Survival Of The British – Killing Floor 2 Early Access Preview

<p>After six years of waiting&comma; &lpar;even ten for some&rpar; the sequel to the hit wave based shooter&comma; <em>Killing Floor&comma; <&sol;em>is finally here&period; <em>Killing Floor 2 <&sol;em>launched onto Steam Early Access in April&comma; and Tripwire Interactive was kind enough to send us some preview copies so we could check the game out and tell you what we think&period;<&sol;p>&NewLine;<p>So for those of you who don&&num;8217&semi;t know&comma; what is <em>Killing Floor <&sol;em>all about&quest; The story is fairly simple&colon; It takes place in London&comma; England&comma; and follows the wake of a military cloning experiment gone terribly wrong&period; The test subjects for said experiment began mutating&comma; eventually became hostile&comma; and broke out of the cloning facility to rampage across Europe&period; Gameplay involves up to six players cooperating to survive waves of crazed mutants&comma; buy powerful weapons&comma; and eventually fight a boss&period; The idea is incredibly simple&comma; but it&&num;8217&semi;s 100&percnt; pure shooter bliss&period; The original <em>Killing Floor<&sol;em> is one of my favorite co-op games of all time&comma; and <em>Killing Floor 2<&sol;em> takes everything I loved about the original&comma; and kicks it up a notch&period; If you enjoyed the original&comma; I can safely say that you&&num;8217&semi;ll probably enjoy <em>Killing Floor 2 <&sol;em>just as much&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;21b774f9dd2456343c1b4103c3c25078&period;png" alt&equals;"" width&equals;"1270" height&equals;"714" &sol;><&sol;p>&NewLine;<p>Currently&comma; <em>Killing Floor 2<&sol;em> has four maps to play on&comma; four perks to choose from&comma; nine playable characters &lpar;which are totally cosmetic&rpar;&comma; and online&bsol;offline play with one mode available&period; After playing on all four maps&comma; I must say they&&num;8217&semi;re all very good&period; Honestly&comma; the four maps we&&num;8217&semi;re given are better than all of the original <em>Killing Floor<&sol;em>&&num;8216&semi;s maps combined&semi; These more varied&comma; and just easier to navigate&period; My favorite of the <em>Killing Floor 2 <&sol;em>maps is definitely Outpost&&num;8211&semi;There&&num;8217&semi;s something about snow maps I just love&period;<&sol;p>&NewLine;<p>The four perks we&&num;8217&semi;re given off the bat will be familiar to KF veterans&colon; Commando&comma; Berserker&comma; Support&comma; and Medic&period; Hopefully we&&num;8217&semi;ll see more perks added later&&num;8211&semi;I&&num;8217&semi;d be especially happy with the return of the Sharpshooter perk&period; Perks can be equipped at any time while not actually playing a match&comma; and give you bonuses with perk specific weapons &lpar;Support uses shotguns&comma; Commando uses rifles&comma; etc&period; etc&period;&rpar;&period; Each perk can be leveled up individually&comma; and with more level ups comes new abilities to help you and your team&comma; and more weapon bonuses&period; A new addition to <em>Killing Floor 2 <&sol;em>is that all perks will start with a predetermined loadout specific to that perk&comma; rather than just the normal old pistol&period;<&sol;p>&NewLine;<p>Another new addition is the ability to customize your characters&period; Previously&comma; you could only choose from an array of different characters&comma; but in <em>Killing Floor 2&comma;<&sol;em> you can also customize each character to your liking&period; Don&&num;8217&semi;t like Mr&period; Foster&&num;8217&semi;s normal old gasmask&quest; Paint the UK flag on it&excl; Don&&num;8217&semi;t like Reverend Alberts&&num;8217&semi; drab black coat&quest; Make it bright red and give him a fedora&excl; This is a great addition that allows for a lot of personalization and really epic looking characters&period;<&sol;p>&NewLine;<p>So how about gameplay&quest; Well&comma; currently there&&num;8217&semi;s not that much different from the original <em>Killing Floor<&sol;em>&period; A lot of the mutants have been redesigned to look more menacing&comma; and there&&num;8217&semi;s a ton of variations on the grunt enemy&&num;8211&semi;known as Clots&comma; I believe&&num;8211&semi;that really add more flavor to the game&period; Plus they all look outright creepy&comma; compared to the original&&num;8217&semi;s only <em>kinda<&sol;em> creepy enemies&period; There&&num;8217&semi;s some new weapons added to the mix&comma; as well as some old classics&comma; like the SCAR-H&comma; the flamethrower&comma; and of course&comma; the katana&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;a97951705909e5cae42dc17f3c1cfce8&period;png" alt&equals;"" width&equals;"1273" height&equals;"715" &sol;><&sol;p>&NewLine;<p>Currently there don&&num;8217&semi;t seem to be many weapon options for each perk&&num;8211&semi;only about 4-5 weapons per perk&&num;8211&semi;but I&&num;8217&semi;m sure we&&num;8217&semi;ll see more added soon enough&period; The guns themselves feel great&comma; although sometimes they feel like they don&&num;8217&semi;t do nearly enough damage&period; At the end of each wave&comma; the game directs you to a trading post where you can buy ammo&comma; armor&comma; and new weapons&period; There&&num;8217&semi;s nothing really new about trading&comma; except for a new&comma; more readable interface&comma; the fact that it&&num;8217&semi;s a futuristic pod now&comma; rather than a normal shop&comma; and the shopkeeper is French&period;<&sol;p>&NewLine;<p>There don&&num;8217&semi;t seem to be any new types of enemies yet&comma; and if there are&comma; I haven&&num;8217&semi;t encountered them&period; One thing I strongly dislike is when Clots get close to you&comma; they will grapple you into place and start doing damage&period; Now&comma; this is nothing new to the game&comma; but the fact that they lock you into place until you kill them is something I really disliked in <em>Killing Floor&comma;<&sol;em> and I&&num;8217&semi;m rather disappointed that it&&num;8217&semi;s in the sequel&period; The ideal method of dispatching enemies that get too close to you is the melee bash&comma; but this mechanic seems very buggy at best&period; Sometimes the time between you hitting your enemy and them getting knocked over is delayed&comma; and sometimes it just doesn&&num;8217&semi;t work at all&period; I always ended up just shooting my gun wildly until I could break free&comma; which isn&&num;8217&semi;t exactly fun&period;<&sol;p>&NewLine;<p>There is a new boss&&num;8211&semi;also known as The Patriarch&&num;8211&semi; in <em>Killing Floor 2<&sol;em>&comma; and I find him a lot more interesting and intimidating than the Patriarch in <em>Killing Floor&period;<&sol;em> I&&num;8217&semi;m hoping that multiple bosses are added to <em>Killing Floor 2<&sol;em>&comma; rather than just a single one&comma; as that can get quite boring&period; Maybe three or four bosses with a random chance of spawning at the end of each round&quest; It would certainly avert repetition&period; I do feel like the boss in KF2 is a bit <em>too<&sol;em> difficult&period; His guns drain your health like nobody&&num;8217&semi;s business&comma; and sometimes he&&num;8217&semi;ll run full speed at you&comma; and it&&num;8217&semi;s impossible to get away from his melee attacks because of it&period; Other times he&&num;8217&semi;ll run at you and lock you into an animation where he slowly drains your health&period; There seems to be no way to stop him from doing these attacks&&num;8211&semi;even if you shoot him repeatedly&&num;8211&semi;so it&&num;8217&semi;s incredibly irritating&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;gyazo&period;com&sol;8fdb3257924cd3c77a0661f6bbc68126&period;png" alt&equals;"" &sol;><&sol;p>&NewLine;<p>The graphics and animation in <em>Killing Floor 2<&sol;em> are excellent&period; I&&num;8217&semi;m a stickler for good animation&comma; and the animations for running&comma; reloading&comma; and switching weapons all look great&comma; and have a lot of weight to them&period; The graphics&comma; compared to <em>Killing Floor&comma; <&sol;em>look amazing&period; Everything just looks so much more polished&period; I read that <em>Killing Floor<&sol;em> <em>2<&sol;em> was supposed to have one of the craziest and most &&num;8220&semi;realistic&&num;8221&semi; gore models in gaming to date&comma; but so far I haven&&num;8217&semi;t seen anything aside from the average head explosion and limb amputations&period; Maybe it&&num;8217&semi;s still being worked on&comma; or maybe I just haven&&num;8217&semi;t experimented enough&period;<&sol;p>&NewLine;<p>It seems as though <em>Killing Floor 2<&sol;em> is also optimized very well&period; My PC is rather dinky in comparison to what would be considered good these days&comma; but I was actually able run the game on ultra settings with very few problems&&num;8211&semi;which is just great&period; My computer did seem to have a very hard time loading levels quickly&comma; though&period; It usually takes up to a minute just to load one level&comma; when others I played with could load in a matter of seconds&period;<&sol;p>&NewLine;<p>So&comma; is <em>Killing Floor 2<&sol;em> a worthy successor to <em>Killing Floor&quest;<&sol;em> Heck yeah it is&excl; While there isn&&num;8217&semi;t an absolute ton of new content as of yet&comma; <em>Killing Floor 2<&sol;em> is just overall more polished and plays better than its predecessor&period; The guns feel great&comma; it&&num;8217&semi;s challenging&comma; great fun with friends&comma; the enemies looks way better&comma; the maps are well made&comma; and the customization options are a welcomed sight&period; I&&num;8217&semi;m disappointed by the lack of any new game modes or enemies as of yet&comma; but hopefully this will change soon&period; For &dollar;30&comma; I&&num;8217&semi;d say <em>Killing Floor 2 <&sol;em>definitely delivers&comma; and I can&&num;8217&semi;t wait to see what else is in store for the game&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong><em>An early access code was provided by Tripwire Interactive for the purpose of this preview<&sol;em><&sol;strong><&sol;p>&NewLine;

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