The Hunt Is On – The Incredible Adventures Of Van Helsing: Final Cut Review

<p>Disappointment is the only word that comes to mind when I think of <em>The Incredible Adventures Of Van Helsing&colon; Final Cut&period;<&sol;em> Not because it&&num;8217&semi;s a bad game &&num;8212&semi; not even close&period; In fact&comma; it&&num;8217&semi;s through and through a decent RPG with a cool set up and fun gameplay&period; What disappointed me was the lackluster direction this otherwise great game took&period; However&comma; I&&num;8217&semi;m getting ahead of myself&period;<&sol;p>&NewLine;<p><em><a href&equals;"http&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;400170&sol;">The Incredible Adventures Of Van Helsing&colon; Final Cut<&sol;a><&sol;em> &lpar;Which I will now refer to as <em>Van Helsing&colon; Final Cut <&sol;em>for both your sake and mine&rpar; is an isometric hack and slash RPG &&num;8212&semi; much like <em>Diablo&comma;<&sol;em> which it is so often compared to &&num;8212&semi; created by <a href&equals;"http&colon;&sol;&sol;www&period;neocoregames&period;com&sol;">Neocore Games<&sol;a>&period; <em>Van Helsing&colon; Final Cut<&sol;em> is sort of the crowning jewel in the <em>Van Helsing <&sol;em>trilogy&period; It isn&&num;8217&semi;t its own original game&comma; rather it is the trilogy bundled together into one continuous story running on the <em>Van Helsing III<&sol;em> engine &lpar;At least I think&quest; The Steam description is a <em>little<&sol;em> vague&rpar;&period; Not a bad idea&period; In fact&comma; the entire concept of <em>Van Helsing<&sol;em> isn&&num;8217&semi;t a bad idea&comma; either&period; The idea of playing as a famous vampire&sol;monster hunter is something I&&num;8217&semi;ve always wanted in a video game &&num;8212&semi; Except you don&&num;8217&semi;t play as Abraham Van Helsing&period; You play as his nameless&comma; faceless son&period;<&sol;p>&NewLine;<p>Okay&comma; not <em>as<&sol;em> cool&comma; but I suppose it allows the player to insert themselves into the role easier&period; The story follows Van Helsing and his ghostly companion&comma; Katarina &lpar;Who is also Russian&rpar;&period; Katarina is bound to serve Van Helsing for&&num;8230&semi; Some reason&period; I&&num;8217&semi;m pretty sure it&&num;8217&semi;s explained in the first 30 seconds of the story&comma; but I honestly don&&num;8217&semi;t even remember&period; That&&num;8217&semi;s the first issue with <em>Van Helsing<&sol;em>&colon; The story is somewhat forgettable&period; It&&num;8217&semi;s serviceable as a means for driving and motivating Van Helsing&comma; but that&&num;8217&semi;s it&period; I didn&&num;8217&semi;t find myself terribly invested in the actual plot&period; I just wanted to hunt monsters&excl;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1335px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;38f80392f20def601d018fbdac8c2f87&period;jpg" alt&equals;"" width&equals;"1335" height&equals;"751" &sol;><figcaption class&equals;"wp-caption-text">&lpar;The Incredible Adventures Of Van Helsing&colon; Final Cut&comma; Neocore Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Van Helsing and Katarina are on their way to the &lpar;fictional&rpar; region of Borgovia&comma; which is in dire need of help after an evil professor named Fulmigati has taken over and oppressed the good citizens&period; Before they can make it to the capital city of Borgova &lpar;Creative name&comma; right&quest;&rpar;&comma; Van Helsing and Katarina are ambushed by bandits and their way to the city is cut off&period; This leads them on a journey to find a way into Borgova and stop the mad genius&period;<&sol;p>&NewLine;<p>This setup wasn&&num;8217&semi;t bad&period; You&&num;8217&semi;re started off in a forest region where you must fight bandits&comma; weird ghoul things&comma; and hordes of werewolves&period; <em><strong>Hordes of werewolves&period;<&sol;strong><&sol;em> How cool does that sound&quest;&excl; It sounds pretty cool&comma; and it <em>is<&sol;em> pretty cool&period; The first chapter of <em>Van Helsing&colon; Final Cut<&sol;em> was easily my favorite&period; It had everything I wanted&colon; Dark forests&comma; ghosts&comma; and creative monsters&period;<&sol;p>&NewLine;<p>There are six playable classes in <em>Van Helsing&colon; Final Cut<&sol;em>&comma; all of which are very creative spins on typical RPG classes&period; They all have unique powers and they all look awesome&period; The gameplay is the standard hack and slash RPG fare&period; You click around to move&comma; attack&comma; perform actions&comma; and you can bind the number keys to skills&period; Katarina also acts as a constant companion who will help you fight off enemies and give you stat boosts&period; <em>Van Helsing<&sol;em> is one of those games that decides that instead of throwing a handful of tougher enemies at you&comma; it has to throw a billion weak enemies at you&period; This is a bit off-putting&period; I think <em>Diablo<&sol;em> nailed the balance between the number of enemies and their difficulty&period; This game kind of goes all out&period; And because of this&comma; when enemies do become more challenging it&&num;8217&semi;s a total nightmare trying to kill them all&period;<&sol;p>&NewLine;<p>You can learn a ridiculous variety of skills with each class in <em>Van Helsing&colon; Final Cut&period;<&sol;em> So many&comma; in fact&comma; that it&&num;8217&semi;s quite daunting&period; The sheer amount of skills&comma; sub skills&comma; passive skills&comma; and sub passive skills just blows my mind&period; I&&num;8217&semi;m 25 hours in at the time of writing this and I&&num;8217&semi;m still overwhelmed by it all&period; I really can&&num;8217&semi;t decide if it&&num;8217&semi;s a good thing or a bad thing&period; On one hand it allows a great amount of customization and fine tuning for your class&comma; but on the other hand it makes you want to rip your hair out because of how in depth it is&period; I think the worst part about it is the &&num;8220&semi;power ups&period;&&num;8221&semi; These are little sub skills that can give boosts to your main skills&period; You can activate these with Rage&comma; a meter you fill up by killing enemies&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1336px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;cd7aa53e21ba0646fee428e6209c09c0&period;jpg" alt&equals;"" width&equals;"1336" height&equals;"751" &sol;><figcaption class&equals;"wp-caption-text">&lpar;The Incredible Adventures Of Van Helsing&colon; Final Cut&comma; Neocore Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>The issue I take with these power up skills is that you have to assign rage to each power up before using the skill&comma; and then if you assign to more than one skill&comma; simply using one skill will erase all of the power up &&num;8220&semi;allocation&comma;&&num;8221&semi; if you will&period; Why is that necessary&quest; Why does the game give me the incentive to plan ahead by pre-assigning rage to different power ups&comma; only to take that away when I use one skill&period; It resulted in me constantly mashing the A&comma; S&comma; and D keys to activate power ups before using one skill during combat&period; That&&num;8217&semi;s a chore&period; Maybe I&&num;8217&semi;m missing something&comma; but I feel like if these power ups had simply been more expensive&comma; passive boosts to your skills&comma; it would&&num;8217&semi;ve made combat a bit more enjoyable&period;<&sol;p>&NewLine;<p>After the first chapter is when you enter Borgova&period; Inside you find an underground resistance led by a&&num;8230&semi; Bela Lugosi-esque vampire&quest; A bit tongue-in-cheek&comma; but nothing horrible&period; The rest of<em> <&sol;em>the <em>Van Helsing I<&sol;em> arc involves running missions for this resistance in an attempt to finally get at Fulmigati and stop him&period; It&&num;8217&semi;s learned quite early in the game that our villain has created an army of horrible abominations and cyborgs&period; Not exactly traditional monsters&comma; but a nice twist nonetheless&period; It took a while for me to realize&comma; but a good majority of the game is running around a steampunk city fighting cyborg creatures&period; What happened to the werewolves&comma; ghosts&comma; and ghouls&quest; You do occasionally enter this odd netherworld known as the Ink&period; These areas offer a bit of variety&comma; but they&&num;8217&semi;re short and get tiring fast&period;<&sol;p>&NewLine;<p>This is where <em>Van Helsing&colon; Final Cut<&sol;em> starts taking a nosedive&period; After running through countless dark ally ways&comma; sewer systems&comma; and factories&comma; I was getting fed up&period; I wanted the dark forest back&comma; I wanted the swamp back&comma; I wanted the gothic feeling back &&num;8212&semi; Not this weird steampunk stuff&period; After finally getting through the first third of the game and defeating Fulmigati&comma; I had assumed <em>Van Helsing II<&sol;em> would take me someplace else&period; Wrong&period; An exiled general comes back and raises the remains of Fulmigati&&num;8217&semi;s army to take over Borgova for himself&period; Same setting&comma; same antagonists&period; You do&comma; however&comma; get to go out into the wilderness and fight some more mythical creatures in the <em>Van Helsing II<&sol;em> story&period; There&&num;8217&semi;s a nice snowy mountain area in the beginning that I was particularly fond of&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1336px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;ad58ec5d5316e9257fdfdb5f7199439f&period;jpg" alt&equals;"" width&equals;"1336" height&equals;"751" &sol;><figcaption class&equals;"wp-caption-text">&lpar;The Incredible Adventures Of Van Helsing&colon; Final Cut&comma; Neocore Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>But this doesn&&num;8217&semi;t change the fact that <em>Van Helsing<&sol;em>&&num;8216&semi;s story jumps the shark after the first story arc&comma; and it honestly put me off&period; The first hour of the second part of the story &lpar;ie&comma; <em>Van Helsing II&rpar;<&sol;em> is a huge&comma; tedious section where you must make a final defense against the cybernetic army&period; This involves running around the same giant map running errands for your commander while occasionally fighting off waves of enemies&period; If that wasn&&num;8217&semi;t bad enough&comma; the entire tone of the game makes a complete 180&period; I swear this entire section was a joke or something&period;<&sol;p>&NewLine;<p>Suddenly the game was making a ton of random pop culture references&comma; including a lengthy conversation where Van Helsing&&num;8217&semi;s commander tells him he must go save a soldier by the name of Private Bryan &lpar;wink wink nudge nudge&rpar;&period; When Van Helsing asks why he must sacrifice time and possibly lives to save one pointless&comma; unimportant soldier&&num;8217&semi;s life&comma; the commander basically replies &&num;8220&semi;Because you just have to&period;&&num;8221&semi; While that&&num;8217&semi;s admittedly a goofy satire&comma; what on earth is it doing here&quest; And while we&&num;8217&semi;re at it&comma; there&&num;8217&semi;s even a <em>Harry Potter<&sol;em> reference about a half hour after that&excl; Oh&comma; and Fulmigati constantly quotes cheesy&comma; generic bad guy lines from movies while you fight him in the climax of the first third&period;<&sol;p>&NewLine;<p>What happened to this game&quest;&quest; The story was fairly serious in the first third&comma; but now suddenly we&&num;8217&semi;re making in-jokes and basically laughing at war&period; It went from a dark story about monsters and monster hunting to a dark <em>comedy<&sol;em> in a matter of minutes&period; This left me completely baffled&period; It was at this moment it hit me like a brick wall&colon; This game had disappointed me&period; I went in expecting a story about monster hunting&comma; and instead I got this crazy story about a steampunk monster hunter&bsol;vampire&bsol;cyborg war&period; If you were to take out every single reference to Van Helsing&comma; it would still make complete sense&period; That&&num;8217&semi;s the biggest issue&period; Why couldn&&num;8217&semi;t we have had the classic Van Helsing&quest; I want to explore castles and fight vampires&period; I want to explore abandoned villages filled with zombies and ghosts&period; Would we not be able to get enough content out of that&quest; I don&&num;8217&semi;t know&comma; but this story has absolutely no reason to even have the name Van Helsing attached to it&period;<&sol;p>&NewLine;<p>The real saving grace from a narrative point of view is definitely Van Helsing and Katarina themselves&semi; they really make a likeable duo&period; Van Helsing is deadpan and overly serious&comma; while Katarina is more sassy and irritable&period; I found myself genuinely enjoying their exchanges&period; It was especially funny hearing Katarina berate Van Helsing for giving money to beggars&comma; calling him a gullible idiot&period;<&sol;p>&NewLine;<figure style&equals;"width&colon; 1340px" class&equals;"wp-caption aligncenter"><img src&equals;"https&colon;&sol;&sol;i&period;gyazo&period;com&sol;93dae44befc2b3b309b664decded1140&period;jpg" alt&equals;"" width&equals;"1340" height&equals;"751" &sol;><figcaption class&equals;"wp-caption-text">&lpar;The Incredible Adventures Of Van Helsing&colon; Final Cut&comma; Neocore Games&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>Something interesting that&&num;8217&semi;s available in <em>Van Helsing&colon; Final Cut<&sol;em> is a mode that allows you to play randomly generated scenarios&period; That&&num;8217&semi;s a good way to add some replay value and continue gaining experience with your characters even after finishing the main game&period; On a final note&comma; <em>Van Helsing&colon; Final Cut<&sol;em> has 4-player co-op&period; It works&comma; but it&&num;8217&semi;s not great&period; My friends and I struggled to connect with each other&comma; and when we finally did we found that progressing quests was a little buggy with more than one person playing&period;<&sol;p>&NewLine;<p>So in the end&comma; <i>The Incredible Adventures Of Van Helsing&colon; Final Cut&&num;8230&semi;<&sol;i> Well&comma; I wanted to like it more&period; At its core&comma; it&&num;8217&semi;s a good game&comma; but the story completely jumps the shark after the first third and it becomes absolutely ridiculous&period; If you can see passed that&comma; then I would recommend it&period; It&&num;8217&semi;s got some great RPG elements&comma; a likeable main duo&comma; and over 50 hours of gameplay&period; The story and direction really disappointed me&comma; but I&&num;8217&semi;d be lying if I said I wasn&&num;8217&semi;t going to finish it&period;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A PC code for The Incredible Adventures Of Van Helsing&colon; Final Cut was provided by Neocore Games for the purpose of this review<&sol;strong><&sol;em><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

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