<p>In case you missed it (and I&#8217;m not sure how you would), <em>Kingdom Hearts III</em> was officially announced at Sony&#8217;s E3 Conference last week, complete with a debut trailer. Now, sure, it may still be a ways off, but that doesn&#8217;t mean we can&#8217;t get excited. Famitsu (via <a href="http://www.polygon.com/2013/6/19/4444394/kingdom-hearts-3-detailed-by-game-director-tetsuya-nomura">Polygon</a>) managed to get a hold of Director Tetsuya Nomura and get some more details about the game.</p>
<p>For starters, <em>Kingdom Hearts III</em> picks up where the 3DS title, <em>Dream Drop Distance</em>, left off. Said Nomura, &#8220;We&#8217;re proceeding along with which worlds we&#8217;ll be selecting for the game. It&#8217;s the final episode in the &#8216;Dark Seeker&#8217; saga that began with the original <i>KH</i>, and it&#8217;ll depict the final battle with Xehanort.&#8221;</p>
<p>In the aforementioned debut trailer, you may have noticed that Sora, the Heartless and the rest of the game looked a lot different; this is a result of Nomura and the rest of the dev team trying to decide on how the game should look.</p>
<p>&#8220;Should we go for a more realistic look like in recent projects, or try something else?&#8221; he said. &#8220;Along the way, we remembered that these <i>KH</i> characters were originally paintbrush art from Disney productions, a texture that was one of our original aims, and that it was time to return to that. So [chief creative director Takeshi] Nozue went through a series of tests, and the results are the visuals that we refer to in the team as the Kingdom Shader. It may look like a pretty drastic change, but I see it as a rich evolution of everything we&#8217;ve shown you up to now.&#8221;</p>
<p><a href="https://bagogames.com/final-fantasy-xv-kingdom-hearts-iii-xbox-one/kingdom-hearts-iii/" rel="attachment wp-att-47560"><img class="alignnone wp-image-47560" src="https://cdn.bagogames.com/wp-content/uploads/2013/06/05230530/Kingdom-Hearts-III-1024x595.png" alt="Kingdom Hearts III" width="614" height="357" /></a></p>
<p>Nomura continued by talking about the gameplay of <em>Kingdom Hearts III</em>, which may become &#8216;even crazier&#8217; that what we&#8217;re already used to.</p>
<p>&#8220;We have a demo version running on the actual hardware, but the action&#8217;s pretty frantic. The really bold action we&#8217;ve always had is getting even crazier. <i>KH3</i> has three-person parties, but NPCs and other characters join the fight in each individual world, and the resulting action is really flashy and exciting. The enemy AI is a lot more intricate, too, and I think the gameplay will reflect that new dynamic balance. For example, there&#8217;s a foe that&#8217;s shaped like a vehicle, and Sora may jump on it and fly around; that&#8217;s already implemented.&#8221;</p>
<p><em>Kingdom Hearts III</em> is still pretty early in its development (as stated in the trailer) and even Nomura addressed this while talking to Famitsu; even mentioning that the teams working on <em>Final Fantasy XV</em> and <em>KH3</em> are well aware of one another.</p>
<p>&#8220;They&#8217;re constantly honing their work at this point in development. Even though <i>KH3</i> is still pretty early in development, it&#8217;s already producing some great scenes in Square Enix&#8217;s internal conferences. We&#8217;re discussing new developments never seen in any <i>KH</i> before, so keep an eye on further updates.&#8221;</p>
<p>And this news is all well and good, but when is the next time we could see <em>Kingdom Hearts III</em>? Well, according to Nomura, the title could appear at TGS in the Fall or D23 in Japan in October. So close, but still so incredibly far away. But that&#8217;s okay, because at least it&#8217;s been announced and is being worked on, right?</p>

Tetsuya Nomura Shares More Details Regarding Kingdom Hearts III
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By Kyree Leary

- Categories: Game News
- Tags: Kingdom HeartsTetsuya Nomura
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