Pandora…Is Mine! | Street Fighter x Tekken Review

<p>It has been eight months since the launch of <em><a class&equals;"zem&lowbar;slink" title&equals;"Street Fighter X Tekken" href&equals;"http&colon;&sol;&sol;www&period;streetfighter&period;com&sol;sfxtk&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Street Fighter X Tekken<&sol;a> <&sol;em>for the PS3 and Xbox 360&period; To say that the reception was mixed at best is an understatement&period; From the discovery of disk-locked content to an unsure identity caused a major rift in the Fighting Game Community&period; However&comma; does this mean you should skip out on the Vita version of the crossover fighter&quest; The answer depends on what you are looking for in a fighting game&period;<&sol;p>&NewLine;<p><em>Street Fighter X Tekken<&sol;em> for the Vita is essentially the same game as seen on consoles&period; The game still uses a six-button layout&comma; there are still gems&comma; combo links are still easy to perform&&num;8230&semi;everything is still here&period; Obviously this is great news to anyone who enjoyed the console version&comma; but what if you have not played <em>Street Fighter X Tekken <&sol;em>before&quest; Essentially&comma; this is a typical <a class&equals;"zem&lowbar;slink" title&equals;"Capcom" href&equals;"http&colon;&sol;&sol;www&period;capcom&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Capcom<&sol;a> fighting game&period; There are light-medium-heavy versions of punches and kick&comma; you have a meter that determines when you can perform EX attacks&comma; Supers&comma; Cross Assaults&comma; Cross Arts&comma; etc&period; Every character has a light-medium-heavy-heavy combo and launcher attack at their disposal to help set-up juggles&period; Novices even have access to two pre-set auto combos&comma; which are used at the expense of the meter&period; The fighting is faster than <em>Super Street Fighter IV Arcade Edition 2012<&sol;em>&comma; but not quite as fast as <em>Ultimate Marvel vs Capcom 3<&sol;em>&period; While the combat certainly is accessible&comma; it is just deep enough to keep anyone busy that wants to improve their game&period;<&sol;p>&NewLine;<p>While the game is distinctly <em><a class&equals;"zem&lowbar;slink" title&equals;"Street Fighter" href&equals;"http&colon;&sol;&sol;www&period;streetfighter&period;com&sol;" target&equals;"&lowbar;blank" rel&equals;"homepage noopener noreferrer">Street Fighter<&sol;a><&sol;em>&comma; Capcom did take some things from the <em>Tekken <&sol;em>playbook&period; One is the reliance on juggle combos&comma; which is a hallmark of the <em>Tekken <&sol;em>franchise&period; With a universal launcher&comma; and a combo-string which ends in a launcher&comma; every character is able to pull of a juggle of some sorts&period; The <em>Tekken <&sol;em>crew is equipped with an evade move to help compensate for the lack of projectile attacks&period; Finally&comma; the <em>Tekken <&sol;em>characters even retain some of their combos from their home franchise&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;street-fighter-x-tekken-vita-review&sol;sfxt2&sol;" rel&equals;"attachment wp-att-29294"><img class&equals;"aligncenter size-full wp-image-29294" title&equals;"SFxT2" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06090227&sol;SFxT2&period;jpg" alt&equals;"Street Fighter X Tekken Screenshot 1" width&equals;"960" height&equals;"544" &sol;><&sol;a><&sol;p>&NewLine;<p>Make no mistake though&comma; this is a Capcom fighter through and through&period; Sadly&comma; it is just not their best work&period; At times the game just feels a bit rushed&comma; even with the extra eight months they spent porting it to the Vita&period; What hurts it is a lack of a coherent vision&period;<em> Street Fighter X Tekken <&sol;em>is complex to keep newcomers at bay&comma; but it is too shallow to keep the hardcore crowd coming back for more&period; It is a fun game&comma; just don&&num;8217&semi;t really expect it to consume all of your time&period;<&sol;p>&NewLine;<p>New to the series are gems and Pandora mode&period; Pandora mode is the game&&num;8217&semi;s comeback mechanic&period; After one of your characters reaches 25&percnt; health&comma; you have the option of sacrificing them to boost their partner&period; While in Pandora mode&comma; your character will have unlimited meter and a substantial boost in power&period; However&comma; there is a great risk to this mode&period; Pandora only lasts for a very short period of time and once it runs out&comma; your character will pass out&comma; losing the round for you&period; There are a few gems that can extend the period of Pandora&comma; and it certainly has the potential for some great comebacks&comma; but it is poorly executed&period;<&sol;p>&NewLine;<p>While Pandora is a mechanic that can be ignored&comma; gems are a whole different story&period; Capcom included the gem feature to add in a meta-game for <em>Street Fighter X Tekken<&sol;em>&period; Ideally&comma; you would use gems to customize your tag team to your play-style&period;  Gems come in two types of flavors&semi; assist and passive&period; Passive gems require you to meet certain conditions before they take effect such as connect with 2 launchers for a 5&percnt; increase in power&period; The amount of time they are active is limited -usually the greater the boost&comma; the lower the time- and your character will flash to indicate whether your gem is active or not&period; Assist gems are&comma; ideally&comma; meant for novices&period; These gems allow auto-blocking or auto-teching throws&period; Some of these gems use meter&comma; and others require you to meet certain conditions before they are used&period; Unlike passive gems&comma; they are good for the whole round&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;street-fighter-x-tekken-vita-review&sol;sfxt4&sol;" rel&equals;"attachment wp-att-29296"><img class&equals;"aligncenter size-full wp-image-29296" title&equals;"SfxT4" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06090203&sol;SfxT4&period;jpg" alt&equals;"Street Fighter X Tekken Screenshot 2" width&equals;"960" height&equals;"544" &sol;><&sol;a><&sol;p>&NewLine;<p>So&comma; what makes gems such a dropped ball&quest; One example is the DLC model&period; While the game comes with a ton of gems&comma; many are offered as DLC&comma; and they are better than the ones included in the game&period; Also&comma; a lot of the assist gems&comma; especially the DLC ones&comma; are pretty broken&period; This becomes an issue when playing online battles because there are people who will pay-to-win&comma; and it seems like you lost because of the gems and not due to skill&period; This would be fine if there was a gemless mode&comma; but no such luck&period; Capcom has said that they are working on an update that will re-balance the whole game&comma; so let&&num;8217&semi;s just hope that no more broken gems will be introduced into the game&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; left&semi;">Graphically&comma; the Vita version looks great&period; A few finer details on the characters were lost&comma; but that doesn&&num;8217&semi;t change the fact that they all look great&period; Special effects from Supers and Cross Arts still carry their pizzazz&comma; and the stages are just as dynamic &lpar;they are even changed up a bit from the console versions&rpar;&period; Sound wise&comma; the Vita version is exactly like the consoles&period; You have the same background tunes&comma; same voice overs&comma; same battle cries&comma; and same effect noises&period; Nothing was lost when porting <em>Street Fighter x Tekken <&sol;em>to the Vita&period; For those that are interested&comma; you can even change between the English and Japanese voice tracks&period;<&sol;p>&NewLine;<p>Controls are perfectly fine for <em>Street Fighter X Tekken<&sol;em>&period; While the analogue leaves much to be desired&comma; the D-Pad works like a dream&period; Inputs are precise and smooth when using the Vita&&num;8217&semi;s D-Pad&comma; and there is no doubt that people who have played the PS3 version will be pulling off most of their combos with no problem&period; However&comma; there were times when some combos where dropped&comma; but I will write that off to some rust on my part&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;street-fighter-x-tekken-vita-review&sol;sfxt6&sol;" rel&equals;"attachment wp-att-29298"><img class&equals;"aligncenter size-full wp-image-29298" title&equals;"SfxT6" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06090140&sol;SfxT6&period;jpg" alt&equals;"Street Fighter X Tekken Screenshot 3" width&equals;"960" height&equals;"544" &sol;><&sol;a><&sol;p>&NewLine;<p>To account for the lack of L2 and R2 buttons&comma; the Vita has two hot-keys set to the left and right sides of the rear-touch pad&period; All you have to do is slide your finger along the side to activate it and you can change what the hot-keys are set to&period; However&comma; you might just find yourself more frustrated with the rear-touch and turn it off instead&period; With the default settings&comma; you have to hold the Vita in a very specific way&comma; or else you may accidentally activate one of the hot-keys&period; It is fine when playing in short bursts&comma; but for longer play sessions your hand may start to cramp up&period; There are 4-touch keys for the front touchscreen&comma; but I did not find myself using them much&comma; but they may be helpful to some&period; Outside of the 4-touch keys&comma; some of the menus can only be navigated by using the touchscreen&comma; such as when editing your character&&num;8217&semi;s colors&period;<&sol;p>&NewLine;<p>There are two exclusive game modes for the Vita version&period; The first is Kumite Burst&comma; which is a survival mode&period; In Kumite&comma; you go through an endless gauntlet of CPU controlled fighters&comma; and some of them will be shadow battles of those you have faced online&period; The second mode is Casual Mode&period; Turning Casual on in the settings turn the controls into taps and flicks&period; Unfortunately&comma; this mode is bad&period; During the times that I have used it&comma; I just found my character jumping around and performing random attacks&period; Also&comma; there is an AR mode which allows you to take pictures of the characters in various environments&period; It is a cool gimmick&comma; but nothing to write home about&period;<&sol;p>&NewLine;<p>Online is home to the typical modes -ranked&comma; endless&comma; scramble&comma; and briefing&period; Since you can fight against anyone with a PS3 or Vita&comma; you should have no problem finding a match&period; The real question is how good a match will you find&quest; Naturally&comma; PS3 opponents will have a huge leg up on against their Vita counterparts&period; While the netcode is not terrible&comma; it is not the best either&period; Matches will stutter at the start and finish of a round&comma; and there is occasional lag during a battle&comma; especially when fighting outside of your region&period; Finally&comma; there is an in-depth replay analyzer&comma; which is useful for those trying to dissect what part of their game they need to improve on&period;<&sol;p>&NewLine;<p>The real draw for the Vita version of <em>Street Fighter X Tekken <&sol;em>is the inter-connectivity between it and the PS3 version&period; One cool feature is the ability to battle PS3 owners online via the Vita&period; This may seem like an one-sided battle&comma; especially if your PS3 opponent has a fight stick&comma; but it allows you to keep up with your online buddies&period; Also&comma; the Vita can be used as a controller while playing the PS3 version&comma; and it even allows you to take advantage of the touch-controls if you desire to&period; However&comma; the main kicker is that DLC is cross-compatible between both versions&period; <em>Street Fighter X Tekken <&sol;em>for the Vita comes with a voucher code to download the 12 characters and 38 alternate costumes for the entire cast&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;street-fighter-x-tekken-vita-review&sol;sfxt&sol;" rel&equals;"attachment wp-att-29293"><img class&equals;"aligncenter size-large wp-image-29293" title&equals;"SFxT" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2012&sol;11&sol;06090241&sol;SFxT-1024x576&period;jpg" alt&equals;"Street Fighter X Tekken Screenshot 4" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<p><em>Street Fighter X Tekken<&sol;em> for the Vita is the definitive version of the game&period; Not only do you have all 55 characters right off the bat&comma; but you can share any DLC between the PS3 and Vita version&period; However&comma; that does not make this a must buy&period; If you have already purchased the characters for the PS3&comma; and really don&&num;8217&semi;t have a need to improve your skill while on the go&comma; then there is very little reason to re-purchase the game&period; However&comma; that does not stop <em>Street Fighter X Tekken <&sol;em>from being a flawed&comma; yet enjoyable game&period;<&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;65b33347-89ec-4e9a-88ef-cde2ef3beb4c" alt&equals;"" &sol;><&sol;div>&NewLine;

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