Summary of Nintendo’s Plans Moving Forward

<div class&equals;"copy-paste-block">&NewLine;<p>Nintendo held an investor and analyst presentation in Tokyo last month&comma; where the company discussed the changes that need to be made&comma; as well as the issues that needed to be addressed over the last year with Wii U and 3DS&period;<&sol;p>&NewLine;<p>It is interesting to me that there are people out there who call themselves journalists&comma; with headlines to articles like &OpenCurlyDoubleQuote;Why the Wii U failed” and &OpenCurlyDoubleQuote;Nintendo seems determined to fail” etc&period; Little do they reference&comma; however&comma; that 3DS was the only console to see year-over-year growth in the market for a while&comma; and even when Nintendo missed their sales target for the handheld in 2013&comma; it still sold over 11&period;5 million units to date with a 45&percnt; increase in game sales from 2012 to 2013&period;<&sol;p>&NewLine;<p>In my opinion&comma; the company is certainly far from being &OpenCurlyDoubleQuote;dooooomed” and in the paraphrased words of The Big N themselves&comma; they are sitting on cash reserves from saving and investing intelligently on the long-term gain&comma; rather than the short-term… but hey&comma; I’ve digressed from my main point in writing this news opinion piece&semi; here are the talking points of the investor presentation from January-<&sol;p>&NewLine;<p><b>&ast;Nintendo will make Use of&sol;Highlight GamePad &lpar;also&comma; use NFC feature&rpar;<&sol;b><&sol;p>&NewLine;<p>The GamePad is honestly pretty amazing&semi; get it in your hands and see what it can do&comma; if you’ve never used it&period; The controller has so many different functions and buttons all easily laid out&comma; but one function Nintendo regrets they haven’t used much yet is the NFC reader &lpar;Near Field Communication &equals; NFC&rpar;&period; They said the only game that makes use of this feature on Wii U is Pokemon Rumble U&comma; but doesn’t Disney Infinity and Skylanders also use NFC for their toy figures&quest; Anyway&comma; the only example Nintendo gave in the presentation for expanding on the NFC function was using it to make quick and easy payments&period; Obviously they could use it in other ways too&comma; of course&comma; and more-so related to gaming&period;<&sol;p>&NewLine;<p><b>&ast;Move to mobile apps&comma; but NOT games on mobile&comma; rather&comma; experiences to drive install-base on consoles<&sol;b><&sol;p>&NewLine;<p>I find it hilarious that people have ever thought strongly about Nintendo moving Mario and their other franchises to mobile devices would be a good idea… games like Mario and Zelda should definitely be played on a device meant for gaming&comma; but hey&comma; that’s just my opinion&period;<&sol;p>&NewLine;<p>In the investor presentation&comma; Nintendo <i>did<&sol;i> mention that they plan on bringing &OpenCurlyDoubleQuote;experiences” to mobile platforms&comma; but in a way that drives users to the home consoles… they denied any questions about bringing actual games to mobile devices&period; The Big N mentioned possibly licensing their characters’ images out in various ways&comma; but still not in a capacity where Mario&comma; for example&comma; would be on a different gaming console or device&period;<&sol;p>&NewLine;<p>Little detail was given about Nintendo on the mobile front&period;<br &sol;>&NewLine;<b><&sol;b><&sol;p>&NewLine;<p>&ast;Bring DS library into Wii U’s virtual console<&sol;p>&NewLine;<p>The &OpenCurlyDoubleQuote;virtual console” is an idea Nintendo cooked up with the Wii&semi; it is a method in which you can pay to download old-school classics that appeared on early consoles&period; It is mostly exclusive to Nintendo&comma; but Sonic the Hedgehog’s early games&comma; for instance&comma; have even appeared on the Wii’s virtual console&period; The Wii U has not yet expanded its virtual console library much&comma; but it is in the process of growing&comma; and Nintendo plans to bring the Nintendo DS’ catalog of games over to the Wii U&period; It makes sense&comma; given that the GamePad controller has a touch-screen&comma; so the double-screen gaming experience that we were all familiar with on DS could translate over pretty seamlessly to Wii U&period;<br &sol;>&NewLine;<b><&sol;b><&sol;p>&NewLine;<p>&ast;Mario Kart 8 coming out in May<&sol;p>&NewLine;<p>This is probably the announcement I am most excited for&comma; at least in the shorter term… Mario Kart is one of my favorite franchises&comma; and they only way to play an official Mario Kart game is on Nintendo platforms&period; Of course I hope MK8 will sell the console a bit more for those who don’t own a Wii U yet&comma; but all in all&comma; I know it will be an exciting game that really shows off the graphical prowess of the system&comma; as well as contain an immersive and great online experience&period; Last year Nintendo mentioned that Mario Kart 8 would have the best online experience for the franchise to date… and honestly&comma; I thought Mario Kart Wii did just fine in its online multiplayer experience&comma; so any improvement on the already-awesome gameplay is welcome in my book <img class&equals;"mceSmilieSprite mceSmilie1" title&equals;"Smile &colon;&rpar;" src&equals;"http&colon;&sol;&sol;community&period;necessarygaming&period;com&sol;styles&sol;default&sol;xenforo&sol;clear&period;png" alt&equals;"&colon;&rpar;" &sol;><&sol;p>&NewLine;<p><b>&ast;Non-wearable Health Peripherals<&sol;b><&sol;p>&NewLine;<p>Perhaps the least gaming-related announcement in the investor presentation was the prospect of non-wearable health-monitoring devices&period; Very little detail was given about these peripherals&comma; but Nintendo said it will all be a separate experience from their gaming platforms&period; The company loves the idea of entertainment and&sol;or anything that will improve the &OpenCurlyDoubleQuote;quality of life” for its users&comma; and so their new foray into &OpenCurlyDoubleQuote;quality of life” will be a focus on healthy living&period; I have no idea what this will all entail&comma; but they emphasized that while most people think of Nintendo and health improvement as the Wii Fit franchise&comma; they specified&comma; again&comma; that this will be separate from gaming&period; Nintendo has dabbled in many types of business experiences before the video game market&comma; such as playing cards and &OpenCurlyDoubleQuote;love hotels”… how’s that for improving &OpenCurlyDoubleQuote;quality of life&comma;” eh&quest;<&sol;p>&NewLine;<p>Some other topics that I won’t expand on are the 50&percnt; pay cut for Iwata&comma; 20-30&percnt; cut for other execs&comma; and a quick-open menu &lpar;can turn on and play games without any of the initial loading screens&rpar;&comma; because these talking points do not need much elaboration to understand&period;<br &sol;>&NewLine;Nintendo has often used some rather &OpenCurlyDoubleQuote;strange” business methods before&comma; and they’ll likely continue&comma; but it is my belief that they will not be doomed as a company for a long&comma; long time&period;<br &sol;>&NewLine;&lpar;the full transcript of Nintnedo’s presentation can be read here – <a class&equals;"externalLink" href&equals;"http&colon;&sol;&sol;www&period;nintendo&period;co&period;jp&sol;ir&sol;en&sol;library&sol;events&sol;140130&sol;index&period;html" target&equals;"&lowbar;blank" rel&equals;"nofollow">http&colon;&sol;&sol;www&period;nintendo&period;co&period;jp&sol;ir&sol;en&sol;library&sol;events&sol;140130&sol;index&period;html<&sol;a>&rpar;<&sol;p>&NewLine;<&sol;div>&NewLine;

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