Taking Back the Light – Destiny: The Taken King Review

<p>For every negative thing people had to say about <em>Destiny <&sol;em>upon its release &lpar;poorly told story&comma; repetitive mission design&comma; end-game Light system&comma; Peter Dinklage&comma; etc&&num;8230&semi;&rpar;&comma; there were many who could overlook all of that and find something beautifully simplistic and addicting in <em>Destiny<&sol;em>&&num;8216&semi;s core game design&period; The overall gameplay mechanics were extremely sound&comma; with tight controls and constant dopamine releases stringing players along until they found the gear that would raise their light level to the limit&period; What <em>Destiny&colon; The Taken King <&sol;em>offers is not only an expansion to the game&&num;8217&semi;s story and content&semi; it also offers a complete retooling of most issues that plagued the core game&&num;8217&semi;s initial release&period;<&sol;p>&NewLine;<p>Taking place after the events of <em>The Dark Below<&sol;em> &lpar;you cannot play <em>Taken King <&sol;em>without at least owning both previous expansions&comma; <em>The Dark Below <&sol;em>and <em>The House of Wolves<&sol;em>&rpar;&comma; Guardians are now being threatened by Crota&&num;8217&semi;s father&comma; Oryx&period; Titling himself &&num;8220&semi;The Taken King&comma;&&num;8221&semi; he has been capturing the Fallen&comma; Hive&comma; Vex&comma; and Cabal and enlisting them in his army of Taken&period; The Taken are the new enemy race that players will be fighting against as Oryx wages war on the Guardians that killed his son&period;<&sol;p>&NewLine;<p><em>Destiny <&sol;em>has never had a problem with visual design&comma; as most of its levels were rather striking and enemy design&comma; while slightly generic&comma; still felt appropriate to the world&period; The Taken are what happens when Bungie gets its most creative&period; Visually striking&comma; they act as stronger&comma; faster counterparts to their vanilla-selves&period; A Taken Captain &lpar;originally of Fallen descent&rpar; now can shoot a massive black cloud that damages you if you are hit by it&comma; but also clouds your vision to an extreme degree&period; Taken Thralls walk slowly but can teleport as they approach&comma; making it more difficult to kill them&period; Pretty much every Taken version of an original enemy becomes extremely threatening&comma; making them a suitable enemy presence for Oryx&comma; who seems hellbent on revenge&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;92651" aria-describedby&equals;"caption-attachment-92651" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;09&sol;04131017&sol;Destiny&lowbar;20150922143216&period;jpg"><img class&equals;"wp-image-92651 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;09&sol;04131017&sol;Destiny&lowbar;20150922143216&period;jpg" alt&equals;"&lpar;Destiny&colon; The Taken King&comma; Activision&rpar;" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><figcaption id&equals;"caption-attachment-92651" class&equals;"wp-caption-text">&lpar;Destiny&colon; The Taken King&comma; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The fact that I can explain what the story of <em>The Taken King <&sol;em>is without having to mention that I read it in a Grimoire card is exactly why <em>The Taken King <&sol;em>is a marked improvement over the original <em>Destiny<&sol;em>&period; There are more cutscenes which help give characters such as Cayde-6 &lpar;voiced by Nathan Fillion&rpar; and Eris Morn &lpar;voiced by Morla Gorrondona&rpar; more gravitas and presence in the narrative&period; Sure&comma; they still do a lot of their chatting with players during gameplay&comma; but there is a clear sense of personality and significance to the characters that was lacking previously&period; They also act as the main characters aiding Guardians in <em>The Taken King&&num;8217&semi;s <&sol;em>main quest&period;<&sol;p>&NewLine;<p>There is more than just one big quest to follow though&comma; as Bungie have gone ahead and added several quests given by multiple characters throughout the Tower&period; Quests can range from doing a set number of patrol missions to unlock a high-ranking target that needs to be killed&comma; to gathering resources&comma; to completing Crucible achievements&period; They&&num;8217&semi;re not simply glorified bounties as they branch off into other quests&comma; expand beyond their initial scope&comma; or give extremely beneficial rewards&period; While bounties still exist and there is definitely a grind that persists throughout certain quests&comma; it feels like it has an endpoint in sight&period;<&sol;p>&NewLine;<p>This leads to <em>The Taken King<&sol;em>&&num;8216&semi;s greatest change&colon; Leveling&period; The game now allows for users to simply kill for experience to hit the illustrious level cap&period; Forget trying to find the right equipment to raise your light level&period; Okay&comma; well&comma; forget that until you&&num;8217&semi;ve hit level 40&period; Once you&&num;8217&semi;ve hit maximum level&comma; the game becomes a similar experience as what vanilla <em>Destiny <&sol;em>was &&num;8212&semi; players are left to find different ways to get exotic and legendary equipment that will raise their light level high enough to unlock new ways to grind&period; Raising light level previously seemed like an arbitrary grind&comma; but now there are rewards tied to it and when getting the ability to do Weekly Nightfall Strikes and Daily Heroics&comma; the game becomes more generous with its loot rewards&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;92655" aria-describedby&equals;"caption-attachment-92655" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;09&sol;04131001&sol;Destiny&lowbar;20150930202754&period;jpg"><img class&equals;"size-full wp-image-92655" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;09&sol;04131001&sol;Destiny&lowbar;20150930202754&period;jpg" alt&equals;"&lpar;Destiny&colon; The Taken King&comma; Activision&rpar;" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><figcaption id&equals;"caption-attachment-92655" class&equals;"wp-caption-text">&lpar;Destiny&colon; The Taken King&comma; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Even said loot now feels more special because players can improve legendary equipment without automatically moving to something of higher attack value&period; Uncommon loot is now occasionally higher in attack or defense value than Legendary loot&comma; which would normally mean switching to that item because it is just better&period; However&comma; now players can &&num;8220&semi;infuse&&num;8221&semi; Uncommon items with Legendary ones to keep the Legendary item and raise its attack or defense value&period; It costs multiple currencies but is worth doing to make players carry more unique weapons from one another&comma; as opposed to the common sight of everyone having the same gear&period;<&sol;p>&NewLine;<p>The currencies from the original <em>Destiny <&sol;em>have been reduced to a smaller variety as well&comma; most notably in the combination of Crucible and Vanguard marks into a single currency&colon; Legendary marks&period; These make acquiring Legendary and Exotic loot much easier from vendors as Legendary marks pile up rather quickly if you do the daily PvP and PvE content&period; There are still strange coins and motes of light but they seem to be doled out at more regular intervals and for smaller tasks than previously&period; What is great is that <em>The Taken King <&sol;em>allows users to also take a character that is under level 25 and boost it immediately to that level so they can skip the original game and jump right into <em>The Taken King<&sol;em>&period; It might not make a lot of sense story-wise&comma; but the assumption is that these will be for a player&&num;8217&semi;s second or third character&period;<&sol;p>&NewLine;<p>You&&num;8217&semi;ll want to get into <em>The Taken King<&sol;em>&&num;8216&semi;s quest as soon as possible because the third subclass that has been added to each character feels wholly new and unique&comma; adding another layer to the already hectic battles that can occur with different subclasses&period; I mainly played through the game with my Warlock&&num;8217&semi;s Stormcaller subclass and had fun with it&comma; though it has more of a long burn to it than the immediate satisfaction of the Voidwalker&period; My little time with the Hunter&&num;8217&semi;s new subclass also sees it having a longer duration on its super&period; The Titan&&num;8217&semi;s is a far more prompt effect&comma; though&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;92656" aria-describedby&equals;"caption-attachment-92656" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;09&sol;04130945&sol;Destiny&lowbar;20150925223614&period;jpg"><img class&equals;"size-full wp-image-92656" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2015&sol;09&sol;04130945&sol;Destiny&lowbar;20150925223614&period;jpg" alt&equals;"&lpar;Destiny&colon; The Taken King&comma; Activision&rpar;" width&equals;"1920" height&equals;"1080" &sol;><&sol;a><figcaption id&equals;"caption-attachment-92656" class&equals;"wp-caption-text">&lpar;Destiny&colon; The Taken King&comma; Activision&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Finally&comma; there&&num;8217&semi;s The Court of Oryx and the new strikes which both don&&num;8217&semi;t really offer much in terms of something new&comma; but they are tweaks that provide more variety into the perpetual grind&period; The Court of Oryx acts as a mini-horde mode&comma; similar to the Prison of Elders from <em>The House of Wolves <&sol;em>content pack&period; It&&num;8217&semi;s repeatable and a good way to farm engrams while providing a little bit of a challenge&period; Some enemies require a little problem solving before being damageable&comma; but generally it does wind up being akin to any other horde mode&comma; just smaller in size&period; Meanwhile&comma; strikes are the same as they&&num;8217&semi;ve always been but with more puzzles so that it doesn&&num;8217&semi;t wind up just being players running to an area&comma; killing enemies&comma; then repeating over and over&period;<&sol;p>&NewLine;<p>With all of the good that the new changes and additions have done&comma; there are still some areas that could use some improvement&period; The new area that players can patrol &&num;8211&semi; the Dreadnaught &&num;8211&semi; is great for farming kills from various races&comma; but the overall environment design is far too similar to underground areas in the Moon&period; It makes sense contextually because it is a Hive spaceship that Oryx is using as a fortress&comma; but it also means you see a lot of areas that are pretty similar to the Moon&period; I love what environments are there for <em>Destiny<&sol;em>&comma; but <em>The Taken King <&sol;em>could have probably used an environment more unique &&num;8211&semi; even if the Taken are also recycling designs&period;<&sol;p>&NewLine;<p><em>Destiny<&sol;em>&&num;8216&semi;s expansion&comma; <em>The Taken King<&sol;em>&comma; is a large improvement over everything that <em>Destiny <&sol;em>used to be&period; It takes more care in its story than it ever did before&comma; with less expectation from players to dig into Grimoire cards for knowledge&period; The way everything is crafted lends to a more satisfying experience&period; I&&num;8217&semi;ve probably spent around 30 hours now playing <em>Destiny <&sol;em>in a lot of the same ways I used to&comma; but I don&&num;8217&semi;t feel like the game is somehow conning me into caring about the grind that it dedicates itself upon&period; I do the grind because there are plenty of rewards that come way more often than previously&period; It&&num;8217&semi;s no longer just about the loot because I finally care about the fight against the Darkness&period;<&sol;p>&NewLine;

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