The Bug Butcher Review – Hacking, Splatting, and Laser Beaming!

<p>Since the dawn of time&comma; humans have been scared of bugs&colon; Big bugs and little ones that can kill you with highly toxic venom or make you into some sort of Spider Man&comma; giant bugs which would roam the 1950s silver screens and seeing Jeff Daniels fight off an army of killer spiders did no favours for kids in the 90’s&period; So in space&comma; everything is pretty OK&comma; right&quest; Hahaha&excl; Wrong&excl; Guess what&comma; in space its much worse&period; Their bigger&comma; they breathe fire and they divide when you kill them&excl; Come on guy&quest; OK&comma; so who you going to call when your research center is overrun by nasty balloon shaped bugs&quest; The Bug Butcher of course&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;350740&sol;ss&lowbar;e61fb5573e97d0f3efcfc75f103e16e1f7cb1ba7&period;1920x1080&period;jpg&quest;t&equals;1453818918" alt&equals;"The Bug Butcher 1" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;The Bug Butcher&comma; Awfully Nice Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The Bug Butcher is a throwback to the classic arcade games of the late 90’s&sol; early 2000’s&comma; inspired by renowned titles such as <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;these-are-first-360-games-work-on-xbox-one&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Alien Hominid<&sol;a><&sol;em>&period; The job for our Bug Butcher is clearing out mass infestations of horrifying cute critters within massive research facilities&period; Players will engage with various waves of enemies over a course of 30 levels through the campaign and also enjoy two separate modes including co-op and a random hoard like mode &lpar;which is pretty much the same as the campaign just shorter&rpar;&period;<&sol;p>&NewLine;<p>From the get go you can see the inspiration behind the game if you’ve played anything like <em>Alien Hominid<&sol;em> before&period; <em>The Bug Butcher<&sol;em> looks wonderfully cartoony and acts even more so with its 2D side-scrolling nature as the design&period; The effects&comma; coloring and detail of animations feel as though they’ve been pulled right from a professional animation studio&period; There can be so much joy from simply observing simple actions and interactions within the game world&period;<&sol;p>&NewLine;<p><em>The Bug Butcher<&sol;em> is a fairly easy game to integrate into&semi; learning the basics and mechanics are no problem&period; I will advise to play with a joy pad for the more comfortable experience as this game does get crazy&period; The game gives you enough difficulty options to create a fairly laid back approach or something ridiculously insane&period; In any case&comma; there is a host of upgrades you can buy to boost your HP&comma; damage&comma; weapon upgrades and power ups too&period; This can be done by collecting coins that are dropped by fallen enemies and also chaining kills together for a high scores and rewards&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;350740&sol;ss&lowbar;5d189e68c3f7390be49879a650c5b498f40a2566&period;1920x1080&period;jpg&quest;t&equals;1453818918" alt&equals;"The Bug Butcher 2" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;The Bug Butcher&comma; Awfully Nice Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>In essence&comma; <em>The Bug Butcher<&sol;em> is a solid concept for a small&comma; yet surprisingly thrilling game&period; I always found games such as <em>Alien Hominid<&sol;em> to be extremely taxing and difficult without any good reason&period; But <em>The Bug Butcher<&sol;em> never really spikes the difficulty nor makes you feel cheated out of a life for the most part&period; However&comma; I will admit some things about the level layouts and behaviors of enemies did make me question the design&period; Indeed&comma; you’ll come to grips with the world around you and learn behavior patterns of the NPCs&comma; but there are a couple of points I have to bring up&semi; There’s no bold variation with maps and certain levels introduce dynamic interactions which become more of a pain to the flow of the game&period; There are  barriers popping up to block your path once you step on a button &lpar;which you can’t avoid or jump over&rpar; and only serve to break your combo meter dead&period; You could try and use it to your advantage but without a jump mechanic&comma; it ends up being a pain most time as they are blocking your path or have enemies behind protective cover&period;<&sol;p>&NewLine;<p>Another note&colon; the game is meant to be fairly manic to produce an entertaining action experience&comma; but allowing multiple NPCs with attributes that spawn smaller&comma; much quicker enemies &lpar;near enough a dozen in seconds&rpar; makes the experience a pain&period; While you are trying to land a devastating pound attack&comma; their certain level modifiers restrict your movements and make things stupidly overwhelming&period; In addition&comma; only your character can’t dash and shoot at the same time to avoid these problems&period; Dash and shoot would help out greatly or an upgrade to dispense a onetime mass kill like <em><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;retro-gaming-on-crack-ultratron-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Ultratron<&sol;a> <&sol;em>would be beneficial<em>&period; <&sol;em>Balancing seems off in this respect because it thoroughly screws you over from reaching a max combo or just surviving&period; It can be overlooked if you&&num;8217&semi;re decent enough and have timing on your side but for the most part it feels like a developer’s trick to ensure you die more often&comma; thanks to multiple unfair advantages to the enemy&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img src&equals;"http&colon;&sol;&sol;cdn&period;akamai&period;steamstatic&period;com&sol;steam&sol;apps&sol;350740&sol;ss&lowbar;5790a200af08d09d1fd8bf9a5518b327c589093c&period;1920x1080&period;jpg&quest;t&equals;1453818918" alt&equals;"The Bug Butcher 3" width&equals;"1920" height&equals;"1080" &sol;><figcaption class&equals;"wp-caption-text">&lpar;The Bug Butcher&comma; Awfully Nice Studios&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Also with the game only allowing players to fire upwards&comma; it vastly limits the way the game could be played&period; This choice reduces elements such as level design and more inventive enemy types&period; It feels like <em>Space Invaders<&sol;em> but with NPCs that drop down to attack much more rapidly and you having no support&period; <em>The Bug Butcher<&sol;em> is good&comma; but I feel with some more work&comma; it could have been spectacular and instead plays it safe&period; The game experience throughout runs all on the same level&comma; only to increase enemy count&comma; add some level modifiers&comma; which usually act as a means to break you combo meter and just to allow you to shoot lots of colorful antagonists without much thought to it&period; Nothing really strikes you as dynamic&comma; new or breaking away from the mold&period;<&sol;p>&NewLine;<p>Nonetheless&comma; Awfully Nice Studios have produced a game that is gloriously fast paced and filled with some pretty good action&period; Overall&comma; the experience is solid for the price despite being a little short lived for its repetitive nature and limited design&period; It’s a fun game for short sessions&semi; it&&num;8217&semi;s nothing that would captivate you unless an avid arcade shooter gamer but definitely worth the price&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center"><em><strong>A PC code for The Bug Catcher was provided by Awfully Nice Studios for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;

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