The Death Of Anthem And Live Service Gaming

The failure of Anthem proved live services are not automatically viable. Where do we go from here?

Anthem

<p>Anthem was the ultimate product of EA&&num;8217&semi;s mandate&period; EA was thoroughly convinced for a long time that single-player games were not profitable&period; What resulted was an increased focus on multiplayer experiences and live service games&period;<&sol;p>&NewLine;<p>Mass Effect 3 was probably the first sign&period; Mass Effect 1 and 2 had been exclusively single-player games&period; And massive successes at that&period; Despite this&comma; EA saw fit to include a huge multiplayer focus in Mass Effect 3&period;<&sol;p>&NewLine;<p>Without really any reason&comma; Mass Effect 3&&num;8217&semi;s single-player suddenly relied on you doing missions in multiplayer to improve your chances&period; In addition&comma; the multiplayer was heavily filled with microtransactions and repetitive missions that mostly relied on shooting increasingly difficult waves of enemies&period; Sure it was fun but hardly substantial&period; Despite this&comma; EA definitely seemed to think multiplayer was the future&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;168333" aria-describedby&equals;"caption-attachment-168333" style&equals;"width&colon; 1024px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;26092817&sol;me3mp&period;jpg"><img class&equals;"size-large wp-image-168333" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;26092817&sol;me3mp-1024x550&period;jpg" alt&equals;"Mass Effect 3 Multiplayer" width&equals;"1024" height&equals;"550" &sol;><&sol;a><figcaption id&equals;"caption-attachment-168333" class&equals;"wp-caption-text">Mass Effect 3&&num;8217&semi;s multiplayer mode added very little to the game but was heavy on the microtransactions<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">&&num;8220&semi;Nobody Plays Single Player Games&&num;8221&semi;<&sol;h3>&NewLine;<p>Titanfall was the first real sign of things to come&period; Despite being sold as a full &dollar;60 game&comma; it had no single-player component&period; Instead&comma; the entire game was multiplayer only&period; It also relied heavily on DLC to add more content for players&comma; meaning that the &dollar;60 price tag was only for the base game&period;<&sol;p>&NewLine;<p>What ended up happening was that one of the core criticisms of Titanfall was its lack of a single-player campaign&period; Titanfall 2 actually was given a full single-player campaign but ended up doing poorly because it was released at the wrong time&period; Of course&comma; EA&&num;8217&semi;s executives saw this as further evidence that single-player experiences were not popular enough&period;<&sol;p>&NewLine;<p>EA also saw the success of Bungie&&num;8217&semi;s Destiny and Destiny 2 as cementing the fact that live service games were the way of the future&period; Which of course completely ignored the success of several single-player games such as The Last Of Us and The Witcher 3&period; Anthem seems born out of their desire to have a success story like Destiny on their hands&period; A live service game that could bring in profits for years to come&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;168334" aria-describedby&equals;"caption-attachment-168334" style&equals;"width&colon; 1024px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;26104522&sol;titanfall-screenshot&period;jpg"><img class&equals;"wp-image-168334 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;26104522&sol;titanfall-screenshot-1024x576&period;jpg" alt&equals;"Titanfall" width&equals;"1024" height&equals;"576" &sol;><&sol;a><figcaption id&equals;"caption-attachment-168334" class&equals;"wp-caption-text">Titanfall was all multiplayer all the time&period;<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Beginning Of The Fall<&sol;h3>&NewLine;<p>The development of Mass Effect Andromeda had been hell&period; A relatively new team was tasked with making the new Mass Effect game&comma; which they stressed would not be Mass Effect 4&period; But even without being compared to the earlier Mass Effect games&comma; Andromeda was a massive disappointment&period;<&sol;p>&NewLine;<p>Andromeda did a lot of things right&period; In terms of combat&comma; it was a lot of fun&period; But then you had the stuff that wasn&&num;8217&semi;t so fun&period; Like the multiplayer making a comeback with more microtransactions&period; The stilted voice acting and horrible facial animation didn&&num;8217&semi;t help things either&period;<&sol;p>&NewLine;<p>Things got worse when stories about its development came to light&period; Apparently&comma; the game had trouble even getting past the conceptual stage&comma; and when it did&comma; most of the planned features were cut&period; People apparently worked long hours on the game too&comma; something that shows in parts of the game&period; Honestly&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;mass-effect-andromeda-pc-game-review-bland-effect&sol;">Andromeda is not a bad game<&sol;a>&comma; but it is a disappointment nonetheless&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;168344" aria-describedby&equals;"caption-attachment-168344" style&equals;"width&colon; 1024px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;27032905&sol;20190222185927&lowbar;1&period;jpg"><img class&equals;"size-large wp-image-168344" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;27032905&sol;20190222185927&lowbar;1-1024x576&period;jpg" alt&equals;"Anthem Faces" width&equals;"1024" height&equals;"576" &sol;><&sol;a><figcaption id&equals;"caption-attachment-168344" class&equals;"wp-caption-text">The first sign of Anthem&&num;8217&semi;s rushed development was the lack of any character creator&period;<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">BioWare Magic<&sol;h3>&NewLine;<p>Anthem&&num;8217&semi;s entire existence&comma; from development to its eventual death has been a constant tragedy&period; Development was particularly harsh on the team&comma; with executives believing the game would make itself because of what they called &&num;8220&semi;BioWare Magic&&num;8221&semi;&period; In reality&comma; the staff was crunched so hard&comma; some of them ended up having breakdowns&period;<&sol;p>&NewLine;<p>It kinda shows in <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;anthem-the-future-of-biowares-lost-potential&sol;">the final product<&sol;a>&period; Anthem feels like a game made by an AI&comma; based entirely on what can bring the company money&period; It&&num;8217&semi;s a completely soulless corporate product that has some really cool ideas but ultimately doesn&&num;8217&semi;t know how to actually take those ideas anywhere&period; The story feels like a cobbled-together mess&period; Barely cohesive and with an ending that makes absolutely no sense&period;<&sol;p>&NewLine;<p>Initially&comma; I was really hooked on the game&period; To the point where <a href&equals;"https&colon;&sol;&sol;www&period;vgr&period;com&sol;anthem-pc-game-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">I gave it an 8&sol;10<&sol;a>&comma; and shamelessly defended it&period; In hindsight&comma; I am not proud of this&comma; and regretting how blinded I was by my love for the game&period; I simply refused to see the problems&comma; something that definitely has changed over time&period;<&sol;p>&NewLine;<p>Despite being a loot-driven shooter&comma; it somehow also manages to make looting feel pointless&period; Being something crucial to post-ending gameplay&comma; the game felt entirely pointless to play once you&&num;8217&semi;d finished the main campaign&period; A roadmap was made for the game&comma; only to be abandoned entirely by the team&period; Eventually&comma; the game itself was abandoned&period;<&sol;p>&NewLine;<p>EA apparently assembled a small team to work on revamping the game entirely&period; Anthem Next was going to be a complete reworking of the game from the ground up&period; Unfortunately&comma; this project would never see any conclusion as <a href&equals;"https&colon;&sol;&sol;blog&period;bioware&period;com&sol;2021&sol;02&sol;24&sol;anthem-update&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener">EA canceled development<&sol;a> recently&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;168347" aria-describedby&equals;"caption-attachment-168347" style&equals;"width&colon; 1024px" class&equals;"wp-caption alignnone"><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;27035324&sol;20190222214754&lowbar;1&period;jpg"><img class&equals;"size-large wp-image-168347" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;02&sol;27035324&sol;20190222214754&lowbar;1-1024x576&period;jpg" alt&equals;"Anthem Screenshot" width&equals;"1024" height&equals;"576" &sol;><&sol;a><figcaption id&equals;"caption-attachment-168347" class&equals;"wp-caption-text">&&num;8220&semi;EA canceled Anthem Next&period; I&&num;8217&semi;m sorry&period;&&num;8221&semi;<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Change For EA<&sol;h3>&NewLine;<p>EA has stated that they will focus more on single-player experiences going forward&period; Gotta say it took them long enough to realize single-player games were profitable&period; In the end&comma; it doesn&&num;8217&semi;t matter whether a game is online or not&comma; only that it&&num;8217&semi;s a good game&period; Anthem was not a good game&comma; but not because it was a live service game&period;<&sol;p>&NewLine;<p>So EA focusing more on single-player games isn&&num;8217&semi;t really solving anything&comma; nor is it necessarily a good thing&period; It just means they&&num;8217&semi;ve lost faith in live service games&comma; but this is still EA we&&num;8217&semi;re talking about&period; If they can find a way to greedily monetize something&comma; we&&num;8217&semi;ve been shown time and time again that they&&num;8217&semi;re perfectly capable of it&period;<&sol;p>&NewLine;<p>In the end&comma; the executives only care about money&period; When something is no longer profitable&comma; they will find some other way to make something else profitable&period; Anthem proved one thing&comma; and that was that rushed development&comma; extreme crunch&comma; and belief in &&num;8220&semi;magic&&num;8221&semi; results in a bad game&period; It is a lesson that executives seem unwilling to learn&comma; given how much they love releasing things and patching them later&period;<&sol;p>&NewLine;<p>I have serious doubts EA is going to learn anything from this beyond &&num;8220&semi;live service games doesn&&num;8217&semi;t give us money anymore&&num;8221&semi;&period; We will most likely continue to see rushed games from them&period; With Dragon Age 4 on the horizon&comma; and with its live service component removed&comma; the only hope we can have is that it will at least not require an online connection to play&period;<&sol;p>&NewLine;<p>&&num;8230&semi; yeah right&period;<&sol;p>&NewLine;

Exit mobile version