The Dark Side of EA Attempting to Make Amends

<p>One of the dirtiest words in the gaming industry at this moment is &OpenCurlyDoubleQuote;microtransactions”&period; Despite the etymology of the word implying that they are merely small purchases&comma; there’s an implied negativity&comma; most of which stems from an assumed pay-to-win model&period; In a free-to-play game&comma; microtransactions are their bread and butter&period; The games are designed to be played for free&comma; but microtransactions exist because there needs to be some sort of consistent money flow&comma; even if few people actually buy into them&period; The pay-to-win model is what happens when microtransactions actually lead to noticeable gameplay advantages&period; Maybe it&&num;8217&semi;s just a double experience modifier&period; Maybe it’s a cool gun that’s slightly more powerful than the gun anyone else has when they start&period;<&sol;p>&NewLine;<p>Or maybe it’s access to items that will help significantly in multiplayer against others&period; When EA unleashed <em>Star Wars Battlefront II <&sol;em>on the world&comma; it’s clear they had no idea what the reaction was going to be about their implementation of microtransactions&period; Or rather&comma; they had an idea but weren’t prepared for the worst possible outcome&period; After days of <em>Battlefront <&sol;em>players complaining and EA quickly trying to put out a fire that just didn’t want to extinguish itself&comma; <a href&equals;"https&colon;&sol;&sol;www&period;ea&period;com&sol;games&sol;starwars&sol;battlefront&sol;battlefront-2&sol;news&sol;pre-launch-update&quest;utm&lowbar;campaign&equals;swbf2&lowbar;hd&lowbar;na&lowbar;ic&lowbar;soco&lowbar;twt&lowbar;swbfii-prelaunchblog-tw&amp&semi;utm&lowbar;source&equals;twitter&amp&semi;utm&lowbar;medium&equals;social&amp&semi;cid&equals;42029&amp&semi;ts&equals;1510886000603">they completely pulled microtransactions<&sol;a> from <em>Star Wars Battlefront II<&sol;em>&period; Their premium currency&comma; crystals&comma; will return at a later date&comma; but for now they’ve been completely removed from purchase&comma; which forces all rewards in-game to be earned from actually playing the game&period;<&sol;p>&NewLine;<p>That being said&comma; it’s clear that EA wants there to be microtransactions&period; There’s no way around it for them&period; And in all honesty&comma; that would be okay if they hadn’t reacted in the ways they have&period; <em>Battlefront II <&sol;em>brings back my bitter feelings about <em>Mass Effect 3 <&sol;em>&lpar;another EA-published game&rpar; and its ending controversy&period; In that&comma; developers Bioware received a multitude of complaints that their ending was uncharacteristically singular&period; Fans felt betrayed that the game’s final ending lacked variety in its outcome&comma; which was weird for a series that was so indebted to player choice having an impact&period; Of course&comma; most people already know what happened with <em>Mass Effect 3<&sol;em>&colon; new endings were made&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;131991" aria-describedby&equals;"caption-attachment-131991" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-131991" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;11&sol;21121503&sol;ME3back&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-131991" class&equals;"wp-caption-text">&lpar;Mass Effect 3&comma; EA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Here is why that decision left a bitter taste in my mouth&period; It shows multiple things about the games industry and the people who play and make games&period; There was no concrete vision behind why the ending of <em>Mass Effect 3 <&sol;em>was what it was&period; Or rather&comma; there might have been but if you want your game to sell beyond launch day&comma; you need to fix any issues&period; Usually those are just performance things that can be ironed out in an update&period; You never see story moments get changed in movies because someone complained about them&period; The same used to be said about games&comma; but then this happened&period; It highlighted the lack of significance authorial intent has in an industry that sells expensive products&period; It doesn’t matter how much the creative director or writers believed in their ending&period; If the consumers complain&comma; the consumers get what they want&period;<&sol;p>&NewLine;<p>We see movies like <em>Fight Club <&sol;em>and <em>The Thing <&sol;em>bomb at the box office when they’re released&period; But we still talk about them&comma; for some weird reason&period; It’s because there was a vision&comma; and it just simply wasn’t received well right away&period; We have come to regard those films as masterpieces&period; I’m not saying <em>Mass Effect 3 <&sol;em>was ever going to be a masterpiece&period; While I didn’t mind the ending&comma; I disliked the act of playing the game and found much of the story to be bland&period; But the fact is that whatever vision existed during the development of the game was sacrificed when money was factored in&period;<&sol;p>&NewLine;<p>In comes <em>Star Wars Battlefront II<&sol;em>&comma; a game that will take a while to do well financially now&period; Or maybe the <em>Star Wars <&sol;em>name is enough for it&period; What is clear is that the way EA handled their microtransaction debacle was a bad look&period; At first&comma; there was a defense of their in-game currency &lpar;which doesn’t require you to make any purchases&rpar;&period; Hero characters like Darth Vader would take upwards of 40 hours to attain via this currency&comma; and the currency wasn’t given out for being good at the game but for spending more time&period; Or you could spend real money on crystals&comma; which buy you loot crates that can contain credits and duplicate items that can be turned into credits&period; So&comma; if you really don’t want to spend 40 hours to unlock Darth Vader&comma; just purchase a lot of loot crates to speed things up&period; It’s completely random of course&comma; but it will speed things up&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;131990" aria-describedby&equals;"caption-attachment-131990" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-131990" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;11&sol;21121414&sol;xsmall&period;img&lowbar;&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-131990" class&equals;"wp-caption-text">&lpar;Star Wars Battlefront II&comma; EA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>But EA’s defense was that the credit costs provided were fair and based on several factors&period; In the <a href&equals;"https&colon;&sol;&sol;www&period;reddit&period;com&sol;r&sol;StarWarsBattlefront&sol;comments&sol;7cff0b&sol;seriously&lowbar;i&lowbar;paid&lowbar;80&lowbar;to&lowbar;have&lowbar;vader&lowbar;locked&sol;dppum98&sol;">now notoriously downvoted comment on Reddit<&sol;a>&comma; EA claimed to have intent in why the credit costs were as high as they were&period; They weren’t just randomly assigned&comma; but based on &OpenCurlyDoubleQuote;data” from the open beta&period; Whatever EA’s reasons were&comma; they <a href&equals;"https&colon;&sol;&sol;www&period;ea&period;com&sol;games&sol;starwars&sol;battlefront&sol;battlefront-2&sol;news&sol;swbfii-changes-launch">followed it up with a decrease of 75&percnt;<&sol;a> for credit costs to unlock heroes&period;<&sol;p>&NewLine;<p>With a decrease that significant&comma; it became obvious that EA was trying to stop all of this controversy immediately&period; Yet crystals and loot crates remained&period; This was really the worst possible move EA could have made&period; It shows a transparency in their business tactics&period; It demonstrates a willingness to exploit players&period; While the wool was being pulled over players’ eyes&comma; someone was whispering all of EA’s business plans in their ears like no one would call them out on it&period; It’s ballsy&comma; but not surprising&period; What was most surprising was that they didn’t address the elephant in the room&colon; where did they come up with 75&percnt; for a decrease&quest; Do any of the credit costs for other things have any logic behind them&quest;<&sol;p>&NewLine;<p>Pulling the microtransactions from <em>Battlefront II <&sol;em>was smart&period; Pulling them with the caveat that they would be coming back was bad&period; Try and convince players to engage in any microtransactions when credit costs feel like they were arbitrarily assigned and not given the thought that was originally asserted&period; I’ll give EA one thing&colon; they probably knew what to charge for crystals&period; If it involves getting money out of players&comma; you have to put thought into that&period; What they didn’t estimate was how important Hero characters would be to players and how little time they’d want to put into the game to get them&period;<&sol;p>&NewLine;<p>The rationale behind Hero characters being hidden behind a large credit cost is obvious&colon; incentive to play for longer&period; Everybody wants to play as Darth Vader or Luke Skywalker&period; EA knows this&period; That’s why they need to be unlocked&period; The oversight was that everyone wants to play as Hero characters&comma; but don’t want to put in the work&period; It’s a <em>Star Wars <&sol;em>game and the expectation is that you’ll be able to play as central characters to the series&period; Making players spend 40 hours to play as characters they love is definitely incentive&comma; but there’s no fun in getting there&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;130190" aria-describedby&equals;"caption-attachment-130190" style&equals;"width&colon; 1920px" class&equals;"wp-caption aligncenter"><img class&equals;"size-full wp-image-130190" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2017&sol;10&sol;03171930&sol;all-new-star-wars-battlefront-ii-trooper-classes-bf2-social&period;jpg&period;img&lowbar;&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-130190" class&equals;"wp-caption-text">Battlefront 2&comma; Electronic Arts<&sol;figcaption><&sol;figure>&NewLine;<p>I mentioned that <em>Battlefront II <&sol;em>is likely doomed to stagnate in sales for a while&period; It will eventually do well because it is <em>Star Wars <&sol;em>and who doesn’t like <em>Star Wars<&sol;em>&quest; But the changes they’re making won’t make the game better&period; It will just make it less egregious in its business tactics&period; Every EA game will be met with even further scrutiny&comma; especially since microtransactions aren’t going anywhere in games&period; <em>Battlefront II <&sol;em>might actually be the best test case for this mess because it will be okay in the end&period; It will take time&comma; but even I’m ready to play it once it&&num;8217&semi;s much cheaper in price&period; If this had been a <em>Dragon Age<&sol;em> or <em>Titanfall<&sol;em>&comma; then there would be much less certainty in any recovery from such a mess&period; After all&comma; they’re not <em>Star Wars<&sol;em>&period;<&sol;p>&NewLine;<p>Going back to <em>Mass Effect 3<&sol;em>&comma; that game was considered improved once the new endings were released for free&period; That was a change that affected content within the game&period; The content that was paid for with the initial &dollar;60 purchase that the game cost&period; People who buy <em>Battlefront II <&sol;em>aren’t getting a better game later&period; The game remains the same&comma; like it or not&period; Instead&comma; what changes is that no one has an advantage over another&period; Unless when microtransactions return they still can be used to affect gameplay&period; But for now&comma; I’m giving EA the benefit of the doubt and assuming that they will not reintroduce microtransactions if they give any players an advantage over another by spending money&period; I hope they’re not that stupid&period;<&sol;p>&NewLine;<p>EA shot themselves in the foot and there’s nothing they can do to fix that without a staggering shift in business strategy&period; There will always be microtransactions because why should they miss out on extra money when Ubisoft and other publishers get to participate&quest; Let’s not be silly about how businesses operate and expect significant shifts like that&period; There are other ways to earn back favor &lpar;and I was someone who was in defense of EA for a while after they switched leadership&rpar;&comma; but like all things&comma; it will take a lot of effort and an open-minded gaming audience&period; Not the audience that complains about a game’s ending not being what they like&comma; but one that puts publishers on blast for being greedy and exploitative&period;<&sol;p>&NewLine;<p>The largest loss from all of this is that EA is no longer a company that we can just applaud for releasing a good game&period; Now we need to know the hooks they’re putting in people who purchase their titles&period; This hurts the developers who poured all their time and energy into making the best game they can&period; At the same time&comma; it hurts the audiences that want to support good games&period;<&sol;p>&NewLine;

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