The Deceit, Lies & Exploitation Of CD Projekt RED

As more details come out surrounding the development of Cyberpunk 2077, it paints a worse and worse picture of management at CDPR

Cyberpunk 2077 Judy

<p>Cyberpunk 2077 <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;cyberpunk-2077-pc-review-a-diamond-in-the-rough&sol;">may be one of the best games of this generation<&sol;a>&comma; but it&&num;8217&semi;s held back by so many flaws&period; And all of them because it was released in an unfinished state&period; A <a href&equals;"https&colon;&sol;&sol;www&period;bloomberg&period;com&sol;news&sol;articles&sol;2021-01-16&sol;cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout" target&equals;"&lowbar;blank" rel&equals;"noopener">recent article by Bloomberg&&num;8217&semi;s Jason Schreier<&sol;a>&comma; which features anonymous interviews with CD Projekt RED developers&comma; sheds some light on just what the hell went on behind the scenes at the studio&period; And it is a very different story from the official story&comma; even the so-called &&num;8220&semi;explanation&&num;8221&semi; released by CDPR co-founder Marcin Iwi&nacute;ski&period; More on that later&period;<&sol;p>&NewLine;<p>I wanna start off by stating that while I condemn CDPR for their actions&comma; I do not in any way endorse harassing the developers&period; Management has already taken responsibility for the game&&num;8217&semi;s released state&period;<&sol;p>&NewLine;<p>And I also wanna stress that while the game is clearly an unfinished mess&comma; there is an amazing game underneath that not only deserves to be played&comma; but deserves to be enjoyed&period; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;ign-interviewer-assumes-everyone-hates-cyberpunk-2077&sol;">And a lot of people are<&sol;a>&period; So this all comes from a place of love&period; I am pissed at CDPR for releasing a game this way that clearly could&&num;8217&semi;ve been something amazing had it been given time&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;01&sol;16111246&sol;20201213000028&lowbar;1&period;jpg"><img class&equals;"alignnone size-large wp-image-167346" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;01&sol;16111246&sol;20201213000028&lowbar;1-1024x576&period;jpg" alt&equals;"Cyberpunk 2077" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Mismanagement<&sol;h3>&NewLine;<p>The mismanagement of Cyberpunk 2077 almost mirrors that of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;anthem-the-future-of-biowares-lost-potential&sol;">Anthem<&sol;a> perfectly&period; The main issue seems to be that the management was full of bravado after the success of The Witcher 3&period; So they were certain that no matter what they took on&comma; it would be amazing&period; Completely ignoring the fact that making a good game requires a lot of good planning&period;<&sol;p>&NewLine;<p>The game was made while the engine was still being developed&period; According to the devteam&comma; it was like driving a train while the tracks were being laid in front of them&period; So naturally&comma; that slowed down development significantly&period;<&sol;p>&NewLine;<p>And that wasn&&num;8217&semi;t the only problem&period; The project was essentially reset in 2016 when Adam Badowski took over the project as director&period; His vision of the game differed strongly from those who had worked on the game so far&period; As a result&comma; several people left the project when it became clear he was not backing down from his vision&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;01&sol;01180219&sol;photomode&lowbar;22122020&lowbar;000300&period;jpg"><img class&equals;"alignnone size-large wp-image-167364" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;01&sol;01180219&sol;photomode&lowbar;22122020&lowbar;000300-1024x576&period;jpg" alt&equals;"Cyberpunk 2077 Johnny" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Clashing Directions<&sol;h3>&NewLine;<p>One major point of contention was the game&&num;8217&semi;s perspective&period; Adam wanted the game to play in first person&comma; which clashed with several people working on the game&period; This mirrors how a lot of people reacted when it was announced the game would be in first person&period;<&sol;p>&NewLine;<p>The staff themselves were under the impression the game wouldn&&num;8217&semi;t even be done until 2022&period; When management announced the game was ready to go gold in October&comma; the developers were confused and shocked&comma; now having to scramble to put together a game that was nowhere near finished&period; According to a lot of staff&comma; they knew the game wouldn&&num;8217&semi;t be done in time&period; The question was just how bad the fallout would be&period;<&sol;p>&NewLine;<p>Adam Badowski&comma; head of CD Projekt RED and director on Cyberpunk 2077 had the following responses to questions from Jason Schreier regarding the things that were exposed&colon;<&sol;p>&NewLine;<p><img class&equals;"css-9pa8cd" draggable&equals;"true" src&equals;"https&colon;&sol;&sol;pbs&period;twimg&period;com&sol;media&sol;Er4ODvqWMAYlb43&quest;format&equals;png&amp&semi;name&equals;large" alt&equals;"Image" &sol;><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">The Lies<&sol;h3>&NewLine;<p>What becomes increasingly clear from Adam&&num;8217&semi;s response is that the executives are either blissfully out of touch with the reality of the situation&comma; or even worse&comma; aware of it but trying to cover it up&period; It&&num;8217&semi;s hard to understand how any outlets would give the game a 9&sol;10 or 10&sol;10&period; I mean&comma; we ourselves gave the game an 8&sol;10 based on its merits&comma; but even that was really generous&period;<&sol;p>&NewLine;<p>Even worse&comma; his response to the staff themselves knowing the game wouldn&&num;8217&semi;t be ready for release is to avoid that statement entirely&period; Instead he says talking to 20 people is not most of the over 500 people staff&period; Which is of course true&comma; but the 20 people who were interviewed are still people and their voices are still valid&period; It shows a high degree of disregard for their own staff&period;<&sol;p>&NewLine;<p>And sure&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;cyberpunk-2077-crunch-was-a-majority-vote&sol;">Polish laws might compensate staff for working overtime&period;<&sol;a> But that does not excuse the fact CDPR apparently have been trying to make people work overtime by using blackmail methods&period; One member said that they told him if he didn&&num;8217&semi;t work overtime&comma; some other member would have to make up for him&period;<&sol;p>&NewLine;<blockquote class&equals;"twitter-tweet" data-width&equals;"500" data-dnt&equals;"true">&NewLine;<p lang&equals;"en" dir&equals;"ltr">We are truly humbled that so many of you trusted us and decided to support <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;hashtag&sol;Cyberpunk2077&quest;src&equals;hash&amp&semi;ref&lowbar;src&equals;twsrc&percnt;5Etfw">&num;Cyberpunk2077<&sol;a> before the release&excl; Even 8 million thank yous isn&&num;39&semi;t enough&excl; The journey has just begun and we are hard at work on the upcoming fixes and updates to the game&period; See you in Night City&excl; <a href&equals;"https&colon;&sol;&sol;t&period;co&sol;ycIe2kN0Zq">pic&period;twitter&period;com&sol;ycIe2kN0Zq<&sol;a><&sol;p>&NewLine;<p>&mdash&semi; Cyberpunk 2077 &lpar;&commat;CyberpunkGame&rpar; <a href&equals;"https&colon;&sol;&sol;twitter&period;com&sol;CyberpunkGame&sol;status&sol;1336985078853931009&quest;ref&lowbar;src&equals;twsrc&percnt;5Etfw">December 10&comma; 2020<&sol;a><&sol;p><&sol;blockquote>&NewLine;<p><script async src&equals;"https&colon;&sol;&sol;platform&period;twitter&period;com&sol;widgets&period;js" charset&equals;"utf-8"><&sol;script><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A True Disaster<&sol;h3>&NewLine;<p>And sure&comma; you can be proud of the game all you want&period; Even I remain proud of what the CDPR staff was able to accomplish with such conditions&period; But that doesn&&num;8217&semi;t change the fact the game was severely under-cooked upon launch&period;<&sol;p>&NewLine;<p>It is mind-boggling that Adam Badowski even claims the launch was not a disaster when you take into consideration the fact the company was sued by investors and have the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;cd-projekt-red-faces-further-penalties&sol;">Polish government threatening to take 10&percnt; of their revenue<&sol;a> if they don&&num;8217&semi;t fix it&period; In an entirely unprecedented move&comma; the game was removed from the Sony PSN store because of its unfinished state&period; And both Sony and Microsoft have offered refunds for the game&period;<&sol;p>&NewLine;<p>I want to reiterate&comma; this is UNPRECEDENTED&period; Even Anthem and Fallout 76 didn&&num;8217&semi;t receive this kind of treatment&comma; which should tell you how serious this situation is&period; It looks really damn disastrous to me&period;<&sol;p>&NewLine;<p><amp-youtube layout&equals;"responsive" width&equals;"500" height&equals;"281" data-videoid&equals;"O3V4UBZmC9o" title&equals;"Cyberpunk 2077 — Our Commitment to Quality"><a placeholder href&equals;"https&colon;&sol;&sol;www&period;youtube&period;com&sol;watch&quest;v&equals;O3V4UBZmC9o"><img src&equals;"https&colon;&sol;&sol;i&period;ytimg&period;com&sol;vi&sol;O3V4UBZmC9o&sol;hqdefault&period;jpg" layout&equals;"fill" object-fit&equals;"cover" alt&equals;"Cyberpunk 2077 — Our Commitment to Quality"><&sol;a><&sol;amp-youtube><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">Ignorance Is Bliss<&sol;h3>&NewLine;<p>Iwi&nacute;ski&&num;8217&semi;s response is particularly enraging because he acts like the issues weren&&num;8217&semi;t there&period; According to him&comma; the issues that have shown up in the game since launch &&num;8220&semi;simply weren&&num;8217&semi;t there&&num;8221&semi; when they were testing the game&period; It doesn&&num;8217&semi;t take a genius to understand how much bullshit this explanation is&period; The amount of bugs and crashes the game had on launch couldn&&num;8217&semi;t simply have come into existence for no reason&period;<&sol;p>&NewLine;<p>The thing is that this very strongly doesn&&num;8217&semi;t match up with the public image that CDPR has been working on keeping up for most of the 2010s&period; So it becomes very clear that they have lied to us&comma; deceived us&comma; and even worse&comma; have exploited their own staff&period; And they continue to do so&comma; despite the fact the truth is out there now&period;<&sol;p>&NewLine;<p>The fact the executives&comma; both Adam Badowski and Marcin Iwi&nacute;ski&comma; are turning a blind eye to the fact the game was rushed out in an unfinished state&comma; is the worst thing about this whole ordeal&period; Instead of simply acknowledging that they got greedy&comma; they&&num;8217&semi;ve been trying to pretend like the issues don&&num;8217&semi;t exist and that they are sorry people are not happy with the final product&period;<&sol;p>&NewLine;<p>The silver lining is that at least they are taking responsibility for the state of the game&period; And they are promising to commit to keep working on the game&period; They have also promised to do so without crunching their staff&period; Though given how they have betrayed our trust already&comma; that&&num;8217&semi;s a hard pill to swallow&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;09145012&sol;Cyberpunk2077-Running&lowbar;the&lowbar;show-RGB-en&period;jpg"><img class&equals;"alignnone size-large wp-image-156575" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;04&sol;09145012&sol;Cyberpunk2077-Running&lowbar;the&lowbar;show-RGB-en-1024x576&period;jpg" alt&equals;"" width&equals;"1024" height&equals;"576" &sol;><&sol;a><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center&semi;">A Lucky Studio<&sol;h3>&NewLine;<p>CD Projekt RED should really consider themselves lucky they still have a chance for a redemption story&period; The fact remains that underneath the bugs&comma; glitches&comma; and crashes&comma; Cyberpunk 2077 could become a true masterpiece&period; It&&num;8217&semi;s a great game for sure if you ignore the issues&comma; but it still needs time to become what it was promised to be&period; A lot of things in the game remain unfinished or missing entirely&period;<&sol;p>&NewLine;<p>But if this was not the case&comma; CD Projekt RED would be dead and buried now&period; If Cyberpunk 2077 was just another live service looter shooter without any true purpose&comma; like Anthem ended up being&period; Unlike most AAA studios&comma; they&&num;8217&semi;re not releasing enough games to afford a huge blunder like EA&period;<&sol;p>&NewLine;<p>They banked hard on Cyberpunk 2077 being a success&period; And their greed bit them in the ass in a way they can&&num;8217&semi;t afford&comma; which is why they are coming out to apologize publicly and try to restore their broken consumer relationship&period; They know if this fails&comma; they could lose the studio&period;<&sol;p>&NewLine;<p>So let&&num;8217&semi;s be real&comma; none of us wants to see CD Projekt RED fail&comma; nor do we want to see Cyberpunk 2077 forever remain a rushed disaster&period; We just want to see some true honesty instead of corporate bullshit&period;<&sol;p>&NewLine;<p>In the end&comma; Cyberpunk 2077 is a game about standing up to corporations&comma; not become them&period; That message should be something both Adam and Marcin should consider taking in&period; Because they have become what they promised not to become&period; And it&&num;8217&semi;s gonna take a lot more than a fake apology to fix what they ruined&period;<&sol;p>&NewLine;

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