The Council Episode 5: Checkmate Review

A Half-Baked Conclusion

<p>They did it&period; They squandered such magnificent potential<em>&period; The Council Episode 5&colon; Checkmate <&sol;em>should have been a satisfying book-end that fixed the previous episodes&&num;8217&semi; technical issues while offering a compelling conclusion&period; <em>Checkmate<&sol;em> is the season&&num;8217&semi;s most disappointing episode&period; This is what Big Bad Wolf concluded their ambitious narrative RPG with&quest; Not a good look&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;12&sol;08102725&sol;12-8-2018&lowbar;8-40-46&lowbar;AM-5sqtpw44&period;jpg"><img class&equals;"aligncenter size-large wp-image-142838" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;12&sol;08102725&sol;12-8-2018&lowbar;8-40-46&lowbar;AM-5sqtpw44-1024x576&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<h3><strong>Let’s Start With QA<&sol;strong><&sol;h3>&NewLine;<p>The entire series has suffered from glitches&comma; lip syncing issues&comma; and constant stutter&sol;framerate drops&period; <em>Episode 3<&sol;em> hit a peak&comma; resulting in the most sickening display of polish I&&num;8217&semi;ve ever seen just short of <em>Fallout 76<&sol;em>&period; <em>Episode 4<&sol;em> didn&&num;8217&semi;t improve upon these technical shortcomings&comma; but it didn&&num;8217&semi;t regress&comma; either&period; Despite this&comma; <em>Episode 5&colon; Checkmate<&sol;em> should have received extra love and attention because it is the story’s conclusion&period;<&sol;p>&NewLine;<p>This is where the branching paths should coalesce into a meaningfully personal ending&period; Each episode had stuck to a stringent 2-month grace period&comma; leaving little wiggle room for the team&period; In <em>Episode 3<&sol;em>’s review&comma; I URGED Big Bad Wolf to spend 4 months each on the following episodes&period; This would result in a more stable gameplay experience and sharper writing that accounted for its various branches more convincingly&period; The first two episodes started off strong with a compelling script buried underneath the cheese&period;<&sol;p>&NewLine;<p>Unfortunately&comma; the writing has worsened since its mid-point&comma; with less logical connections between scenes and past decisions&period; It reeks of rushed development&period; To put it bluntly&comma; <em>Checkmate <&sol;em>is a mess&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;12&sol;08102613&sol;12-8-2018&lowbar;8-40-10&lowbar;AM-xggm3h2m&period;jpg"><img class&equals;"aligncenter size-large wp-image-142837" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;12&sol;08102613&sol;12-8-2018&lowbar;8-40-10&lowbar;AM-xggm3h2m-1024x576&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3><strong>What’s The Problem&quest;<&sol;strong><&sol;h3>&NewLine;<p>As I’ve been doing through the entire review process&comma; I’ve kept two running save files&comma; making note of how differently each playthrough has turned out&period; The endings offer little tangible deviation&period; <em>Checkmate<&sol;em>’s initial plot point centers around Louisiana’s transfer of ownership from Spain to France&period; At the episode’s beginning&comma; players are plunged into either side of the fence&period; In my first file&comma; Louis had agreed with this decision and was tasked by Mortimer to convince characters to vote for this proposition at the Council’s final meeting&period;<&sol;p>&NewLine;<p>In my second file&comma; Louis falls under Holm’s wing&period; Tasked with checking on each character’s loyalty&comma; both sides of the argument may lead to different conversations&comma; though functionally speaking&comma; they’re the same thing&period; Both paths even had Louis hijacking a single character’s body for an opportunity to speak to a specific person&period; Despite a scene missing here and an additional scene with an extra character in its place there&comma; if I had not taken minor notes&comma; both files would have blended together in my mind&period;<&sol;p>&NewLine;<p>Confrontations still exist&comma; but they’re so underdeveloped that they come across as rough drafts&period; Confrontations used to be some of the game’s most nail-biting moments&period; Now&comma; though&comma; they’re relegated to nonsensical asides that exist just to remind players of how confidently the season started off&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;12&sol;08102448&sol;12-8-2018&lowbar;8-39-15&lowbar;AM-3rbtxdej&period;jpg"><img class&equals;"aligncenter size-large wp-image-142836" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;12&sol;08102448&sol;12-8-2018&lowbar;8-39-15&lowbar;AM-3rbtxdej-1024x576&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3><strong>Okay&comma; But How Does it End&quest;<&sol;strong><&sol;h3>&NewLine;<p>It must at least offer a meaningful ending that feels rightfully earned considering Louis’ trials and tribulations&comma; right&quest; Wrong&period; Both of my<em> Checkmate<&sol;em> endings were characterized by the same uninteresting pre-credits monologue&period; Whether Louis ultimately escapes the island or not doesn’t really matter&period; The game still hastily wraps up its loose ends&comma; showcasing each character model&&num;8217&semi;s facial close-up while detailing a paragraph of their life after the player&&num;8217&semi;s ending&period;<&sol;p>&NewLine;<h3><strong>Conclusion<&sol;strong><&sol;h3>&NewLine;<p><em>The Council Episode 5&colon; Checkmate<&sol;em> is the series&&num;8217&semi;s worst episode&period; It&&num;8217&semi;s short&period; The script feels hastily thrown together&comma; lacking the first 2 episodes&&num;8217&semi; more interesting deviations&period; To make matter worse&comma; the game still runs no better than it did at the start&period; With both of my half-baked endings providing little sense of closure or finality&comma; <em>Checkmate<&sol;em> comes across as the product of rushed development and mismanagement&period; If you&&num;8217&semi;ve found yourself attached to these characters and events throughout the season&comma; there&&num;8217&semi;s no reason to skimp out on this final episode&comma; but don&&num;8217&semi;t expect much either&period;<&sol;p>&NewLine;<p><em><strong>Disclaimer&colon;<&sol;strong> Review Code Provided by Publisher<&sol;em><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; The Council&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;bad">&NewLine; <span class&equals;"score&lowbar;value">4&period;5<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p><&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> The characters are still as quirky as ever<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Unsatisfying endings<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Performance still sucks<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> The few confrontations feel slapped together <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Final Rating<&sol;strong>&NewLine; <span class&equals;"reviewscore">4&period;5<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 45&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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