Superdimension Neptune Vs Sega Hard Girls PC Review

<p>I’ve been a fan of the <em>Hyperdimension Neptunia<&sol;em> series for a long while now&period; Between its self-referential humor&comma; the satire of the gaming industry&comma; and the variety of genres and gameplay types across the series and its spinoffs&comma; there’s a lot to love from the series as a whole&period; That’s why I became very excited when I found out that <em>Superdimension Neptune Vs Sega Hard Girls<&sol;em> was coming to Steam&comma; allowing PC gamers to enjoy a game that had previously been only on Playstation Vita&period;<&sol;p>&NewLine;<p>Neptune and IF team up with the girls of Sega &lpar;representing the Dreamcast&comma; Sega Saturn&comma; Game Gear&comma; and Mega Drive consoles&rpar; in an all new adventure&period; In <em>Superdimension Neptune Vs Sega Hard Girls<&sol;em>&comma; IF discovers the Grand Library&comma; which holds the world’s history&period; This is a spinoff of the normal series&comma; so you don’t have to worry about playing the other entries&period; The story is entirely unique and features new interactions between the characters&period; The Steam version of <em>Superdimension Neptune Vs Sega Hard Girls<&sol;em> contains the DLC content of the Vita version&comma; including items&comma; an extra character class for IF&comma; and bonus settings to increase EXP and money earned&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;126290" aria-describedby&equals;"caption-attachment-126290" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-126290" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;06&sol;08012905&sol;Nep&lowbar;Sega&lowbar;PC&lowbar;SS1-1024x576&period;png" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-126290" class&equals;"wp-caption-text">&lpar;Superdimension Neptune Vs Sega Hard Girls&comma; Idea Factory&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Gamindustri has become a wasteland following a cataclysmic battle&period; Years later&comma; IF discovers the grand library&comma; and begins a quest with Neptune&comma; IF&comma; Hatsumi Sega &lpar;and other Sega mascots&rpar; to restore history and protect Gamindustri from the Time Eater&comma; a creature that aims to consume time itself&period; This requires them to undergo quests&comma; and eventually take on the Time Eater&comma; if you fail then&comma; it resets&comma; allowing you to try again&period;<&sol;p>&NewLine;<p>Unlike other entries in the series&comma; <em>Superdimension Neptune Vs Sega Hard Girls<&sol;em> enhances the dungeon-crawling mechanics that already existed in the series&period; Now in addition to jumping&comma; you can break objects in the dungeons&comma; dash&comma; crawl&comma; and climb to new areas and take advantage of all new exploration mechanics&period; Some of these exploration mechanics include climbing ladders&comma; ropes and vines in order to reach new areas&period; Another interesting mechanic unique to <em>Superdimension Neptun<&sol;em>e is the collection of medals and baseballs&period;<&sol;p>&NewLine;<p>Medals convert into credits &lpar;or in game currency&rpar; and if you collect all medals in a dungeon a crown icon is marked to show that you have completed it&period; Baseballs let you stock key items which you can return to their rightful owner for a reward&period; This adds both a collect-a-thon mechanic and a side quest mechanic to the game that will encourage you to return to areas you’ve already explored to make sure you have collected everything&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;126295" aria-describedby&equals;"caption-attachment-126295" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-126295" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;06&sol;08015509&sol;Nep&lowbar;Sega&lowbar;PC&lowbar;SS-4-1024x576&period;png" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-126295" class&equals;"wp-caption-text">&lpar;Superdimension Neptune Vs Sega Hard Girls&comma; Idea Factory&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Combat is very similar to previous <em>Neptune<&sol;em> titles&period; You are able to move your characters around a circular field&comma; attacking and using skills or items&period; However&comma; each action consumes part of the action gauge&comma; which determines how long it will be before the character’s next turn&period; The interesting thing is&comma; as long as you have room in the action gauge &lpar;meaning as long as it isn’t in the red section&rpar; you can perform as many actions as you like&period; You can hit enemies multiple times&comma; defend early to mitigate damage or heal more than one party member&period;<&sol;p>&NewLine;<p>Also new to the series&comma; IF now can transform into her &OpenCurlyDoubleQuote;Flame Awakening” state&comma; much like CPU’s could transform in previous games&period; Transformations increase character stats dramatically&comma; allowing them to take on the toughest of foes&period; Gems may appear on the battlefield at times and can heal HP&comma; SP&comma; or charge the fever gauge&period; Some may even activate Fever Time&comma; which makes stats for allies increase&comma; while also reducing enemy turns for a period of time&period; Fever Time also allows characters to use EXE drives&comma; powerful special abilities that can do massive amounts of damage while depleting the fever gauge&period;<&sol;p>&NewLine;<p><em>Superdimension Neptune Vs Sega Hard Girls<&sol;em> also has a new class mechanic&comma; which allows you to level each character’s classes&comma; to unlock new abilities&period; Over time &lpar;or through DLC&rpar; you may earn new classes&comma; which allow you to change for different party loadouts&period; The downside to class changing is that you will have to level the class&comma; as a class at level 1 is weaker than a higher level class&period; However each class has different skills&comma; so it is helpful to grind out levels in order to get new skills and discover which class is suitable for your playstyle&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;126296" aria-describedby&equals;"caption-attachment-126296" style&equals;"width&colon; 1000px" class&equals;"wp-caption aligncenter"><img class&equals;"size-large wp-image-126296" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;06&sol;08015606&sol;Nep&lowbar;Sega&lowbar;PC&lowbar;SS-5-1024x576&period;png" alt&equals;"" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-126296" class&equals;"wp-caption-text">&lpar;Superdimension Neptune Vs Sega Hard Girls&comma; Idea Factory&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The library also allows you to access past scenes&comma; music&comma; and story content to refresh your memory&comma; or simply to enjoy a hilarious scene all over again&period; Using IF’s bike in the Library allows you to travel through time to different eras&period; Eras are essentially how you adventure&comma; explore&comma; and progress through the story &lpar;after all you are trying to restore history right&quest;&rpar; Histoire will assign missions to you as you progress&comma; and keeping track of missions is incredibly important&period; Missions can expire&comma; so it is important to clear out the missions closer to expiration so they will not expire&period; As you clear missions in an era&comma; the observation level will increase&comma; signifying that you have uncovered more of history&period; The observation level increasing&comma; allows more&sol;better items to appear in shops&comma; new missions to appear&comma; and better items to become available during exploration&period;<&sol;p>&NewLine;<p><em>Superdimension Neptune Vs Sega Hard Girls<&sol;em> is incredibly entertaining&semi; however&comma; it has a few flaws that have been common in the series&period; The difficulty spikes in weird places &lpar;as is common with Neptunia games&rpar; requiring you to grind very often in order to progress&period; A new problem however that <em>Superdimension Neptune<&sol;em> has created&comma; is an issue where&comma; in the overworld enemy hitboxes are weirdly inconsistent&period; This means that you may end up being caught by an enemy who is nowhere near you or you may fail to get a Symbol attack &lpar;to determine initiative&rpar; to land on an enemy&period;<&sol;p>&NewLine;<p>Aside from the hitbox problem&comma; and the difficulty spikes&comma; fans of the <em>Hyperdimension Neptunia<&sol;em> series will feel right at home playing <em>Superdimension Neptune Vs Sega Hard Girls<&sol;em>&period; I greatly enjoyed it&comma; and its <em>Majora’s Mask<&sol;em>-esque approach to time travel is an interesting mechanic that hasn’t been used effectively in a while&period; If you haven’t played <em>Superdimension Neptune Vs Sega Hard Girls<&sol;em> on Playstation Vita &lpar;or if you want it on PC as well&rpar; then give the Steam version a try&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PC review copy of Superdimension Neptune Vs Sega Hard Girls was provided by Idea Factory for the purpose of this review&period;<&sol;strong><&sol;p>&NewLine;

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