any good dictatorship will have a strong military presence&comma; so you&&num;8217&semi;ll have a slew of space soldiers to take out any hostiles&period;<&sol;strong><&sol;p>&NewLine;<p>Of course&period;<&sol;p>&NewLine;<p><strong>Any closing thoughts for our readers&quest;<&sol;strong><&sol;p>&NewLine;<p>We&&num;8217&semi;re always looking to connect with our fans&comma; so if you have anything to say about <em>Grabbles<&sol;em>&comma; don&&num;8217&semi;t hesitate to reach out to us in whatever format is the most cool these days&period;<&sol;p>&NewLine;<p><em>Grabbles <&sol;em>will be released in 2015&period;  You can get more information at <a href&equals;"http&colon;&sol;&sol;www&period;grabblesgame&period;com&sol;">http&colon;&sol;&sol;www&period;grabblesgame&period;com<&sol;a><&sol;p>&NewLine;

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