Syberia 3 Review – A Rough Start to a New Journey

Syberia 3, Microids

Syberia 3, Microids

<p>When the first <i>Syberia <&sol;i>game was released 15 years ago&comma; its darkness and mystery helped to create a loyal cult following&period; The follow-up&comma; <i>Syberia 2&comma;<&sol;i> was an entertaining adventure that contributed well to the Kate Walker story&period; After its announcement in 2010&comma; fans waited seven long years for the third game&comma; <em>Syberia 3<&sol;em>&period; Unfortunately&comma; it feels as if Microids should have kept it in development a little longer&period;<&sol;p>&NewLine;<p><i>Syberia 3<&sol;i> begins as protagonist Kate Walker is found unresponsive along a coastline by a group of nomads&period; They do what they can to heal her but eventually bring her to a village for additional assistance&period; When she wakes up&comma; she finds herself prisoner in the facility&comma; with doctors who are attempting to hold her against her will&period; Eventually&comma; she finds herself fleeing political enemies and helping the nomads on an important journey&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124710" aria-describedby&equals;"caption-attachment-124710" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-124710" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;25105654&sol;22&period;jpg" alt&equals;"Syberia 3&comma; Microids" width&equals;"960" height&equals;"506" &sol;><figcaption id&equals;"caption-attachment-124710" class&equals;"wp-caption-text">Syberia 3&comma; Microids<&sol;figcaption><&sol;figure>&NewLine;<p>One of the first things I noticed when sitting down to play the new game was that the traditional keyboard and mouse controls were no longer well-supported&period; The Steam version highly recommended the use of a gamepad&period; I expected that maybe with gamepad control there would be better camera manipulation in <i>Syberia 3<&sol;i>&comma; but there is little of it&period; The left joystick would move Kate around&comma; but the right allowed very little camera movement&period; A missed opportunity here&period;<&sol;p>&NewLine;<p>The next thing I noticed was that point-and-click mechanic was gone&period; This was a risky move for a game relying on the nostalgia of the previous games to catapult it forward&period; Instead&comma; Kate moved around with me as I searched for the next clue&period; But her movement felt stiff&comma; unnatural&period; I couldn’t put my finger on what was amiss until I realized that her head and neck remained absolutely still while she walked around the room&period; The 3D graphics felt outdated&comma; which may have worked fine if the nostalgia of point-and-click had remained&comma; but with the attempted advancement of controls&comma; the graphics needed to follow suit&period;<&sol;p>&NewLine;<p>It’s another enjoyable Kate Walker story&comma; complete with new friends&comma; old companions&comma; and compelling character development&period; The story felt as though it meant to teach me real life lessons&comma; but immersiveness was lost on poor voice casting in the English-dubbed version&period; Within the first few minutes of starting the game&comma; Kate meets the young leader of the nomadic Youkol tribe&period; She expresses surprise that a person so young could lead a group of people&comma; but his voice sounds like that of a grown man&period; Many of the voices didn’t seem to belong to the bodies they inhabited&comma; and it was a constant reminder that pulled me out of the game&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;124711" aria-describedby&equals;"caption-attachment-124711" style&equals;"width&colon; 960px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-124711" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;04&sol;25105717&sol;31&period;png" alt&equals;"Syberia 3&comma; Microids" width&equals;"960" height&equals;"540" &sol;><figcaption id&equals;"caption-attachment-124711" class&equals;"wp-caption-text">Syberia 3&comma; Microids<&sol;figcaption><&sol;figure>&NewLine;<p>I would have appreciated an option to bypass the spoken dialogue completely&period; I could read the written text and click to the next option when I was done&comma; but this wasn’t available&period; Instead&comma; I had to wait until a character was completely finished speaking before given the option to move on&period; However&comma; when it was my turn to speak&comma; if I didn’t choose a dialogue option soon enough&comma; the person I was speaking to would get upset&period; &OpenCurlyDoubleQuote;I’m beginning to lose my patience&comma;” one doctor would scold me&comma; if I spent one moment too long trying to decide the best response&period; It was an unnecessary stressor&period; If I can’t speed them along with what they have to say&comma; they shouldn’t be able to bully me into talking faster&period;<&sol;p>&NewLine;<p>My inability to skip ahead in dialogue exchanges would discourage me from playing through the game a second or third time&period; Some of the Steam achievements are gained by simply playing through the game&comma; but others are easily missed&period; With no manual save points&comma; there’s no built-in way to revert back to a previous save and snag a missed achievement&period; The only option given is to replay the game&comma; but why replay it and sit through long discussions you’ve already participated in&quest; Sometimes&comma; I wanted to simply read the captions and move ahead&comma; and my patience was heavily tested here&period;<&sol;p>&NewLine;<p>On a positive note&comma; the <i>Syberia 3<&sol;i> score is beautiful&comma; and the concept art was incredible&period; The puzzles are just as intriguing as previous games&comma; which almost saves the game&period; There’s something really cool under there somewhere&comma; but it really needed more time in development&period;<&sol;p>&NewLine;<p>I don’t think the <i>Syberia <&sol;i>fans will give up on this third installment&comma; but it will need some patch work before it’s ready for a broader market&period; It’s still dark and mysterious&comma; but much of that is lost with the poor voice casting and clunkiness of new controls&period; With the cult following behind them&comma; the <i>Syberia 3<&sol;i> team could still turn this into a great game&period; The foundation is there&comma; they just need a few solid patches to bring it up to 2017 standards&period;<&sol;p>&NewLine;

Exit mobile version