Styx: Master of Shadows (PC) Review

<p>Styx&colon; Master of Shadows is a 3<sup>rd<&sol;sup> person stealth game&comma; which is also the prequel to Of Orc’s and Men &lpar;2012&rpar; also developed by Cyanide and published by Focus Home Interactive for Xbox One&comma; PS4 and PC&period;<&sol;p>&NewLine;<p>The Atrium of Akenash is an entire world isolated from the rest of the population&period; This <em>new world<&sol;em> is human dominated with elves guarding something called the World-Tree&period;  This city thrives on a golden sap like substance&comma; they call Amber &lpar;which is powerful and magical&rpar;&comma; and oozes from the tree like a thick waterfall&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05025624&sol;StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;04&lowbar;58&lowbar;14&lowbar;630-e1424528868389&period;jpg"><img class&equals;"alignnone size-full wp-image-78040" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05025624&sol;StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;04&lowbar;58&lowbar;14&lowbar;630-e1424528868389&period;jpg" alt&equals;"StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;04&lowbar;58&lowbar;14&lowbar;630" width&equals;"1276" height&equals;"720" &sol;><&sol;a><&sol;p>&NewLine;<p>Amber is a golden element that is magical&comma; fair enough… but the game doesn’t explain what it is used for&comma; other than it allows Styx to use powers and keep the guards high… on distilled amber fashioned by a man called Querberus &lpar;some old dude&rpar;&period;<&sol;p>&NewLine;<p>Styx is a 200 year old angry Goblin thief&sol;assassin with a knack for swearing… ohhh I like him already&period;  He also hears the thoughts of everyone who has ever consumed Amber&comma; and because of this he has an incredibly painful headache&period;  His goal is to steal the heart of the World-Tree&period;  The developers don’t really tell you why or what the tree is used for other than oozing amber&comma; but we will get to that side of the story shorty&period;<&sol;p>&NewLine;<p>At the Tree&comma; you will apparently find all kinds of fortune&comma; and maybe a few answers in regards to &OpenCurlyDoubleQuote;your true origins”&period;   There’s a slight hint as to what this refers to in the opening cutscene… but it’s hard to pick out&comma; because there’s so much information about what’s going on&comma; so you may miss it… or maybe I’m looking too far into it&quest;<&sol;p>&NewLine;<p>Styx finds himself beside the World-Tree… but gets caught by a guard… HA&period;  So you’re telling me a so-called &OpenCurlyDoubleQuote;Master of Shadows” got detected or snuck up on by a rugged guard&period;  That sort of defeats the purpose of the title&comma; since according to the cutscene&comma; you aren’t a Master of Shadows at all&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05025610&sol;StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;04&lowbar;59&lowbar;19&lowbar;031-e1424528952458&period;jpg"><img class&equals;"alignnone size-full wp-image-78041" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05025610&sol;StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;04&lowbar;59&lowbar;19&lowbar;031-e1424528952458&period;jpg" alt&equals;"StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;04&lowbar;59&lowbar;19&lowbar;031" width&equals;"1280" height&equals;"722" &sol;><&sol;a><&sol;p>&NewLine;<p>A few moments later you find yourself tied up in an interrogation of sorts with Barimen &lpar;The Lord of Akenash&rpar; and Aaron &lpar;Barimen’s son&comma; pronounced Aeron… for some reason&rpar;&period;  After finding out the name of Styx&comma; both the interrogators assume that he is working for the Elves&comma; and they have a fixation around asking Styx further questions about the Elves… when he never said he worked for the Elves&comma; nor did he say anything about the Elves&period;<&sol;p>&NewLine;<p>That being said the developers don’t really fill in the blanks throughout the story&period;  For example&comma; why Goblins and Elves can hear people that consume Amber&comma; but humans can’t… a lot of questions&comma; and not a lot of answers&period;<&sol;p>&NewLine;<p>I won’t ruin the twist for you&comma; or the events leading up to it&comma; as that will ruin the story for you&comma; but I will say there’s about 5hrs of backtracking&comma; and 3hrs worth of actual story… the devs told me this game was over 20hrs&period;  I’m not sure about their math&excl;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>The gameplay in Styx consists of basic stealth mechanics&comma; whilst giving the player the option to use some of Styx’s abilities&comma; such as going invisible&comma; and creating clones to help you navigate your surroundings&period;<&sol;p>&NewLine;<p>The developers chose to use a similar climbing system to what you might see in Assassin’s Creed&comma; and they refer to Assassin’s Creed in one of their promo screenshots&comma; calling Styx &OpenCurlyDoubleQuote;<em>Assassin’s Green<&sol;em>”… However&comma; Assassin’s Creed&comma; in my opinion&comma; has a more advanced climbing abilities of the character&comma; and a more realistic animation&period;<&sol;p>&NewLine;<p>You can also use force when necessary&comma; ie stealth takedowns&comma; however Styx cannot attack&period;  He can only parry opponents with an auto lock in combat system that is essentially a QTE&comma; or quick time event&period;  This was a little strange to get used t&comma;o because if you wanted to stealth past an enemy&comma; but get spotted&comma; the combat system would auto lock anyway&comma; and the only way to get out of the lock is to dodge out the way to a great distance&comma; which will disable it&period;  This was quite annoying&comma; to say the least&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05025554&sol;StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;05&lowbar;07&lowbar;26&lowbar;843-e1424529027746&period;jpg"><img class&equals;"alignnone size-full wp-image-78042" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05025554&sol;StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;05&lowbar;07&lowbar;26&lowbar;843-e1424529027746&period;jpg" alt&equals;"StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;05&lowbar;07&lowbar;26&lowbar;843" width&equals;"1280" height&equals;"720" &sol;><&sol;a><&sol;p>&NewLine;<p>I would suggest that the developers add an easier way to unlock the combat system&comma; rather than it auto locking you&comma; which to me seemed like a way to force the player not to get into combat at all… This is unfortunate&comma; because sometimes I would be nowhere near the enemy yet the game still entered the combat phase… ARGHHH why&excl;<&sol;p>&NewLine;<p>The enemy walking patterns seemed to be a little too robotic&comma; which didn’t show any life towards them&comma; on top of this&comma; they wouldn’t search for you for very long if you were spotted&period; They would run to the section of the map they spotted you in&comma; and walk around that room for a few moments&comma; and then be on their way… this didn’t feel realistic for the player&period; Once I had learned their movement patterns&comma; all I had to do was run behind a window and whistle so they would be alerted and walk&sol;run to the area I whistled and then go a different way and that was the stealth within the game&period;<&sol;p>&NewLine;<p>One the environments allowed the player to use a trap that caused &OpenCurlyDoubleQuote;<em>toxic gas” to disperse within the room&comma;<&sol;em> this wasn’t explained as to what it was&comma; but it appeared to be highly concentrated Amber which would kill all enemies within that room&period; Yet the dead enemies didn’t show a visual representation of what was happening to them&comma; like with Aaron later in the game gets his face melted off by the same Amber… hmm&period;<&sol;p>&NewLine;<p>It wasn’t really enjoyable&comma; alongside the auto lock in combat system… I believe the developers need to expand on the weaker aspects of the game&comma; eg climbing and stealth&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05025540&sol;StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;05&lowbar;07&lowbar;26&lowbar;521-e1424529226410&period;jpg"><img class&equals;"alignnone size-full wp-image-78043" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05025540&sol;StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;05&lowbar;07&lowbar;26&lowbar;521-e1424529226410&period;jpg" alt&equals;"StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;05&lowbar;07&lowbar;26&lowbar;521" width&equals;"1280" height&equals;"720" &sol;><&sol;a><&sol;p>&NewLine;<p>The visuals for Styx weren’t too bad&comma; with the occasional object failing to render its correct detail level &lpar;the object being blurry&rpar;&period;<&sol;p>&NewLine;<p>The character models seemed to be the focus of the visuals&comma; which I didn’t mind&comma; though it would have been nice if they fixed the texture pop in that started to occur after the first game patch&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05025524&sol;StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;05&lowbar;17&lowbar;59&lowbar;319-e1424529368493&period;jpg"><img class&equals;"alignnone size-full wp-image-78045" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05025524&sol;StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;05&lowbar;17&lowbar;59&lowbar;319-e1424529368493&period;jpg" alt&equals;"StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;05&lowbar;17&lowbar;59&lowbar;319" width&equals;"1280" height&equals;"720" &sol;><&sol;a><&sol;p>&NewLine;<p>Also&comma; a necessary inclusion into this section of the review is that the game prefers 64bit operation&comma; which for people who do not have a 64bit system&comma; will mean they will encounter lower quality textures to the 64bit counterpart… not sure why the developers did that&comma; as the game doesn’t use any more than 2GB system ram&comma; but does use around 2GB VRAM &lpar;graphics card memory&rpar; on 64bit&period;<&sol;p>&NewLine;<p>The options menu was a decent PC menu&comma; with only one option I would have liked to see included&comma; which was Antialiasing&period;  In order to get AA to work&comma; you had to dig through one of the System config files and allow MSAA&period;<&sol;p>&NewLine;<p>The developers also chose to add 3 different cutscene styles which included a normal pre-rendered form&comma; an In-game real-time form&comma; as well as an end of chapter&sol;mission cutscene which was concept art driven&period;<&sol;p>&NewLine;<p>I wouldn’t have thought anything was strange&comma; until I noticed that the concept art styled cutscenes&comma; where the bulk of the narrative was being explained to the player&comma; there were only a few concepts for each event in the cutscene&&num;8230&semi; For me&comma; this was extremely hard to follow&period;<&sol;p>&NewLine;<p>Also&comma; the physx within the game seemed to have body collision issues in some cases&comma; where you would assassinate an enemy next to a ledge&comma; and when they hit it they would go flying across the map&period;  It was unclear if this was a mechanic they intentionally left in&comma; or for some reason didn’t fix it&period;<&sol;p>&NewLine;<p>Character clipping through walls after stealth killing someone by a poll&sol;post would cause Styx to kill them through the object&comma; which took away from the game’s atmosphere&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05025510&sol;StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;05&lowbar;13&lowbar;08&lowbar;470-e1424529432131&period;jpg"><img class&equals;"alignnone size-full wp-image-78046" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;11&sol;05025510&sol;StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;05&lowbar;13&lowbar;08&lowbar;470-e1424529432131&period;jpg" alt&equals;"StyxGame&lowbar;2014&lowbar;11&lowbar;16&lowbar;05&lowbar;13&lowbar;08&lowbar;470" width&equals;"1280" height&equals;"720" &sol;><&sol;a><&sol;p>&NewLine;<p>Styx&colon; Master of Shadows had a really nice soundtrack&comma; but would stop playing at certain points&comma; which was strange&comma; but nonetheless it was one of the better aspects of the game&period;<&sol;p>&NewLine;<p>The sound design was okay&comma; which helped the stealth elements of the game quite nicely&comma; as you could hear footsteps from the other side of walls &lpar;in the same room just on the window sill&rpar;&period;<&sol;p>&NewLine;<p>If I had to complain about something&comma; it would have to be that there was no water interaction which should have caused a noise when Styx walked over it&period; There weren’t too many things on the ground that could cause noise if walked on &lpar;other than your footsteps&rpar;&period;  Furniture and the sound of a body hitting the floor were the only &OpenCurlyDoubleQuote;loud” noises that could occur by the player without whistling which wasn’t a huge issue&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>A few of the important aspects of the game which make up the stealth mechanics&comma; like climbing seemed to be limited to one direction when hanging from a ledge or climbing up to a ledge&period;  This became irritating&comma; simply because the developers themselves were trying to compare this game to Assassin’s Creed&comma; which in comparison it really isn’t anything close&period;<&sol;p>&NewLine;<p>While I do understand what they meant&comma; it still looks like the developers had great ideas for the game but either ran out of time&comma; or just didn’t finish them for some reason&period;<&sol;p>&NewLine;<p>That is why Styx&colon; Master of Shadows gets a 4&sol;10 from me&period;<&sol;p>&NewLine;

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