Firefly Sparks To Life Again | Stronghold Crusader 2 Review

<p>I&&num;8217&semi;d consider myself a massive strategy buff&period; Funny enough&comma; I&&num;8217&semi;m also terrible at strategy games&period; But even so&comma; after 10 years&comma; it&&num;8217&semi;s still my preferred genre&period; The one strategy game series I remember the most during my youth was <em>Stronghold<&sol;em>&period; The original <em>Stronghold<&sol;em> was probably the first real time strategy game I ever played&comma; and I fell in love with the series instantly&period; Years later I found myself trying <em>Stronghold 2<&sol;em>&comma; and <em>Stronghold Legends<&sol;em>&period; About 2 years ago I found <em>Stronghold Crusader<&sol;em>&comma; which came out a little while after the first one&comma; and sort of acted as <em>Stronghold 1&period;5<&sol;em>&period; It&&num;8217&semi;s generally considered the best in the series&comma; but I had never even heard of it&period; Much like it&&num;8217&semi;s predecessor&comma; I didn&&num;8217&semi;t even realize <em>Stronghold Crusader 2<&sol;em> existed until about a month ago&period; It went pretty low under the radar&comma; as it was independently published and developed&period;<&sol;p>&NewLine;<p>The <em>Stronghold<&sol;em> games are a real-time strategy game series created by Firefly studios&period; In the games&comma; you&&num;8217&semi;re given reign over a small medieval settlement&comma; and it&&num;8217&semi;s your job to manage the population&comma; economy&comma; resource production&comma; and food production&period; You build castles&comma; farms&comma; armies&comma; fight opposing lords&comma; and most of all&comma; deal with common medieval problems&comma; such as small pox&comma; and mad cow disease&period; The main series <em>Stronghold<&sol;em> games take place around 11th century England&comma; whereas the <em>Crusader<&sol;em> series of games takes place during the Holy Crusades&period; &lpar;Duh&period;&rpar; The <em>Crusader<&sol;em> games are mostly the same as the main series games&comma; but with some added or changed mechanics to compliment the theme&period; Now&comma; I remember when Stronghold 3 came out&comma; and that game was a complete disaster&period; So&comma; when I found out about this game&comma; realizing it was independent&comma; I had to jump onto it&comma; if only to see if this game met a similar fate&period; Suffice to say&comma; after playing for a while&comma; I&&num;8217&semi;d have to say no&comma; it did not&period;<&sol;p>&NewLine;<p>Upon starting the game up&comma; you&&num;8217&semi;re offered good bit of single-player content&comma; and of course multiplayer&period; A tutorial for beginners&comma; 9 different scenario campaigns&comma; consisting of 3-4 missions each&comma; a skirmish mode&comma; and good old sandbox mode&comma; where you can build to your heart&&num;8217&semi;s desire and trigger events and invasions at will&period; A very surprising addition to <em>Stronghold Crusader 2<&sol;em> is a multiplayer Co-op mode&period; Generally&comma; I like to play Stronghold multiplayer with my friend&comma; act as allies&comma; build our castles&comma; and lay waste to an overpowered AI lord&period; In <em>Stronghold Crusader 2<&sol;em>&comma; you can take that one step further with co-op mode&comma; and put two individual people in control of the same castle&period; Resources are shared&comma; armies are shared&comma; everything&period; One person can give an order to units&comma; and the other person could cancel them&period; One person can focus on building a castle and managing the peasants and economy&comma; while the other sends armies to keep the enemy lords in check&period; This is something I&&num;8217&semi;ve always wanted in <em>Stronghold<&sol;em>&comma; and though I haven&&num;8217&semi;t had the chance to try it yet&comma; I think it&&num;8217&semi;s a fantastic idea&period; The only problem I see with it is that it could be very vulnerable to trolls&period; Just make sure you play co-op with somebody you trust&period;<&sol;p>&NewLine;<p><img class&equals;"alignnone size-full wp-image-66999" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;05072122&sol;k-5&period;jpg" alt&equals;"SC" width&equals;"1024" height&equals;"576" &sol;>The gameplay should come as a fresh&comma; yet familiar experience to any <em>Stronghold<&sol;em> veteran&period; You place woodcamps&comma; build apple and cheese farms&comma; build a barracks&comma; build an armory&comma; raise armies&comma; kill filthy heathens&comma; etc&period; etc&period; I found the core gameplay to be a lot more satisfying than that of<em> Stronghold 3<&sol;em>&comma; which just felt like a slow&comma; sloppy&comma; unbalanced mess&period; This game&comma; however&comma; feels a lot more like the older <em>Stronghold<&sol;em> games&comma; while still staying interesting on its own&period; Some interesting gameplay features to note include&colon; real-time physics&comma; allowing realistic looking castle destruction&period; Walls and towers will fall apart stone by stone&comma; rather than just staying static&comma; and then suddenly exploding&period; Although this was something that was present in <em>Stronghold 3<&sol;em>&comma; it didn&&num;8217&semi;t really work very well&comma; and ended up looking really stupid half of the time&period;<&sol;p>&NewLine;<p>There&&num;8217&semi;s also abilities for your units&period; Certain troops now possess passive or activated buffs that give you an advantage in battle&period; This includes a Sergeant at Arms that can raise morale of nearby troops&comma; making them more resistant to attack&comma; healers that heal nearby troops&comma; archers can launch arrow volleys over walls&comma; etc&period; Dynamic map events that affect gameplay in various ways&period; Some maps will have tornados that rip through your castle&comma; locusts that eat your food&comma; and lightning storms that can set buildings and units on fire&comma; which can be quite hilarious sometimes&period; The User interface in <em>Stronghold Crusader 2<&sol;em> is very nicely streamlined as compared to the previous games&period; Most of the information and meters you need are right in the top corner of the screen&comma; so now you don&&num;8217&semi;t have to go through different menus to adjust rations&comma; tax rates&comma; and so on&period;<&sol;p>&NewLine;<p>Something else I like is when you roll over things like the rations meter&comma; it tells you how much food is being produced per day&comma; and how much is being consumed per day&period; This is incredibly useful for deciding how to ration your peasants&comma; and lets you know exactly how much you&&num;8217&semi;ll be losing overtime with ration increases&period; In addition&comma; each meter will tell you exactly how much affect a given action has on population happiness&comma; rather than just a picture that indicates if the peasants like it or not&period; For example&comma; I increase my taxes from none to low&comma; a number next to the tax meter changes from 0 to -1&period; It decreases my overall happiness by 1&period; I increase rations from normal to extra&comma; the number next to the rations meter changes from 0 to &plus;4&period; It increases overall happiness by 4&period; This is very useful for pinpointing exactly why your peasants are happy or unhappy&comma; again&comma; without having to look through different menus&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"http&colon;&sol;&sol;media&period;pcgamer&period;com&sol;files&sol;2014&sol;09&sol;Stronghold-2&period;jpg" alt&equals;"" width&equals;"807" height&equals;"454" &sol;><&sol;p>&NewLine;<p>I managed to get through 3 different campaigns in my time playing the game&comma; and I quite enjoyed them&period; The objectives and challenges were well varied&comma; and provided just enough challenge&period; There is a very apparent difficulty curve in this game&comma; however&period; I found myself struggling to win in certain scenarios&comma; due to various obstacles the game throws at you&period; One problem in particular I have are the lions&period; There are lion dens on certain maps&comma; that spawn lions&comma; which are neutral creatures that will attack any unit on site&period; My problem here is that they spawn WAY too fast&period; I found myself getting quickly overrun by the roaming lions unless I managed to build up an army fast and destroy the dens within 5 minutes of starting a mission&period; It takes some time to get some good unit production going&comma; you have to produce weapons and armor&comma; or else you&&num;8217&semi;ll only be able to recruit peasants with dinky little clubs&comma; and the lions tear through those units like it&&num;8217&semi;s nothing&period; It got to a point where I had a stream of lions roaming into my castle one after another&comma; and I couldn&&num;8217&semi;t make units fast enough to push them back&period; I get that this is sort of the point&comma; but I feel as though the spawn rate on these suckers should&&num;8217&semi;ve been toned back a little&period; I think I counted about 1 lion every 10 seconds or so&period; Keep in mind there seems to be a cap on how many lions a den can spawn&comma; but when you&&num;8217&semi;re actually trying to take a den down&comma; it becomes increasingly obnoxious when you get a lion coming out every few seconds&comma; slaughtering your poorly trained men&period;<&sol;p>&NewLine;<p>The biggest problem I have with this game&comma; by far&comma; is the AI&period; It&&num;8217&semi;s not horrible&comma; but it&&num;8217&semi;s also not that smart&comma; either&period; <em>Stronghold 3<&sol;em> had absolutely awful AI&period; You would tell a unit to do one thing&comma; and most of the time they&&num;8217&semi;d just ignore you&comma; standing there looking like morons&comma; or they&&num;8217&semi;d run off in the opposite direction&period; This problem is still present in <em>Crusader 2<&sol;em>&period; Many times I told units to attack a certain enemy&comma; and some of them would just outright ignore me&comma; and run straight passed the enemy&period; Another problem I had is with the Aggressive and Defensive unit modes&period; In <em>Stronghold<&sol;em>&comma; you can set your selected units to an Aggressive mode&comma; a Defensive mode&comma; or a &&num;8216&semi;Stand Ground&&num;8217&semi; mode&period; Aggressive mode is basically &&num;8216&semi;attack at will&&num;8217&semi;&period; They get in range of anything&comma; and they&&num;8217&semi;ll just go all out&period; Defensive mode works the same way&comma; but your units will only move to attack when an enemy gets within a certain range&period; Unfortunately&comma; I find the range at which a unit will be triggered to run and attack something with these two modes entirely ridiculous&period; I&&num;8217&semi;ve had soldiers randomly run off and attack an enemy unit a ridiculous distance away&period;<&sol;p>&NewLine;<p>As far as graphics and performance go with <em>Stronghold Crusader 2<&sol;em>&comma; I&&num;8217&semi;d give it a gold star&period; The game runs fantastically&comma; even on my barely average PC&period; I had little to no stuttering or framerate drop&comma; and the loading times were incredibly short&period; The models and textures look pretty nice&comma; considering that most RTS games don&&num;8217&semi;t have the best of graphics&period; I did notice some texture flickering here and there&comma; but that&&num;8217&semi;s about it&period; Overall&comma; <em>Stronghold Crusader 2<&sol;em> is a massive step up from <em>Stronghold 3<&sol;em>&comma; and a formidable sequel to Crusader&period; It&&num;8217&semi;s addicting&comma; challenging&comma; has plenty of content&comma; and it&&num;8217&semi;s fairly well optimized&period; It has its issues&comma; but in comparison to the previous title in the franchise&comma; they&&num;8217&semi;re barely noticeable&period; If this game is any indication of where the <em>Stronghold<&sol;em> series will go from now on&comma; I&&num;8217&semi;m more than happy with it&period;<&sol;p>&NewLine;

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