Teradici Interview

Teradici creates the PCoIP remoting protocol technology and Cloud Access Software that has helped many companies, both big and small, communicate and even work on full projects from the comfort and safety of employees homes. With the unprecedented climate of the world businesses are looking for solutions to not only keeping their employees actually employed, but also working efficiently without risking their health, this is where remote technology, like azure remote desktop, comes into play and Teradici is leading the way with impressive technology that companies of any size could take advantage of.

What exactly is PCoIP? Directly from the company:

PC-over-IP (PCoIP) technology delivers a secure, high-definition and highly responsive computing experience. It uses advanced display compression to provide end users with on-premises or cloud-based virtual machines as a convenient alternative to local computers. This virtual workspace architecture compresses, encrypts and transmits only pixels to a broad range of software clients, mobile clients, thin clients and stateless PCoIP Zero Clients, providing a highly secure enterprise environment.

I was able to speak with Ziad Lammam, Vice President of Product at Teradici, and we spoke about who Teradici is and how they worked with Firesprite games to help the UK game developer finish their work and continue supporting their 130 employees. Along with gaming Ziad spoke about how their tech could help benefit more than just gaming, we spoke about how the technology actually worked, how serious they’re taking security, the ease of use, how their software is capable of handling projects using Ray-Tracing and how their software is affordable for businesses of all sizes.

The software company drew out their challenges and solutions, the results as can be seen below by a quote from Chris McCannsenior Support Engineerof FIRESPRITE GAMES:

Even with just a 40Mbps home Internet connection, artists using Teradici Cloud Access Software have an amazing experience with Maya, ZBrush, and Unreal Engine running on their office workstation—and can use Wacom devices. When we tested Remote Desktop, in contrast, artists needed a 100Mbps connection to use ZBrush. And even at that speed Unreal and Wacom devices were unusable.

Below you can listen to my interview with Ziad Lammam

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