Styx: Shards of Darkness Review – A Broken Shard of Something Special

(Styx: Shards of Darkness, Focus Home Interactive)

<p class&equals;"western">Ah&comma; fantasy&comma; the juice that just keeps dripping from the taps&period; Especially the medieval classical fantasy&period; The ones of wizards&comma; dwarves&comma; and elves&period; So sweet is the nectar that people are making their own cocktails&period; For instance&comma; I like the subversive dark brew&period; One you might find in Joe Abercombie&&num;8217&semi;s book trilogy <em>The First Law<&sol;em>&period; So I was curious when I heard of <em>Styx&colon; Shards of Darkness<&sol;em>&comma; a goblin-starred game about robbin&&num;8217&semi; the locals and stabbing those with a pulse&period; However&comma; such dark work by a dark creature has to be done with more care than this&comma; as while it works it does feel more practical than effective&period;<&sol;p>&NewLine;<p class&equals;"western"><em>Styx&colon; Shards of Darkness<&sol;em> is a fantasy stealth title by Cyanide Studio and is the third title in the &OpenCurlyDoubleQuote;<em>Of Orcs and Men<&sol;em>” series following on from <em>Of Orcs and Men<&sol;em> prequel <em>Styx&colon; Master of Shadows<&sol;em>&period; You play as a goblin who is&comma; unsurprisingly&comma; named Styx&period; One with a pretty nasty history of pocketing everything not nailed down and assassination work&period; That is until he receives a contract to steal a scepter that goes awry&comma; and so goes on a revenge mission against who he feels has wronged him&period;<&sol;p>&NewLine;<p class&equals;"western">Styx is a special goblin&comma; though&period; Beyond having a keen mind&comma; magical amber-based powers &lpar;we&&num;8217&semi;ll talk on that later&rpar;&comma; Styx is the only talking goblin around&period; An attribute you may quickly realize the misfortune of as he has a sense of humor akin to an internet video-game parody video&period; I&&num;8217&semi;d comment on him breaking the 4<sup>th<&sol;sup> wall&comma; but considering he leaps into <em>Toy Story<&sol;em> and <em>Tarzan<&sol;em> references within the first 5 minutes I don&&num;8217&semi;t think such a wall ever existed in this land&period; There are also <em>Assassin&&num;8217&semi;s Creed&comma; Thief<&sol;em> and <em>Dishonored<&sol;em> references&comma; as well as many other references&period; So those who have a particular hatred of smug referential 4th-wall breaking humor may want to skip this as they exist by the truckload&period; This includes on the game over screen&comma; seemingly to rub failure in your face like an abusive owner rubbing a dog&&num;8217&semi;s nose in its own accidental mess on the carpet&period;<&sol;p>&NewLine;<p class&equals;"western">Putting characterisation aside which beyond Styx is lacking amongst the cast&comma; the narrative of <em>Styx&colon; Shards of Darkness<&sol;em> generally works with a clear progression within its plot&period; A plot set in a world of dwarves&comma; dark elves and magic that still feels its own creation&comma; especially via its lore on goblins&period; It even slides in a sense of humor that feels less insufferable and more smirk-inducing if a bit silly&period; The only slight grumble&comma; and it is relatively minor&comma; is that it ends on an anti-climatic shrug&period; Even the last boss feels thrown in rather than vital to the plot sadly&period; However&comma; it is only a small blip on what is a working plot that I confess explores an interestingly unusual setting&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;121153" aria-describedby&equals;"caption-attachment-121153" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-121153" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;14033519&sol;styx&lowbar;shards&lowbar;of&lowbar;darkness&lowbar;11-1024x576&period;jpg" alt&equals;"Styx&colon; Shards of Darkness&comma; Focus Home Interactive" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-121153" class&equals;"wp-caption-text">Styx&colon; Shards of Darkness&comma; Focus Home Interactive<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">That said&comma; the meat of <em>Styx&colon; Shards of Darkness<&sol;em> is its stealth&period; It is lurking in a genre rife with titles that either provide so little information that you&&num;8217&semi;re bound to alert people with every trip or with so much where you&&num;8217&semi;d have to be itchin&&num;8217&semi; for a chase to get spotted&period; Styx&comma; at least on its hard difficulty which includes upping the spotting rate&comma; walks this fine line with a perception mechanic akin to <em>Hitman&colon; Absolution<&sol;em>&&num;8216&semi;s instinct mechanic&period; Upon activating Amber Sight enemies &lpar;including the way they&&num;8217&semi;re facing&rpar;&comma; significant objects &lpar;including loot and objects you can trip on that make noise&rpar; and climbable rock juts will glow different colors&period; While this useful and balanced system is free to use&comma; it does turn off when you move which you&&num;8217&semi;ll always want to be moving&period;<&sol;p>&NewLine;<p class&equals;"western">How you move or tackle your objective is up to you&comma; though&period; If you&&num;8217&semi;ll creep like a sheathed blade in the dark&comma; or if you&&num;8217&semi;ll tear out jugulars until blood floods the floors is of your own desecration&period; This is especially as most levels operate more as an open map than a linear tunnel to your objective&period; There is even a pleasant verticality to it&period; You can crawl the walls&comma; hoist yourself up ropes or dangle along ledges to stay above the guards or stick to the shadows on the floor&period; This open navigation does end up offering a refreshing freedom&period;<&sol;p>&NewLine;<p class&equals;"western">The only dampener via nit-picking &lpar;which unfortunately is par for the job&rpar; is the amount environments that are reused&period; Each mission is usually made up of two or three environments and there is a good chance at least one of them will be something you&&num;8217&semi;ve seen before but tweaked with new objectives and new guard postings&period; While narratively it makes sense and there is some diversity in what is on show&comma; those itching to see constant variation may end up disheartened&period;<&sol;p>&NewLine;<p class&equals;"western">Although likely won&&num;8217&semi;t rush to your objective&comma; as there is a whole host of side objectives&period; Ones that don&&num;8217&semi;t always just throw more XP your way for completion and sometimes push you to use that noggin on your shoulders to solve puzzles &lpar;albeit simple ones&rpar; than your twitchy fingers and thumbs&period; Upon a vague rumor of a knife hidden away&comma; I sought it out and solved a rather basic memorization conundrum&period; In return I got a new dagger to help with stealth kills from that point on&period; So not only does it pay to not just crunch through the main objectives as quickly as possible&comma; but the rewards include equipment&comma; pure quartz as well as XP&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;121154" aria-describedby&equals;"caption-attachment-121154" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-121154" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;14033611&sol;styx&lowbar;shards&lowbar;of&lowbar;darkness&lowbar;09-1024x576&period;jpg" alt&equals;"Styx&colon; Shards of Darkness&comma; Focus Home Interactive" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-121154" class&equals;"wp-caption-text">Styx&colon; Shards of Darkness&comma; Focus Home Interactive<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">That said&comma; <em>Styx&colon; Shards of Darkness<&sol;em> stumbles upon the ever common tripping point in stealth titles with an XP system&comma; of &OpenCurlyDoubleQuote;you could&comma; but why would you&quest;”&period; You have five separate skill trees that by the end of the game you can fill &lpar;or at least most of it&rpar;&comma; but only two will have any significant bearing on how you perform&colon; Stealth and Perception&period; Stealth helps to not be spotted &lpar;which includes buffing your cloaking special ability&rpar; and perception aids with spotting guards and useful objects&period;<&sol;p>&NewLine;<p class&equals;"western">Cloning can be useful but tends to be over-complicating a simple avoidance task&period; Alchemy has some neat skills but besides making lock picks and jars of amber &lpar;to fuel your special abilities&rpar;&comma; and maybe the alchemist laboratory to craft on the move&comma; it is a distant third to Perception and Stealth trees&period; The Killing tree&comma; though&&num;8230&semi;<&sol;p>&NewLine;<p class&equals;"western">&&num;8230&semi;I guess I should talk more about where the meat of your XP will come from in <em>Styx&colon; Shards of Darkness<&sol;em>&period; Each mission you&&num;8217&semi;ll not only have the main objective and side missions to consider&comma; but also four medals&period; These medals are&colon; Speed of completion&comma; alerts&comma; killing and how many collectibles you found&period; While speed and collectibles do offer wiggle room of approach&comma; the nature of the alert and killing medals dropping to a silver if you even get spotted once or kill one person heavily discourages any approach besides passive avoidance&period; So any points into the Killing tree seems to be completely counter-productive to reaping further XP in missions further on&period;<&sol;p>&NewLine;<p class&equals;"western">This problem of being given tools you&&num;8217&semi;ll likely not use so you can chase XP rears its head to a lesser extent in the equipment&period; Each one from the default will offer a pro and a con that leans towards your approach&period; While it is best to bring a knife for assassination missions &lpar;as there is one or two&comma; which doesn&&num;8217&semi;t affect the medal&rpar;&comma; you&&num;8217&semi;re just punishing yourself if you kill guards so you wouldn&&num;8217&semi;t need anything too special&period; Cloaks are fine from what I can tell as they can still play into avoidance which is the nature of the game around these parts&period;<&sol;p>&NewLine;<p class&equals;"western">It is nice being given the option of the skill tree and equipment&comma; aiding freedom of approach&comma; but I&&num;8217&semi;m just left guttered at how much <em>Styx&colon; Shards of Darkness<&sol;em> heavily discourages using some unlockable skills&sol;equipment via the medal system&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;121155" aria-describedby&equals;"caption-attachment-121155" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-121155" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;14033643&sol;styx&lowbar;shards&lowbar;of&lowbar;darkness&lowbar;07-1024x576&period;jpg" alt&equals;"Styx&colon; Shards of Darkness&comma; Focus Home Interactive" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-121155" class&equals;"wp-caption-text">Styx&colon; Shards of Darkness&comma; Focus Home Interactive<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The imbalance also extends into powers&period; You COULD use precious amber that fuels your special ability to clone&comma; but it often ends up a lot more effective to save every drop for cloaking&period; By the time you complete the Stealth skill tree it&&num;8217&semi;ll grant you a brief time where you can not be seen while activated&comma; and every use of its potent force will bleed your amber reserves dry fast&period; So it seems there is no use wasting the drops on anything but cloaking unless you&&num;8217&semi;re particularly fond of playing with clones&period; Although I confess this could just be revealing my preferences of play style&period;<&sol;p>&NewLine;<p class&equals;"western">There is just one more part in <em>Styx&colon; Shards of Darkness<&sol;em> bothering me&colon; Dwarves&period; No no no&comma; it isn&&num;8217&semi;t a racist hatred against the drunk beards with inexplicably Scottish accents&period; Rather it is fury against their noses&period; Y&&num;8217&semi;see dwarves have the ability to sniff out goblins nearby&period; However&comma; I can&&num;8217&semi;t suss out if it is working as intended on the Goblin &lpar;aka hard&rpar; difficulty&period;<&sol;p>&NewLine;<p class&equals;"western">Whether or not a dwarf smells your hide seems sporadic at best&period; If they do get a whiff&comma; especially on the higher difficulty which tends towards spotting you particularly quick&comma; I found it incredibly hard for them to stop being alerted&period; A few cases had me hiding nearby in a place they could not ever see &lpar;e&period;g&period; above them on a rooftop or in a vent shaft&rpar; and they kept being triggered by my smell over and over&period; Other times had me waiting hoping they&&num;8217&semi;d move on as I was basically on top of the objective but them being alerted repetitively had me trying to creep off with the hopes of not being spotted either leaving or returning&period; Not even my amber sight would clue me in if I was going to be sniffed out&period;<&sol;p>&NewLine;<p class&equals;"western">Maybe it&&num;8217&semi;ll be patched quickly&comma; but as is dwarves are less of a challenge and more a random frustration that makes stealth scream-inducing by the exasperation of the medal system that hates you being spotted&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;121156" aria-describedby&equals;"caption-attachment-121156" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-121156" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;03&sol;14033730&sol;styx&lowbar;shards&lowbar;of&lowbar;darkness&lowbar;04-1024x576&period;jpg" alt&equals;"Styx&colon; Shards of Darkness&comma; Focus Home Interactive" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-121156" class&equals;"wp-caption-text">Styx&colon; Shards of Darkness&comma; Focus Home Interactive<&sol;figcaption><&sol;figure>&NewLine;<p class&equals;"western">The final score of <em>Styx&colon; Shards of Darkness<&sol;em> is a 6&period;5&sol;10&period;While it does boast fantastic stealth mechanics that inform without holding your hand and an open field to sneak through&comma; it is let down by some not-so-fantastic quirks like a medal system that counteracts against your skill tree&comma; frustrating dwarves&comma; and an anti-climatic tale&period; It also carries with it a smug 4<sup>th<&sol;sup> wall breaking sense of humor that particularly grinds on me and rises to the surface often&comma; but if this type of referential humor isn&&num;8217&semi;t like bamboo under your fingernails for you then it is more along the lines of a 7&sol;10&period;<&sol;p>&NewLine;<p class&equals;"western">In the end&comma; though&comma; the lingering thoughts <em>Styx&colon; Shards of Darkness<&sol;em> leaves me with aren&&num;8217&semi;t pleasant ones&period; Not due to it being a bad game &lpar;a 7 means &OpenCurlyDoubleQuote;good” and 6 is &OpenCurlyDoubleQuote;ok” in my book&rpar;&comma; but because of how two fumbles stopped <em>Styx&colon; Shards of Darkness<&sol;em> becoming something more significant and noteworthy&period; If the writing didn&&num;8217&semi;t confuse a &OpenCurlyDoubleQuote;wise-ass character” with pleased-with-itself self-awareness and the game really did encourage me to play as I wish&comma; then perhaps there was something special creeping around here&period; Especially in a setting as unusual as this and with the strange skills on hand&comma; offering wonderful&comma; devious and wonderfully devious ways to assassinate and discard guards you don&&num;8217&semi;t like&period; Which for me now includes all dwarven guards&period;<&sol;p>&NewLine;<p class&equals;"western" style&equals;"text-align&colon; center&semi;"><strong>A Playstation 4 Review Key for Styx&colon; Shards of Darkness was provided by Focus Home Interactive for the Purpose of this Review<&sol;strong><&sol;p>&NewLine;

Exit mobile version