<p>If you&#8217;ve been having trouble playing<em> Team Fortress 2</em> due to bugs, then the new update should solve your problems. There is no need to manually update your copy of <em>Team Fortress 2</em>, the updates will take affect as soon as you open the game. Here is the list of the changes:</p>
<ul>
<li>Temporarily limited OS X clients to medium texture quality to resolve random crashes while work is done on a permanent fix</li>
<li>Fixed a random crash that affected OSX only</li>
<li>Updated the collision geometry for the turbines in Powerhouse</li>
<li>Dropped weapons now retain their ammo and berCharge levels unless the player commits suicide</li>
<li>Valve official quickplay and matchmaking servers are no longer listed in the server browser</li>
<li>Players no longer drop their weapons in MvM</li>
<li>Pressing the action key will now try to pick up a dropped weapon before trying to use an item in the action slot</li>
<li>Spies can no longer pick up weapons when disguised or cloaked</li>
<li>Using the mouse to select enemy players on the scoreboard no longer improperly reveals their class</li>
<li>Fixed players dropping multiple instances of the same weapon at once</li>
<li>Fixed unintended changes to rocket and other explosive jumping behavior</li>
<li>Fixed dropped weapons occasionally using an incorrect skin</li>
<li>Fixed an issue that was causing the particle effects on Unusual hats to sometimes draw in first-person for the owner, or notdraw at all to others</li>
<li>Fixed an issue that prevented Huntsman arrows from damaging enemy Engineer buildings</li>
<li>Fixed weapons with attached models (e.g. Festive weapons, Kritzkrieg, and Botkillers) not rendering their attachments</li>
<li>Fixed spies that have picked up a dropped Your Eternal Reward or Wanga Prick being able to manually disguise</li>
<li>Fixed Spy sometimes not being able to use the Disguise Kit after picking up a new Knife</li>
<li>Fixed newly created items not becoming Strange quality, despite receiving the ability to track kills. Existing items in this statewill not be retroactively fixed.</li>
<li>Fixed skinned weapons appearing differently after being traded or listed on the Steam Community Market. Affected items have been reverted to their original (permanent) appearance.</li>
<li>Fixed being able to craft some previously un-craftable items</li>
<li>Fixed a client crash related to Killstreak Fabricators and Chemistry Kits</li>
<li>Fixed a client crash related to particles</li>
<li>Fixed the Vitasaw no longer giving its berCharge bonus after death</li>
<li>Fixed issues related to picking up dropped weapons while zoomed in with a Sniper Rifle</li>
<li>Fixed a bug that caused the Shortstop to reload faster than normal</li>
<li>Fixed dropped energy weapons not being able to fire after being picked up</li>
<li>Fixed some weapons not displaying their charge meters after being picked up</li>
<li>Fixed the box used in the Box Trot taunt sometimes being the wrong color</li>
<li>Steam Community Market -Fixed skinned items appearing as &#8220;Decorated Item&#8221; -Items that are temporarily un-tradable can now properly be listed on the market</li>
</ul>
<p>Via <a href="http://store.steampowered.com/news/"><strong>Steam</strong> </a></p>

Team Fortress 2 Update
-
By Eleni-chan

- Categories: Game News
- Tags: PCTeam Fortress
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