Team Counter Strike: Global Brink Fortress 2 – Dirty Bomb Closed Beta Preview

<p>In the realm of Free 2 Play shooters&comma; few games are ever that fantastic&period; Most are ruined by extreme Pay To Win models&comma; terrible communities&comma; and terrible servers&period; Games like <em>Crossfire&comma; Combat Arms&comma;<&sol;em> and<em> Alliance of Valiant Arms<&sol;em> all try so hard to be compelling&comma; entertaining shooters&&num;8211&semi;but end up becoming greed driven credit card fests&comma; full of spoiled twelve year old brats that call you a hacker because you have the <strong><em>AUDACITY<&sol;em><&sol;strong> to be better at the game than they are&period; Sorry&semi; bad memories&period;<&sol;p>&NewLine;<p>Enter <em>Dirty Bomb<&sol;em>&colon; A Free 2 Play shooter that actually has fantastic potential&comma; but also suffers from some issues that could hold it back severely if not fixed&period; Luckily&comma; it&&num;8217&semi;s only in beta&comma; so there&&num;8217&semi;s plenty of time for those issues to be addressed&period;<&sol;p>&NewLine;<p><em>Dirty Bomb <&sol;em>takes place in a post apocalyptic London in the year 2020&period; The players take on the roles of several different mercenaries&comma; &lpar;which serve as the game&&num;8217&semi;s different &&num;8220&semi;classes&&num;8221&semi;&rpar; who are tasked mostly with blowing stuff up with C4&period; Each merc has different roles&comma; weapons&comma; personalities&comma; and abilities&period; You can choose three separate mercs to use in each match out of the ten available &lpar;at the moment&semi; more seem to be on the way&rpar;&comma; which you can switch between whenever you die&period; You&&num;8217&semi;ve got the basic classes&comma; such as ammo guy&comma; medic&comma; and sniper&&num;8211&semi;but there are also some classes that have more interesting uses&comma; such as Proxy&comma; a merc who specializes in things like land mines and other sorts of traps&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;333930&sol;ss&lowbar;d2bb423b7fd3df897999d3ccc967aac3b953748a&period;jpg&quest;t&equals;1431543845" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p>The gameplay is sort of a strange mix between<em> Counter Strike<&sol;em>&comma; <em>Brink<&sol;em>&comma; and <em>Team Fortress 2<&sol;em>&period; It has the emphasis on teamwork and strategy like <em>Counter Strike<&sol;em>&comma; the quirkiness and class system of <em>TF2<&sol;em>&comma; and the art style and fast paced action of <em>Brink<&sol;em>&period; If this sounds ridiculous&comma; trust me&comma; it kind of is&&num;8211&semi;but somehow&comma; it actually works&period; <em>Dirty Bomb<&sol;em> has offered possibly some of the most fun FPS action I&&num;8217&semi;ve had in a very long time&comma; especially with friends&period; Teamwork is really emphasized in this game&comma; and it shows&period; Working with my team led to very satisfying results&&num;8211&semi;more satisfying than my experiences with games like <em>Battlefield&comma;<&sol;em> even&period;<&sol;p>&NewLine;<p>The game only consists of two gamemodes as of yet&comma; and they&&num;8217&semi;re nearly identical&period; One is Objective&colon; This mode combines several different types of objective based gamemodes from all kinds of shooters&period; The most prominent is the &&num;8220&semi;Place the bomb on the big flashing objective point and don&&num;8217&semi;t let the enemy defuse it&&num;8221&semi; mode&comma; like Demolition from <em>Counter Strike<&sol;em>&period; Another map includes an escort objective where you must escort a vehicle to its destination before time runs out&comma; like the Payload mode from <em>Team Fortress 2&period; <&sol;em>One team must complete the objectives in time&comma; and the other must stop them&period; It&&num;8217&semi;s a simple idea&period; The other mode is called Stopwatch&comma; which is basically the same as Objective&comma; except this time you&&num;8217&semi;re competing to see who can complete the objectives <em>faster<&sol;em>&period; I&&num;8217&semi;ll admit I haven&&num;8217&semi;t played it yet&comma; but it seems like a very cool idea&period;<&sol;p>&NewLine;<p>Immediately when I started playing the game&comma; I ran into some issues connecting to servers when trying to join friends&period; It took me about fifteen minutes just to finally get into a match with my friend because I kept getting all sorts of annoying errors&colon; Server is full &lpar;it wasn&&num;8217&semi;t&rpar;&comma; connection timed out&comma; game currently not accepting connections &lpar;what does that even mean&quest;&rpar;&comma; and possibly more I can&&num;8217&semi;t recall&period; Actual gameplay seems to run very well&comma; and I&&num;8217&semi;ve experienced virtually no lag in game yet&comma; but connecting can be a hassle sometimes&period;<&sol;p>&NewLine;<p><em>Dirty<&sol;em> <em>Bomb<&sol;em> has a weapons case system&comma; much like that of <em>Counter Strike&colon; Global Offensive&comma;<&sol;em> where you can unlock cases &lpar;you don&&num;8217&semi;t have to pay for keys in this game though&comma; thank Talos&rpar; and receive items from them&period; In <em>Dirty Bomb<&sol;em> however&comma; you receive new loadouts of differing rarity for your mercenaries&comma; with perks&comma; new weapons&comma; new outfits&comma; and so on&period; You unlock cases every so often when you level up&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;333930&sol;ss&lowbar;1a1d21b26a1ecef39c8ffef906dea5a3daf73f14&period;jpg&quest;t&equals;1431543845" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p>This is my first major problem with <em>Dirty Bomb&period;<&sol;em> The idea of each class getting several loadouts to unlock rather than individual weapons&bsol;abilities seems neat&comma; but in my opinion it severely limits customization&comma; and upsets the balance of the game&period; Rather than being able to customize each merc to your liking&comma; you have to pick from a set list of options&period; This also makes the game very unbalanced at times&comma; because rather than getting better weapons progressively&comma; you could just get lucky and find a super rare loadout that absolutely destroys everything&&num;8211&semi;and believe me&comma; I&&num;8217&semi;ve seen it first hand already&period; I&&num;8217&semi;ve encountered numerous players that killed me in half the time I could even hope to&comma; simply because they had a better loadout&period; In my opinion&comma; doesn&&num;8217&semi;t that get rid of the entire purpose of ranked play&quest; It stops relying on player skill&comma; and starts relying on who was luckier and got the bigger gun&period; For a game whose developers want it to be in the competitive scene&comma; this isn&&num;8217&semi;t a good idea&period; SMGs are probably the worst offenders in this situation&period;<&sol;p>&NewLine;<p>The weapons themselves&comma; while fun to use&comma; don&&num;8217&semi;t really pack much of a punch&period; While they look and sound fantastic&comma; my friends and I have agreed that most of them handle like cheap nerf guns&period; With virtually no weight or recoil to any of them&&num;8211&semi;they just don&&num;8217&semi;t have enough <em>oomf&period; <&sol;em>Not to mention&comma; as compared to some guns you can find in cases&comma; the starters are a complete joke&period; As I already said&comma; the guns just need some balancing&period; Half of the guns are too weak&comma; and half of the guns are too powerful&period; Nine times out of ten&comma; it leads to a very one sided victory for one of the two teams&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;333930&sol;ss&lowbar;90e291af938f16bd051bbd5d1134379836b16207&period;jpg&quest;t&equals;1431543845" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p>While on the topic of weapons&colon; Here&&num;8217&semi;s a personal note from me directly to the developers&period; Please take this to heart&comma; as I mean the best for you and your game&&num;8230&semi;<&sol;p>&NewLine;<p>For the love of Pete balance the sniper rifle&period; Please&quest; The sniper class is basically one of the most overpowered things I&&num;8217&semi;ve ever encountered in a multiplayer shooter&period; I think I&&num;8217&semi;ve been killed by snipers more times than any other class<em> combined<&sol;em>&period; The sniper in <em>Dirty Bomb<&sol;em> could be compared to <em>Counter Strike<&sol;em>&&num;8216&semi;s AWP&comma; except worse&period; At least in CS&comma; you lose pretty much all accuracy if you so much as get breathed on by another player&period; In <em>Dirty Bomb <&sol;em>however&comma; it appears as though the snipers stay 100&percnt; accurate no matter how much you&&num;8217&semi;re moving&period; Not to mention&comma; it seems like it can one-shot kill no matter where you hit someone&period; I&&num;8217&semi;ve never survived a sniper shot&comma; at least&period; This just doesn&&num;8217&semi;t do&period; Add scope sway&comma; a breathing in mechanic&comma; at least make them do less damage&&num;8211&semi;Just do something&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;333930&sol;ss&lowbar;6ce0a6199734a775fb1dda9887b6d4efc8e7ef82&period;jpg&quest;t&equals;1431543845" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p>Most matches in <em>Dirty Bomb<&sol;em> consist of about 7v7&comma; but honestly I prefer a lot less&period; I had an absolute blast in 3v3&sol;4v4 games&comma; but when it goes beyond four players per team&comma; the game gets <b>WAY <&sol;b>too hectic and crazy&period; Unfortunately&comma; there don&&num;8217&semi;t appear to be servers specifically for less than 6v6 minimum&comma; and I rarely get in a game with fewer people&period;<&sol;p>&NewLine;<p>As I said before&comma; there are currently ten mercs in the game&period; You only start out with three at your disposal&comma; but you can buy the other mercs with in game currency&comma; or cash&period; The game also cycles out two of the three starting mercs for different ones every once in a while&comma; so you can get a taste of everything&period; Admirable choice&comma; Splash Damage&period; I do have to say though&comma; the cash prices for the mercs are a bit pricey&period; Some cost &dollar;6&comma; and some others cost &dollar;10&period; For one single class&comma; that&&num;8217&semi;s a bit expensive&comma; considering I could buy another game for the same price&period; I wouldn&&num;8217&semi;t mind paying &dollar;2 or &dollar;3 for a class&comma; but &dollar;6 and &dollar;10 seem steep&period; I realize the developers have to make money somehow&comma; yes yes&comma; I know&period; It&&num;8217&semi;s just a simple observation&period; Even so&comma; you can still buy these with in game currency&comma; and it doesn&&num;8217&semi;t really take that long to get enough to do so&period;<&sol;p>&NewLine;<p>The maps in <em>Dirty Bomb <&sol;em>are excellent&period; There&&num;8217&semi;s currently five to choose from&comma; and they&&num;8217&semi;re all very diverse&period; Examples are abandoned railyard&comma; a once bustling downtown area&comma; or an underground metro station&period; Most of the maps are fairly easy to navigate&comma; but I did find a few a bit confusing at times&comma; and some of them are very difficult to push through for attacking teams&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;333930&sol;ss&lowbar;5c635fdf263d8d0dc0c2ca4924468622bcbf83ee&period;jpg&quest;t&equals;1431543845" alt&equals;"" width&equals;"1281" height&equals;"720" &sol;><&sol;p>&NewLine;<p>I think the developers should also make objectives a tiny bit more clear&comma; rather than telling you to do everything in an opening cinematic&period; True there are markings on the hud that direct you to objectives&comma; but there are also smaller side objectives that you can fulfill to make things easier for your team&comma; which could get confusing&comma; as they all look similar&period; While I don&&num;8217&semi;t have any trouble figuring out what to do&comma; it seems as though many players get confused as to what&&num;8217&semi;s going on&period; Either that or they don&&num;8217&semi;t care&&num;8211&semi;take your pick&period;<&sol;p>&NewLine;<p>Finally&comma; I must comment on the game&&num;8217&semi;s community&comma; as a F2P game&&num;8217&semi;s community often defines it&period; Unfortunately&comma; the community so far in <em>Dirty Bomb <&sol;em> is less than desirable&period; Now this is no fault of the developers&comma; and I don&&num;8217&semi;t blame them for this&&num;8211&semi;I just thought I&&num;8217&semi;d talk about it for people interested in the game as a bit of a warning&period;<&sol;p>&NewLine;<p>Ironically&comma; the opening cinematic you get on your first startup tells players to be team oriented&comma; and not to be d&ast;cks&period; Exact word they used&period; They said &&num;8220&semi;Don&&num;8217&semi;t be a d&ast;ck&&num;8221&semi; at least three times&period; Revive your teammates&comma; support your teammates&comma; stick with your teammates&comma; work towards objectives with your teammates&period; 75&percnt; of <em>Dirty Bomb<&sol;em>&&num;8216&semi;s community completely disregard these words of wisdom&comma; and in fact are exactly that&period; Big old fat Richards&period; Medics never revive&comma; Skyhammer &lpar;support type class that can drop ammo and call airstrikes&rpar; never drops ammo for anyone&comma; etc&period; etc&period; You don&&num;8217&semi;t even have to be a bloody medic to revive people in this game&comma; too&excl; It just takes longer with other classes&comma; and yet people still don&&num;8217&semi;t bother&period; Now I do believe&comma; however&comma; that the time it takes to revive someone as a non-medic class is <strong>way<&sol;strong> too long&comma; and could be shortened by a few seconds and still stay balanced&comma; considering the medic revive is instant&period;<&sol;p>&NewLine;<p>So to those who are interested in this game&comma; I say this&colon; Play with friends&period; <em>Dirty Bomb<&sol;em> is a total blast with friends&comma; and it could really use a party system to make it easier to do so&period; Currently&comma; when I play with my friends&comma; we usually end up getting teamswapped after one match&comma; which isn&&num;8217&semi;t fun&period; Seriously consider adding a party system&comma; Splash Damage&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;333930&sol;ss&lowbar;4229c5fb52d2bb500eeb63c1618f97893754d83d&period;jpg&quest;t&equals;1431543845" alt&equals;"" width&equals;"1288" height&equals;"724" &sol;><&sol;p>&NewLine;<p>So far&comma; <em>Dirty Bomb<&sol;em> has wonderful&comma; wonderful potential&period; I love it to death&comma; and I&&num;8217&semi;ve only played it for two days&&num;8211&semi;but it needs some ironing out before it can be released for everyone&period; There are some <em><strong>MAJOR <&sol;strong><&sol;em>balancing issues that need to be addressed with the weapons&comma; fellow players can be kind of a pain to play with too &lpar;most of the time I ended up stuck with a team that was more focused on doing everything but trying to win&rpar;&comma; and the guns themselves could use more weight to them&comma; but those are the only real drawbacks&period; So far my time playing the game has been 90&percnt; pure fun&comma; and relatively bugless&period; The only bug I encountered was a strange issue I had on one specific map&period; Anytime I&&num;8217&semi;d look towards a certain spot in the enemy base&comma; a huge black box would appear and impede my vision&period; At first I thought this may have been some kind of distortion perk a certain class can use&comma; but it persisted throughout the match&period;<&sol;p>&NewLine;<p>If you&&num;8217&semi;re willing to deal with some of the annoyances of the game&comma; I would highly recommend giving <em>Dirty Bomb<&sol;em> a try&period; You can sign up for the closed beta on the <em><a href&equals;"http&colon;&sol;&sol;dirtybomb&period;nexon&period;net&sol;">Dirty Bomb Site<&sol;a><&sol;em>&comma; or you can get instant access by supporting the developers and buying the starter kit for &dollar;20 on <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;333930&sol;">steam<&sol;a>&period; Splash Damage has made a very good game here&comma; so lets hope they can improve it&comma; and keep it that way&period;<&sol;p>&NewLine;<p><em>This preview was written with the use of beta codes provided by Nexon America Inc&period;<&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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