Summertime Madness Preview – A Dream Of Art

We've taken a look at the public demo for Summertime Madness, now available during the Steam Game Festival

Summertime Madness

<p>Summertime Madness is one of those typical indie games&period; Either it&&num;8217&semi;s a walking simulator&comma; or it&&num;8217&semi;s a <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;bpm-bullets-per-minute-crypt-of-the-doomslayer&sol;">roguelite<&sol;a>&period; In this case&comma; it is the former&period; However&comma; despite being yet another walking simulator&comma; it is at least worth taking a look at&period;<&sol;p>&NewLine;<p>Unlike most walking sims&comma; however&comma; Summertime Madness foregoes a lot of typical storytelling and goes for a mostly visual approach&period; Taking place inside a painter&&num;8217&semi;s dream&comma; the game largely tells its story without any words&comma; simply relying on its environments and gameplay to deliver the experience&period; As such&comma; Summertime Madness isn&&num;8217&semi;t so much about telling a story as it is about the simple experience of playing the game&period; Though there is at least a story to set up the events of the game&period; And it all begins in 1945 Prague during World War 2&comma; in the house of a painter&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;05134913&sol;20210205162551&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-167840" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;05134913&sol;20210205162551&lowbar;1-1024x576&period;jpg" alt&equals;"Summertime Madness Painter" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Escaping Madness<&sol;h3>&NewLine;<p>A painter has isolated himself in his studio&period; While the war is raging on his doorstep&comma; he seeks refuge in his own world&period; With so much suffering and destruction going on outside&comma; he wants to bring some happiness and love into the world&period; A little summertime&comma; if you will&period;<&sol;p>&NewLine;<p>A mysterious figure appears in his room&comma; offering him a chance to enter his own paintings&period; Though with one major caveat&period; If he cannot find a way back to the real world within a time limit&comma; his soul will remain trapped in the canvas&period; This explains the game&&num;8217&semi;s time limit&period; In Classic mode&comma; this time limit is 6 hours&period; In advanced mode&comma; it&&num;8217&semi;s halved to 3 hours&period; It&&num;8217&semi;s up to you to find your way back out in time&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;05135754&sol;20210205172324&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-167843" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;05135754&sol;20210205172324&lowbar;1-1024x576&period;jpg" alt&equals;"Summertime Madness" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Designing A Dream<&sol;h3>&NewLine;<p>Summertime Madness takes place in what can only be described as a dream&period; Progression through the game is very dream-like&comma; with doors sometimes leading to entirely new places&period; Sometimes things work similarly to how they do in real life&comma; except a little off&period;<&sol;p>&NewLine;<p>For instance&comma; I was walking towards a lighthouse and stepped inside&period; A lever was there&comma; so I pulled it&comma; and the floor started rising &lpar;despite there being a ladder there to use&rpar;&period; When I was taken to the top of the lighthouse I was suddenly above the clouds and while it was daytime when I entered the lighthouse elevator&comma; now it was nighttime&comma; with a giant moon in front of me&period;<&sol;p>&NewLine;<p>Or when I was on a ship that had parts of it rising from inside the ship itself&period; And then&comma; a victrola with the sound tube going up somewhere&period; The entire game is filled with delightful dreamy imagery that makes me feel like I am literally inside a dream&period; Or a Salvador Dali painting&comma; which is even directly referenced in the game&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;05145257&sol;20210205181418&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-167846" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;05145257&sol;20210205181418&lowbar;1-1024x576&period;jpg" alt&equals;"Salvador Dali Reference" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Unique Art Style<&sol;h3>&NewLine;<p>Recreating how a dream inside a painting may look&comma; Summertime Madness goes for a very specific art style&period; Every texture has lines going over it as if it&&num;8217&semi;s been literally painted&period; Summertime Madness clearly wants to bring home what it&&num;8217&semi;s like to literally explore a painting&period; I&&num;8217&semi;m almost reminded of <a href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;Jl8iYAo90pE" target&equals;"&lowbar;blank" rel&equals;"noopener">Enya&&num;8217&semi;s music video for &&num;8220&semi;Caribbean Blue&&num;8221&semi;<&sol;a> which had a similar theme&comma; although with watercolor paintings as its focus&period;<&sol;p>&NewLine;<p>The minimalist art style still looks gorgeous at times though&period; The opening scene on the main island shows the grass moving&comma; with the light reflecting in the leaves in a very beautiful manner&period; While the game looks anything but photorealistic&comma; it does have enough bloom to at least give the sensation that the world you&&num;8217&semi;re in has light in it&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;05150115&sol;20210205173840&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-167847" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;05150115&sol;20210205173840&lowbar;1-1024x576&period;jpg" alt&equals;"Summertime Madness Room" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Puzzles And Dreamy Logic<&sol;h3>&NewLine;<p>Most of Summertime Madness consists of progressing by solving puzzles&period; Usually&comma; these consist of finding levers to pull or generally interacting with objects to make stuff happen&period; A prime example is how at the beginning of the game you need to get on a ship and spin the ship&&num;8217&semi;s wheels and touch bells to make stuff happen&period;<&sol;p>&NewLine;<p>None of the puzzles have any kind of logical sense and require you to think in a more abstract manner&period; For instance&comma; the ship&&num;8217&semi;s wheel does anything but what you imagine it would&comma; in fact controlling gates&period; The ship even has multiple wheels that also control these gates&period; As such&comma; a lot of the game&&num;8217&semi;s difficulty just lies in solving the puzzles with what amounts to pure dream logic&period;<&sol;p>&NewLine;<p>I&&num;8217&semi;m not sure how one is to guess all this out of the blue&period; I was given a walkthrough for the preview&comma; which allowed me to get through the game mostly without any issues&period; But I just wonder how you would figure half of this stuff out yourself&period; And while a six-hour time limit may seem like enough&comma; if you spend like 2 hours on a single puzzle&comma; that&&num;8217&semi;s a lot of time wasted just to figure that puzzle out&period;<&sol;p>&NewLine;<p>There are also numerous collectibles in the game&period; Such as musical instruments and things scattered through the game that can be interacted with&period; I&&num;8217&semi;m not sure if finding all of them gives any bonuses&comma; but I have a feeling a lot of OCD players and completionists will try to find them all&period; Which&comma; again&comma; takes more precious time away from them&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;05151715&sol;20210205180352&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-167848" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;05151715&sol;20210205180352&lowbar;1-1024x576&period;jpg" alt&equals;"Summertime Madness Angel Of Prague" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Unique Experience<&sol;h3>&NewLine;<p>I can see Summertime Madness being perfect for streamers&comma; as the community could help solve the puzzles&period; I can also imagine someone will eventually be making their own walkthrough for the game&period; It definitely seems like a fun game to explore and find various things in&period;<&sol;p>&NewLine;<p>If you want to give Summertime Madness a try for yourself&comma; a <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1360550&sol;Summertime&lowbar;Madness&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">public demo<&sol;a> was made available as part of the Steam Game Festival&period; If any of this sounds interesting to you&comma; I highly recommend giving it a go for yourself&period; With some truly breathtaking visuals and a feel entirely its own&comma; this WWII era dream puzzle is definitely worth exploring&period;<&sol;p>&NewLine;<p>There&&num;8217&semi;s even something special waiting for those who can beat it in the time limit&period; I won&&num;8217&semi;t give any spoilers about the ending or post-end content&comma; but it&&num;8217&semi;s definitely worth playing through the game for&period;<&sol;p>&NewLine;<p><strong>What do you think of Summertime Madness&quest; Is this a walking sim you&&num;8217&semi;d be interested in&quest; Let us know in the comments&excl;<&sol;strong><&sol;p>&NewLine;

Exit mobile version