The Cyberpunk 2077 Launch Disaster

An overview of the disaster that was the Cyberpunk 2077 launch

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<p>The launch of Cyberpunk 2077 could probably have gone a lot better than it did&period; Despite the game having record sales on pre-orders&comma; and having already made a profit for CD Projekt RED&comma; it was anything but smooth sailing for the Polish studio&period;<&sol;p>&NewLine;<p>On PC&comma; the launch version was still filled with bugs and glitches&comma; something several review sites pointed out&period; That&&num;8217&semi;s of course not counting the fact that the very few people who were lucky enough to receive review copies&comma; or obtaining the game early&comma; had an even worse experience before the day 1 patch&period;<&sol;p>&NewLine;<p>Common issues that still plague the game include some quests being rendered impossible to complete&comma; and enemies ending up outside the playable area&period; That&&num;8217&semi;s also happening among lighter stuff like floating objects randomly appearing&period;<&sol;p>&NewLine;<p>That&&num;8217&semi;s the lightest of the issues though&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;cyberpunk-2077-may-give-you-epileptic-seizures&sol;">As we reported earlier<&sol;a>&comma; certain sequences in the game could potentially trigger serious seizures in epileptic people&comma; and even symptoms in people without epilepsy&period; Thankfully&comma; CD Projekt RED responded quickly by adding a warning to the game&period; They also released a hotfix on PlayStation consoles&comma; PC&comma; and XBox consoles that reduced the intensity of the visuals&period; The hotfix also addressed several bugs and glitches&period;<&sol;p>&NewLine;<p>The silver lining here is that on PC you&&num;8217&semi;re actually pretty lucky&period; The PC version&comma; all things considered&comma; is the most optimized and best-looking version to play&period; So if you&&num;8217&semi;re on PC&comma; you don&&num;8217&semi;t really have much to complain about&period; The story is very different for console players&comma; however&&num;8230&semi;<&sol;p>&NewLine;<p><img class&equals;"aligncenter" src&equals;"https&colon;&sol;&sol;specials-images&period;forbesimg&period;com&sol;imageserve&sol;5fd379be91668bccee2e3da6&sol;960x0&period;jpg&quest;fit&equals;scale" alt&equals;"https&colon;&sol;&sol;specials-images&period;forbesimg&period;com&sol;imageserve&sol;5fd379be91668bccee2e3da6&sol;960x0&period;jpg&quest;fit&equals;scale" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Botched Console Ports<&sol;h3>&NewLine;<p>It seems the game is really struggling on last-gen consoles&period; On PS4 Pro the game reportedly has abysmal performance&comma; sometimes dropping below even 20 FPS&period; On both PS4 and XBox One consoles&comma; players have reported performance problems&period; Freezing&comma; stuttering&comma; and pop-in have been very prominent issues on these consoles&period;<&sol;p>&NewLine;<p>And that&&num;8217&semi;s just the tip of the iceberg&period; Some NPCs have not even been rendered properly&comma; showing low-poly geometry on their faces&period; The console versions also have bugs and glitches that aren&&num;8217&semi;t even prominent in the PC version of the game&period; Obviously&comma; a lot of players might be using older versions of the game&period;  But even after the day 1 patch&comma; players have reported similar issues&period;<&sol;p>&NewLine;<p>The aforementioned hotfix that just launched on consoles addressed the pop-in issues&period; But it might still be a while until we see similar gameplay on these consoles as on PC&period; That is of course if it is even possible at all&period; So if you&&num;8217&semi;re looking to grab the game on console&comma; it might be worth waiting for the PS5 release&period; Or just grab the game on PC&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"WEGM&lowbar;CiqOLc" title&equals;"Cyberpunk 2077 On PS4&sol;Xbox One Is Pretty Much Unplayable For Many Right Now"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;WEGM&lowbar;CiqOLc"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;WEGM&lowbar;CiqOLc&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Cyberpunk 2077 On PS4&sol;Xbox One Is Pretty Much Unplayable For Many Right Now"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">On A Positive Note<&sol;h3>&NewLine;<p>The game still seems to be reviewing very well&comma; despite these issues&period; The PC version has a <a href&equals;"https&colon;&sol;&sol;www&period;metacritic&period;com&sol;game&sol;pc&sol;cyberpunk-2077" target&equals;"&lowbar;blank" rel&equals;"noopener">Metacritic score of 90<&sol;a> which is really good for a AAA release these days&period; It goes to show how much the immersive world in the game and the solid foundation the game has in gameplay and story has to say&period; Despite the bugs&comma; the game remains extremely fun to play&period;<&sol;p>&NewLine;<p>CDPR also announced that they are changing their initial bonus plan for their employees&period; Originally they were only going to give bonuses if the game received a 90&plus; Metacritic score&period; Which is an absurdly lofty requirement for bonuses&period;<&sol;p>&NewLine;<p>CDPR seems to agree as they decided to give their employees bonuses regardless of the game&&num;8217&semi;s reviews&period; Given the team worked crunch on the game to get it out for December&comma; it seems more than fair to us&period; And we&&num;8217&semi;re happy to see that the people who worked so hard on the game are being compensated&period;<&sol;p>&NewLine;<p>All in all&comma; the release of Cyberpunk 2077 is just symptomatic of a larger problem in the AAA games industry&period; This is not the only game to be launched in a rushed state&comma; despite so many years of development&period; We understand that maintaining such a massive game is challenging&period; But it makes us question if the game was even truly ready for release back in November&period;<&sol;p>&NewLine;<p><strong>Do you think the game should&&num;8217&semi;ve spent even more time in development&quest; Or are you fine with the released version&quest; Please share your thoughts on Cyberpunk 2077 in the comments below&excl;<&sol;strong><&sol;p>&NewLine;

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