System Shock Remaster Preview

<p>I was beginning to fear the concept of a remaster was being abused for the sake of getting a crappy game released again&period; The <em>Resident Evil<&sol;em> remasters and other recent titles don’t have that additional effort in place or re-vamping to warrant a next-gen release&comma; even more so when I have food in my fridge which is older&period; But what’s this&quest; Oh my&comma; a remastering of a classic 90’s title with a full revamping in visuals&comma; sound&comma; and design&quest; <em>System Shock<&sol;em> looks to be brought into the current generation and you should be excited considering it was a game changer and listed as one of the best FPSs ever&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;482400&sol;ss&lowbar;14cac7e35c6d72ec43e0ed3f8fddac24fbaa8898&period;1920x1080&period;jpg&quest;t&equals;1467150852" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">Damn it &&num;8230&semi; even the trash can is trying to kill me &lpar;<em>System Shock<&sol;em>&comma; Nightdive studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>System Shock<&sol;em> originally came out in 1994&comma; just after <em>Doom&comma;<&sol;em> and was considered to be the thinking man’s <em>Doom<&sol;em>&period; I reviewed the re-release&comma; not remaster &lpar;God&comma; all these terms are confusing me now&rpar;&comma; and really enjoyed the complex and lateral FPS experience with plenty of mindless violence for good measure&period; It was a game I never played in my youth and stuck to <em>Doom<&sol;em> for the most part&period; But the likes of my older brother loved <em>System Shock<&sol;em> and saw the inspiration it had on gaming with titles such as <em>Deus Ex<&sol;em> and <em>Half Life<&sol;em>&period; Even though I thought it was fantastic&comma; you’ll be forgiven for not embracing it with open arms&period; It’s a little dated in its visual representation&comma; overly complex level design &lpar;visuals didn’t help&rpar;&comma; and the repetitive 90’s beats comprising the soundtrack did hurt my ears&period;<&sol;p>&NewLine;<p>But a complete revamp is taking place&comma; and the developers have launched a Kickstarter to ensure the final product is a cracker&excl;<&sol;p>&NewLine;<p>The revamp is headed by Nightdive studios&comma; a talented development team who are committed to bringing back long forgotten masterpieces&period; Titles such as <em>System Shock<&sol;em> and <em>Turok<&sol;em> have been brought back last year and now they’re even more committed to making the next big step&period; They’re goal of 900K is to ensure the ultimate experience with new and exciting features you don’t tend to see in many FPS games today&period; Below is a snippet of what they plan to do&period;<&sol;p>&NewLine;<p>&srarr; &dollar;900k Goal&colon; <em>Modern Inventory Management&comma; Modern Controls&comma; New Puzzles&comma; Updated Faithful Levels&comma; Game Difficulty Modes&period;<&sol;em> <em>&srarr; <&sol;em>&dollar;1&period;7m Goal &colon; <em>Enemy limb dismemberment&comma; More puzzles&comma; Ammo types&sol;weapon settings&comma; Vending machines&comma; Basic components&sol;research&comma; RPG progression&comma; Weapon upgrading&comma; Hardcore mode &lpar;No respawning&rpar;&comma; Ironman mode &lpar;Only 1 savegame&period; If you die&comma; the save is deleted&rpar;<&sol;em><&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;482400&sol;ss&lowbar;f240afad260a7e4b552cb4562030b55aee3d7c74&period;1920x1080&period;jpg&quest;t&equals;1467150852" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">These boxes contain either candy or death&period; &lpar;<em>System Shock<&sol;em>&comma; Nightdive studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Now I know what you’re thinking and I was the same&period; If the game is popular or it was going to be released anyway&comma; then why ask for money&quest; Nightdive is a great team of passionate designers who have done some great work in the past&period; Their main focus has been on bringing older games onto current generation platforms with simple tweaks and changes&period; This is a complete re-vamp&comma; made from scratch with some big changes&period;<&sol;p>&NewLine;<p>They’re working extremely hard on just producing the game and their ideal game means that more complex coding and design elements must be produced by them and them alone&period; Not many producers would jump on the boat for a dynamic and intelligent FPS title&comma; unlike those who pay for <em>Call of Duty<&sol;em> to be made&period; This shouldn’t be the case and hopefully gamers out there will back the project&period; Why&comma; it’s looking to be a remaster and I don’t normally like remasters unless they’re a major improvement over the original&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;482400&sol;ss&lowbar;f7c3e18258e9b3f450c08c401f47a78cbba107b7&period;1920x1080&period;jpg&quest;t&equals;1467150852" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;<em>System Shock<&sol;em>&comma; Nightdive Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The demo shows off an impressive revamp of the original framework with a greater sense of dread and tension with creepier visuals&comma; dynamic lighting&comma; and some great sound design&period; By which I mean the irritating 90’s soundtrack is long gone and replaced with something more elegant&comma; building a sense of wonder and dread&period; It’s pretty much on the same level as <em>Bioshock<&sol;em>&period; The modern control scheme allows for more freedom in aiming and gives player more of a tactical advantage over brutal encounters&period; This might take away some aspect of tension as the original game was restricted when aiming&sol;firing&comma; thus creating a stronger sense of a life and death situation when facing enemies head on&period; It’s like the jump in controls from <em>Resident Evil 1<&sol;em> to <em>Resident Evil 4<&sol;em>&colon; it’s a pleasure to be given more freedom to aim but the tension aspect dips&period;<&sol;p>&NewLine;<p>This remaster feels more directed at a younger generation of gamers and there are design choices some may not like&period; Even so&comma; the proposal of extreme difficulties is compelling&comma; particularly those that harbor the hardcore nature of 90’s gaming&period; This will make lots of people happy&period;<&sol;p>&NewLine;<p>Nightdive are respectful in creating a perfect re-creation of this classic title&comma; but keeping the level designs pretty much the same will give a wonderful sense of nostalgia&period; To newcomers&comma; it’ll be easier for them to navigate with the upgraded visuals and give them a chance to fully engage with the environments&period; We don’t tend to get many games like this and since <em>Bioshock<&sol;em> there hasn’t been many like it&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;110156" aria-describedby&equals;"caption-attachment-110156" style&equals;"width&colon; 680px" class&equals;"wp-caption aligncenter"><img class&equals;"wp-image-110156 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;07&sol;03122526&sol;6fdc1d6e5703a166de25a5903aac0c4b&lowbar;original&period;jpg" width&equals;"680" height&equals;"408" &sol;><figcaption id&equals;"caption-attachment-110156" class&equals;"wp-caption-text">Concept Art &lpar;<em>System Shock<&sol;em>&comma; Nightdive Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>As mentioned the soundtrack has been completely thrown out for something more modern with an essence of <em>Bioshock<&sol;em>&period; The demo features a newly constructed collection of haunting tones that fit the atmosphere and tone of the game better&period; Many older fans may not like this but&comma; for me and as a personal opinion&comma; I love the new soundtrack and am glad the outdated monotones are gone this time around&period; This feels more grown up&comma; yet keeping in touch with the roots of what made the original great&period;<&sol;p>&NewLine;<p>I’m excited and you should be too&period; This is a worthy remaster that people should look into and hopefully invest in&period; There is a free demo on Steam and GOG for you to try and a link to the Kickstarter page if you&&num;8217&semi;d like to back it&period; Nightdive need 900K and they’re not too far off now&ast;&period; But better yet&comma; with even more funds&comma; the game will grow and become stronger&comma; making for what could be the return of the great RPG FPS&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>&ast;As of this posting&comma; System Shock has surpassed their goal and are now aiming for stretch goals&period; You can find the Kickstarter campaign <a href&equals;"https&colon;&sol;&sol;www&period;kickstarter&period;com&sol;projects&sol;1598858095&sol;system-shock">HERE<&sol;a>&period;<&sol;strong><&sol;em><&sol;p>&NewLine;

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