The Good, The Bad & The Buggy | Elder Scrolls Online Review

<p><em>Disclaimer &&num;8211&semi; Being such an expansive game it took us a bit longer to get this review out&period; We wanted to fully experience the world of Elder Scrolls in all its glory and get a fair depiction of ESO as a whole rather than a glimpse&period; <&sol;em><&sol;p>&NewLine;<p>I&&num;8217&semi;ve been playing Elder Scrolls games since <em>Morrowind<&sol;em>&period; Now&comma; there are plenty of series veterans who have been playing longer than I have&comma; but I like to think I’ve got enough Elder Scrolls street cred built up&period; <em>Morrowind<&sol;em> is still my favorite game out of the series&comma; simply for the fact that the environment was new&comma; unique and exciting&comma; and there were so many things to do and ways to do them&period; <em>Morrowind<&sol;em> seemed&comma; at the time&comma; an endless expanse and I am happy to say that <em>Elder Scrolls Online<&sol;em> shares many of these same qualities&period; <em>ESO<&sol;em> is vibrant and colorful&comma; full of lively environments&comma; subtle and dark humor&comma; and plenty of exciting questing&period; Being able to travel through so much of Tamriel is incredible for anyone who has&comma; as I have&comma; spent years in between Elder Scrolls games&comma; waiting to get a glimpse of the next Tamrielic province&period; <em>ESO<&sol;em> is&comma; obviously&comma; full of something else as well&colon; other players&period; This presents both a wonderful variable and a terrible wild card&period;<&sol;p>&NewLine;<p>The thing about the Elder Scrolls games is that each variant has always been designed as a solo adventure role play&period; The player was absolutely secure in knowing that they and only they would be able to dramatically influence the events taking place&period; I felt great knowing that everything in Skyrim&comma; Cyrodiil&comma; and Morrowind hinged on the actions I made&comma; and that nothing could or would change without my influence&period; This sense of adventure&comma; this immersion in the world around me&comma; has disappeared in <em>ESO<&sol;em>&period; Nothing sucks more than trying to do a quest only to have all of the mobs already dead&comma; or having someone fighting all of the mobs and bosses with you&comma; even though you never invited them&period; On the flip side&comma; the presence of other players can be great fun when you want it to be&comma; and it can certainly change the way you play out a quest&period; During my experience with <em>Elder Scrolls Online<&sol;em>&comma; I have done this several times&period; When you want to team up with others&comma; then their presence <em>becomes<&sol;em> part of the atmosphere&comma; but when you just want to enjoy the story&comma; they absolutely ruin it&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-63057" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;06&sol;05093339&sol;02&lowbar;zps38a87e7e&period;jpg" alt&equals;"ESO" width&equals;"1024" height&equals;"576" &sol;><&sol;p>&NewLine;<p>The character classes are relatively standard&comma; and certainly few&comma; but the nice thing is that most of the skill groups can become available to any character&period; There’s even a special skill group set aside for players crowned Emperor in Cyrodiil&period; The character customization is fun and interesting&comma; but there really are not very many skill groups&period; In fact&comma; I have found that building a character is quite boring&period; It seems as though the only thing limiting what a character can do at any given time is the size of the hotbar&comma; which is five skills plus an &OpenCurlyDoubleQuote;ultimate” in case you were wondering&period; Really&comma; what I am saying here is that I think it’s important to limit characters in an MMO&period; I think that limiting what character races and classes can do is how players are encouraged to work together&comma; and leaving characters so open ended just encourages players to lone wolf it through the game&period;<&sol;p>&NewLine;<p>I decided to make a Dunmer sorcerer for this playthrough&comma; and as a result I have joined the Ebonhart Pact&comma; the alliance made up of Dunmer&comma; or dark elves&comma; Argonians&comma; and Nords&period; Each race has access to a racial skill line&comma; and for my character this has involved some fire resistance traits&comma; dual wield bonuses&comma; and a few others&period; While this makes for a few interesting level up choices&comma; I can&&num;8217&semi;t help but feel like my choice of race hasn&&num;8217&semi;t really made an impact on the way I have played the game&comma; or the way the game world has responded to my character&period; While we’re talking about skills here&comma; I want to stop for a moment and talk about the crafting system&period; One of my good friends said it best&colon; &OpenCurlyDoubleQuote;an MMO without decent crafting is unplayable&period;” Lucky for Bethesda and Zenimax&comma; <em>ESO<&sol;em> has a halfway decent crafting system&period; It has several layers and tons of materials collectible in the world and in fact&comma; I would almost argue that there are too many different ingredients&period; I’ve heard it from dozens of players&comma; &OpenCurlyDoubleQuote;too much crap” or &OpenCurlyDoubleQuote;not enough bank space” and I have to say that I agree&period; I think that for the sheer amount of crafting materials and other items&comma; there simply isn’t enough space&period;<&sol;p>&NewLine;<p>Of course&comma; if you are looking for more space or more access to buy or sell goods&comma; you can always join a guild&period; Really&comma; I think that many of the other features&comma; or lack thereof&comma; are designed to push the player into joining a guild or five&period; There is also an unfortunate side effect to not having an auction house or other large selling mechanism for players to use&colon; the economy becomes inflated&period; In the time I&&num;8217&semi;ve played <em>ESO<&sol;em>&comma; I&&num;8217&semi;ve watched as prices for certain in game items have doubled within a week&period; Without a large trading apparatus to help regulate prices&comma; the in game market is entirely dominated by sellers and this isn’t healthy for an MMO hoping to thrive&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-63059" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;06&sol;05093322&sol;eso-14-01-31-ps4-03&period;jpg" alt&equals;"ESO" width&equals;"1024" height&equals;"576" &sol;><&sol;p>&NewLine;<p>There are three major problems with <em>ESO<&sol;em> that I want to address here&period; The first and&comma; perhaps most obvious considering the involvement of Bethesda&comma; is that <em>ESO<&sol;em> is incredibly buggy&period; Quests all over the map are bugged&period; One of the worst bugs I&&num;8217&semi;ve encountered is a gateway quest in Cyrodiil&comma; the area of the map where PvP multiplayer takes place&period; The quest is essentially part of the multiplayer tutorial&comma; and involves teaching the player how to fast travel in Cyrodiil and how to use siege weapons&period; The only problem is that the player cannot complete the quest in many cases&period; Not only has this happened to me&comma; but when I did some research I found out that it has happened to many other players as well&period; Bethesda’s response&quest; I was able to find only a single forum post from two weeks ago saying the equivalent of &OpenCurlyDoubleQuote;we’re talking about it in the office&period;” Great&period; Anyway&comma; please  Bethesda let me know when you’ve fixed the quest&comma; considering completing it is what grants players access to PvP daily quests and bounties&period;<&sol;p>&NewLine;<p>Now&comma; the PvP multiplayer in Cyrodiil&comma; the portions I got to play anyway&comma; aren&&num;8217&semi;t all bad&period; Campaigns last for 90 days&comma; and each alliance&comma; the Daggerfall Covenant&comma; the Ebonhart Pact&comma; and the Aldmeri Dominion&comma; controls an area of the map&period; There are forts that the alliances vie to control&comma; which gives them control over a portion of the map and grant points every cycle&period; Each fort has three resources surrounding it&comma; each of which gives bonuses to that fort&period; For example&comma; the farm outside of a particular fort makes the NPC guards stronger&comma; making it more difficult for enemy alliances to seize the fort&period; There are also elder scrolls around the map that can grant bonuses when held&comma; and which can be stolen by opposing alliances looking to get bonuses of their own&period; There are other points on the map to be held as well&comma; and even quests and resources to be gathered in Cyrodiil&comma; if one is willing to take the risk&period;<&sol;p>&NewLine;<p>Cyrodiil is also huge&period; The sheer size of the map forces alliances to think strategically about which areas groups of players will go to and which map points they will attack&period; During my time in Cyrodiil&comma; I&comma; with others&comma; have often raided two to three map points at once&comma; with the goal being the seizure of a single one of them&period; We even sometimes abandon one of our own forts in order to seize enemy held objectives and trap them between groups of our own players&period; It is all great fun&period; One of the goals is to hold all six of the forts that surround the Imperial City at the center of Cyrodiil&period; The alliance that does this controls the Imperial throne&comma; and the player with the highest score is crowned Emperor of Tamriel&period; This player gains access to a special skill line&comma; and grants bonuses to nearby allies&period; In my opinion&comma; the PvP multiplayer is one of the most exciting features of the game because of the strategic and long term qualities it has&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-63058" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;06&sol;05093330&sol;1024px-TamrielWorldMap&period;jpg" alt&equals;"1024px-TamrielWorldMap" width&equals;"1024" height&equals;"576" &sol;><&sol;p>&NewLine;<p>The second major problem I would like to address deals with payment&period; When one buys <em>ESO<&sol;em>&comma; the game comes with 30 days of included game time&comma; like any MMO&period; The thing about that is that when you pay &dollar;60&period;00 for ESO and go home to try it out&comma; you are then expected to <em>immediately<&sol;em> ante up the monthly subscription fee of &dollar;15&period;00&period; Well&comma; what about the free month of game time I am supposed to get&quest; Supposedly&comma; this immediate payment is just an authorization so they know you will be able to subscribe&comma; and that somebody purchased the game&period; It’s supposed to be refunded&comma; however&comma; apparently&comma; thousands of players were not given that refund&period; My partner in this review project&comma; Trevor Kincaid&comma; who also happens to be the founder of BagoGames&comma; waited a week for his refund to come through&period; This is simply unacceptable and&comma; frankly&comma; shameful&period; Charging an immediate subscription fee was a terrible decision&comma; and I think the experience really takes away from enjoying the game before one even starts playing&period;<&sol;p>&NewLine;<p>The third problem is&comma; really&comma; what I have been alluding to this entire time&period; Quite frankly&comma; this game lacks any real sense of identity&period; <em>ESO<&sol;em> tries to be an action adventure&comma; a role playing game&comma; a strategy game&comma; and an MMO all at once&period; Bethesda may have simply been too ambitious here&period; There are so many game features pulling players in different directions that it all becomes a frustrating blur&comma; and that unfortunately takes away from the immersion factor that makes MMOs so engrossing&period; When a game is exceptional at one or two things&comma; it is absolutely amazing&comma; but when a game is just decent at a bunch of things&comma; it almost becomes too tedious to play&period;<&sol;p>&NewLine;<p>Overall&comma; I still have to say <em>Elder Scrolls Online<&sol;em> is a decent game&period; The story is entertaining&comma; there is a lot of lore to experience and the PvP is incredibly entertaining and strategic&period; Also&comma; the map is expansive and there are tons of quests to complete&period; While I have my issues with this game in terms of its identity crisis and bugs&comma; I think there is incredible potential here if Bethesda and Zenimax can get some things in order&period;<&sol;p>&NewLine;<p><em>This review was written as a collaborative effort with our Founder Trevor Kincaid and contributor Edward Corey&period; Edward provided most if not all of the gameplay perspective&period; <&sol;em><&sol;p>&NewLine;

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