The Council Episode 4: Burning Bridges Review

Burning Weak Bridges

<p><em>The Council<&sol;em> started off strong with an intriguing first episode that set a mystery-fueled plot in motion&period; Its eccentric cast of characters were charming while its RPG elements shook up the traditional adventure game genre&period; Unfortunately&comma; it&&num;8217&semi;s seen a stark variation in quality between episodes&period; <em>Episode 4&colon; Burning Bridges<&sol;em> is no exception to this worrying trend&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;142186" aria-describedby&equals;"caption-attachment-142186" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;09&sol;27185746&sol;147fe1b6-0461-46e2-82f6-e614bb52894c&period;jpg"><img class&equals;"size-large wp-image-142186" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;09&sol;27185746&sol;147fe1b6-0461-46e2-82f6-e614bb52894c-1024x576&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;a><figcaption id&equals;"caption-attachment-142186" class&equals;"wp-caption-text">The Council Episode 4&comma; Focus Home Interactive<&sol;figcaption><&sol;figure>&NewLine;<h3>Muddling the Plot<&sol;h3>&NewLine;<p><em>Episode 3<&sol;em> ended with Sarah and Louis manipulating a circular contraption to access an underground cavern&period; Unfortunately&comma; the seams I began to mention in the last episode continue to rear their ugly head&period; <em>The Council<&sol;em>&&num;8216&semi;s first two episodes showed a meaningful commitment to honoring player choice&period; That commitment started to waver a little last episode&period;<&sol;p>&NewLine;<p>With <em>Burning Bridges<&sol;em>&comma; Big Bad Wolf further fails to realize that ambition&period; Throughout the review process&comma; I have kept two separate save files&comma; making different decisions as the season has progressed&period; <em>Episode 3<&sol;em>&&num;8216&semi;s finale ended like this for me&colon;<&sol;p>&NewLine;<ul>&NewLine;<li>Save File 1&colon; Louis failed the puzzle&comma; resulting in the severing of his right arm<&sol;li>&NewLine;<li>Save File 2&colon; Louis succeeded&comma; opening the path forward with no issues<&sol;li>&NewLine;<&sol;ul>&NewLine;<p>As polar opposites&comma; I expected consequences for my failure&period; The only through-line comes in the form of Mortimer making an off-hand comment about your arm&comma; asking what Sarah got you into&period; Aside from this minor quip&comma; the rest of the conversation&comma; and the entire episode really&comma; plays out exactly the same way&period;<&sol;p>&NewLine;<h4>The Silver Lining<&sol;h4>&NewLine;<p>While <em>Ripples<&sol;em>&&num;8216&semi; ending impacted practically nothing&comma; other choices players have made in past episodes do show up&period; The ramifications of identifying the real Emily Hillsborrow as well as whether Jacques Peru&&num;8217&semi;s life was saved come to fruition&period; That&&num;8217&semi;s all fine and dandy&comma; but how does the core writing hold up&quest;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;142187" aria-describedby&equals;"caption-attachment-142187" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;09&sol;27185924&sol;11fd4cbb-5cc4-4cfa-8dfd-57c1a75455f2&period;jpg"><img class&equals;"size-large wp-image-142187" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;09&sol;27185924&sol;11fd4cbb-5cc4-4cfa-8dfd-57c1a75455f2-1024x576&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;a><figcaption id&equals;"caption-attachment-142187" class&equals;"wp-caption-text">The Council Episode 4&comma; Focus Home Interactive<&sol;figcaption><&sol;figure>&NewLine;<h4>Some Secrets and Some Fluff<&sol;h4>&NewLine;<p>That depends entirely on your personal narrative branch &&num;8212&semi;  Something I unfortunately can&&num;8217&semi;t speak on outside of my own experiences&period; My first save file felt abrupt and unfulfilling&period; My second save file&comma; while also inciting much of the same emotion&comma; contained a few additional scenes and lines of dialogue that made me more hopeful for the season&&num;8217&semi;s conclusion&period; That investment made the roughly hour and a half run-time somewhat worth it&comma; leaving the first save file feeling like a missed opportunity by comparison&period;<&sol;p>&NewLine;<p>This highlights the writing&&num;8217&semi;s inconsistency&period; More than ever before&comma; Big Bad Wolf&&num;8217&semi;s narrative branches are beginning to show some semblance of a Golden Path for the player&period; More major deviations from said path are starting to feel weaker and weaker&period;<&sol;p>&NewLine;<p><em>The Council Episode 4&colon; Burning Bridges<&sol;em> introduces a new gameplay mechanic that barely sees any use&semi; One tied directly to a poorly telegraphed plot revelation&period; To say it came out of left field is an understatement&period; After <em>The Council<&sol;em> bares this new thread&comma; its tone shifts instantly&period; It transforms from a kind of hokey mystery&sol;thriller to something more serious&period;<&sol;p>&NewLine;<p>This new tone doesn&&num;8217&semi;t work&period; It betrays what made <em>The Council<&sol;em> so charming in the first place&period; Sure&comma; it had interesting characters and gameplay elements woven into its conversations&comma; but it also delivered on the cheese&period; <em>Burning Bridges<&sol;em>&&num;8216&semi; second half delves a little too far into serious territory&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;142189" aria-describedby&equals;"caption-attachment-142189" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;09&sol;27190654&sol;b3f3edbc-7843-4955-9253-6bcabc20caa7&period;jpg"><img class&equals;"size-large wp-image-142189" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;09&sol;27190654&sol;b3f3edbc-7843-4955-9253-6bcabc20caa7-1024x576&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;a><figcaption id&equals;"caption-attachment-142189" class&equals;"wp-caption-text">The Council Episode 4&comma; Focus Home Interactive<&sol;figcaption><&sol;figure>&NewLine;<h3>Where&&num;8217&semi;s The QA<&sol;h3>&NewLine;<p>During my review of the third episode&comma; I urged the studio to spend an extra two months of development time to sidestep the technical mess <em>Ripples<&sol;em> ended up becoming&period; With the team delivering on a consistent two month grace period between episodes&comma; it&&num;8217&semi;s time for them to slow down before it&&num;8217&semi;s too late&period;<&sol;p>&NewLine;<p>As with the last episode&comma; lip syncing is uncharacteristically awful&period; The issues don&&num;8217&semi;t end there&period; After a major story scene with Cardinal Piaggi&comma; his character model went into a half-step toward a T-pose&period; His lifeless body with vacant eyes remained until later story scenes triggered his model&&num;8217&semi;s disappearance&period;<&sol;p>&NewLine;<p>I also failed to initially trigger the ending cutscene on my second file because I approached the character from the wrong side&period;<&sol;p>&NewLine;<p>I don&&num;8217&semi;t know what&&num;8217&semi;s going on with Big Bad Wolf and Focus Home Interactive&period; They need to realize that this is a passionately driven experience with a unique framework&period; If the finale isn&&num;8217&semi;t given the time it needs to gestate&comma; video essayists will be detailing the downfall of <em>The Council<&sol;em> and its studio a decade from now&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;142188" aria-describedby&equals;"caption-attachment-142188" style&equals;"width&colon; 1024px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;09&sol;27190402&sol;d95861da-a17e-482f-8004-0ebeb50d8f32&period;jpg"><img class&equals;"size-large wp-image-142188" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;09&sol;27190402&sol;d95861da-a17e-482f-8004-0ebeb50d8f32-1024x576&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;a><figcaption id&equals;"caption-attachment-142188" class&equals;"wp-caption-text">The Council Episode 4&comma; Focus Home Interactive<&sol;figcaption><&sol;figure>&NewLine;<h3>Conclusion<&sol;h3>&NewLine;<p><em>The Council Episode 4&colon; Burning Bridges<&sol;em> still contains decent scenes and unintentional cheese-ball humor&comma; but this chapter feels like a stop-gap&period; It comes up woefully short as a follow-up to <em>Ripples<&sol;em>&&num;8216&semi; nail-biting return to form after <em>Hide and Seek<&sol;em>&&num;8216&semi;s  puzzle-centric misstep&period; Its major plot thread feels randomly placed&comma; opening up a new mechanic before the player gets the time to do anything significant with it&period;<&sol;p>&NewLine;<p>Big Bad Wolf should hold out until 2019 before releasing the fifth episode&period; As the season&&num;8217&semi;s conclusion&comma; it needs to be tightly focused&period;<&sol;p>&NewLine;<p><em><strong>Disclaimer&colon;<&sol;strong> Review code provided by publisher&period; <&sol;em><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; The Council &NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p><&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Confrontations are still interesting<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Possibly the shortest episode to date<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Buggy as hell<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Fails to meaningfully follow on from Episode 3<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Final Rating<&sol;strong>&NewLine; <span class&equals;"reviewscore">5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 50&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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