Team Fortress 2 Update

<p>If you&&num;8217&semi;ve been having trouble playing<em> Team Fortress 2<&sol;em> due to bugs&comma; then the new update should solve your problems&period; There is no need to manually update your copy of <em>Team Fortress 2<&sol;em>&comma; the updates will take affect as soon as you open the game&period; Here is the list of the changes&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix<&sol;li>&NewLine;<li>Fixed a random crash that affected OSX only<&sol;li>&NewLine;<li>Updated the collision geometry for the turbines in Powerhouse<&sol;li>&NewLine;<li>Dropped weapons now retain their ammo and berCharge levels unless the player commits suicide<&sol;li>&NewLine;<li>Valve official quickplay and matchmaking servers are no longer listed in the server browser<&sol;li>&NewLine;<li>Players no longer drop their weapons in MvM<&sol;li>&NewLine;<li>Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot<&sol;li>&NewLine;<li>Spies can no longer pick up weapons when disguised or cloaked<&sol;li>&NewLine;<li>Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class<&sol;li>&NewLine;<li>Fixed players dropping multiple instances of the same weapon at once<&sol;li>&NewLine;<li>Fixed unintended changes to rocket and other explosive jumping behavior<&sol;li>&NewLine;<li>Fixed dropped weapons occasionally using an incorrect skin<&sol;li>&NewLine;<li>Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner&comma; or notdraw at all to others<&sol;li>&NewLine;<li>Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings<&sol;li>&NewLine;<li>Fixed weapons with attached models &lpar;e&period;g&period; Festive weapons&comma; Kritzkrieg&comma; and Botkillers&rpar; not rendering their attachments<&sol;li>&NewLine;<li>Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise<&sol;li>&NewLine;<li>Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife<&sol;li>&NewLine;<li>Fixed newly created items not becoming Strange quality&comma; despite receiving the ability to track kills&period; Existing items in this statewill not be retroactively fixed&period;<&sol;li>&NewLine;<li>Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market&period; Affected items have been reverted to their original &lpar;permanent&rpar; appearance&period;<&sol;li>&NewLine;<li>Fixed being able to craft some previously un-craftable items<&sol;li>&NewLine;<li>Fixed a client crash related to Killstreak Fabricators and Chemistry Kits<&sol;li>&NewLine;<li>Fixed a client crash related to particles<&sol;li>&NewLine;<li>Fixed the Vitasaw no longer giving its berCharge bonus after death<&sol;li>&NewLine;<li>Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle<&sol;li>&NewLine;<li>Fixed a bug that caused the Shortstop to reload faster than normal<&sol;li>&NewLine;<li>Fixed dropped energy weapons not being able to fire after being picked up<&sol;li>&NewLine;<li>Fixed some weapons not displaying their charge meters after being picked up<&sol;li>&NewLine;<li>Fixed the box used in the Box Trot taunt sometimes being the wrong color<&sol;li>&NewLine;<li>Steam Community Market -Fixed skinned items appearing as &&num;8220&semi;Decorated Item&&num;8221&semi; -Items that are temporarily un-tradable can now properly be listed on the market<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>Via <a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;news&sol;"><strong>Steam<&sol;strong> <&sol;a><&sol;p>&NewLine;

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