Street Fighter X Tekken Issues Continue to Plague Capcom

<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;&quest;attachment&lowbar;id&equals;7215" rel&equals;"attachment wp-att-7215"><img class&equals;"wp-image-7215 aligncenter" title&equals;"Street Fighter X Tekken Issues continue to Plague Capcom" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;03&sol;x-300x195&period;jpg" alt&equals;"Capcom plagued by Street Fighter X Tekken Issues" width&equals;"350" height&equals;"195" &sol;><&sol;a><&sol;p>&NewLine;<p>Street Fighter X Tekken does not support local pair-play co-op for the Xbox 360 version because of time constraints faced by the team&comma; Capcom community managers&comma; Avano&comma; admits&period; This&comma; despite being able to complete about 30&percnt; of the game’s content behind a pay-wall&period; The local play option and play online option did make it onto the PlayStation 3 version of the game&comma; as advertised&period;<&sol;p>&NewLine;<p>Below is part of a release from Capcom&colon;<&sol;p>&NewLine;<p>&OpenCurlyDoubleQuote;Unfortunately&comma; due to time and resource issues&comma; we weren’t able to get that feature into the Xbox 360 version and we apologize to those players who were looking forward to it&period; Throughout the development process&comma; there are times when new features are added &lpar;and we added a lot of them&excl;&rpar; and there are also times where we have to make tough decisions regarding things to cut&period; This was one of those times&period; This mode is supported in the PlayStation 3 verson&comma; however&comma; since we tackled that earlier and found the architecture of their system to be more conducive to implementing it&period; This is the most content we’ve ever packed into a Street Fighter game&comma; so we hope that there are plenty of other modes and features to keep everyone busy for a long time&period;”<&sol;p>&NewLine;<p>It’s interesting to note that Capcom was working on adding 30&percnt; of the games DLC onto the disk before finishing the games advertised features&period; Capcom’s initial response to this issue was that the netcode was not compatible and such a thing was not possible due to the nature of Xbox LIVE&period; Defenders of Capcom argue that the issue lies with Microsoft&comma; not Capcom&comma; despite the fact that Capcom admits they were to busy working on the games DLC&period;<br &sol;>&NewLine;Perhaps other game publishers should take note of the Capcom debacle and delay a game&comma; if needs be&comma; to finish content that was promised to games&period;<&sol;p>&NewLine;<p>For further information&comma; stay tuned to <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;">BagoGames<&sol;a>&period;<&sol;p>&NewLine;<p>&lbrack;Via <a href&equals;"http&colon;&sol;&sol;www&period;cinemablend&period;com&sol;games&sol;Capcom-We-Didn-t-Have-Time-Add-Local-Co-op-Xbox-360-Street-Fighter-X-Tekken-40420&period;html">Gaming Blend<&sol;a>&rsqb;<&sol;p>&NewLine;

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