The King of Fighters XV Open Beta 2 First Impressions

The second beta and its mechanics on full display

King of Fighters XV

<p><span style&equals;"font-weight&colon; 400">The King of Fighters XV’s release date draws closer&comma; and so does 2022&comma; for that matter&period; The game’s roster looks to be mostly complete&comma; pre-order bonuses are out and public&comma; and the game’s even had an open beta last month&period; And that leads us to today’s topic&semi; public betas&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">A second one has been upon us for the past couple of days&comma; and now that it&&num;8217&semi;s wound down&comma; players have had their chance to try out eight different characters from the original open beta&period; Two newer stages were available as well&comma; and overall&comma; the beta is a bit more of the same  Let’s discuss what was available to players this time around&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-175047" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;12&sol;20180141&sol;maxresdefault&period;jpg" alt&equals;"King of Fighters XV Open Beta 2" width&equals;"1280" height&equals;"720" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">Enter The Eight Characters<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">To keep it short&semi; none of the playable characters from the first King of Fighters XV open beta are playable this time around&comma; but obviously will be later in the full release&period; As for who <&sol;span><i><span style&equals;"font-weight&colon; 400">is<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400"> playable&comma; eight characters are available to use&comma; being KOF regular K’&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-king-of-fighters-xv-terry-andy-and-joe-revealed&sol;">Terry Bogard<&sol;a> and Blue Mary &lpar;from the Fatal Fury series&rpar;&comma; Ryo Sakazaki &lpar;from Art of Fighting&rpar;&comma; Meitenkun &lpar;a returning Hero Team member from KOF XIV&rpar;&comma; <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;team-g-a-w-announced-for-the-king-of-fighters-xv&sol;">Antonov<&sol;a> &lpar;the sub-boss of XIV&rpar;&comma; Krohnen &lpar;a reimagined K9999 from The King of Fighters 2001&rpar;&comma; and Isla &lpar;a brand-new character&rpar;&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The characters have a couple of niches that they fit into&comma; such as Isla being very movement-based&comma; having multiple specials she can use from the air&comma; or Terry and Ryo being beginner-friendly characters that just about anybody can pick up and play&period; The beta feels like it was playing it safe with what the characters do&comma; as there isn’t anything like dedicated grapplers or zoners&comma; for instance&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-175051" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;12&sol;20194651&sol;KOFXV1&period;jpg" alt&equals;"" width&equals;"2287" height&equals;"1219" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">System Mechanics and Meter<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">The King of Fighters XV Open Beta 2 has much of what makes KOF <&sol;span><i><span style&equals;"font-weight&colon; 400">KOF&comma; <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400">and meter management is probably the most important aspect of it&period; Given that almost every single mechanic in the game &lpar;aside from things like tech rolls and throw escapes&rpar; is tied behind the meter&comma; you need to be careful not to overspend it&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">A brief mention can be given to the new Rush mechanic&comma; and what that does&period; In essence&comma; it’s a dial-a-combo by repeatedly pressing Light Punch &lpar;like auto combos in Marvel vs&period; Capcom Infinite and Dragon Ball FighterZ&rpar;&period; Having a bar will cause the auto combo to end with a Super Special Move or Climax Super Special Move&period; Alright&comma; let’s break down the meter&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">At merely half a bar&comma; you’re able to perform an EX special move&comma; which gives you access to additional conversions and invincible reversals &lpar;such as Terry’s EX Rising Tackle&rpar;&period; At one bar is where the options really start to open up&period; On the offensive side&comma; you gain access to Super Special Moves &lpar;in essence&comma; super attacks from other games&rpar;&comma; and Guard Cancels&comma; which operate similar to V-Reversals in Street Fighter V&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">One bar also gives you access to the Shatter Strike&comma; a new mechanic to be introduced in this game&period; By inputting quarter-circle forward and Heavy Punch &plus; Heavy Kick&comma; you perform a counterattack with guard point properties&comma; allowing you to follow up afterward &lpar;akin to some specials causing a crumple state&rpar;&period;<&sol;span><&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">MAX Mode In Comparison to KOFXIV<&sol;span><&sol;h4>&NewLine;<p><span style&equals;"font-weight&colon; 400">Two bars nets you access to MAX Mode&comma; a returning mechanic from The King of Fighters XIV&comma; however&comma; it’s been changed up massively&period; First off&comma; EX Special Moves can be used outside of MAX Mode &lpar;where they couldn’t in XIV&rpar;&period; However&comma; this consequently causes MAX to be activated with two bars in this game &lpar;it needed one in XIV&rpar;&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">MAX Mode has two versions&semi; activating it in neutral gives you a longer duration&comma; along with increased attack power and guard crush strength&period; However&comma; doing it mid-combo will activate MAX Mode &lpar;Quick&rpar;&comma; which causes your character to dash and continue the combo&comma; but without the benefits of normal MAX Mode &lpar;In XIV&comma; it behaved similarly but it did not cost an extra bar to do so&rpar;&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">MAX Mode in XV also loses access to free Level 1 supers &lpar;XIV let you do so&rpar;&comma; but in turn&comma; doesn’t consume the <&sol;span><i><span style&equals;"font-weight&colon; 400">entire<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400"> MAX gauge &lpar;this did in XIV&rpar;&period; MAX Mode is possibly the most important mechanic in the game&comma; and managing meter to maximize &lpar;ha&comma; ha&rpar; access to this may become the cornerstone of the way the game is played&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-175053" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;12&sol;21005626&sol;THE&lowbar;KING&lowbar;OF&lowbar;FIGHTERS&lowbar;XV&lowbar;DEMO&lowbar;Open&lowbar;Beta&lowbar;20211218184649&period;jpg" alt&equals;"" width&equals;"1920" height&equals;"1080" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">MAX Super Special Moves and Climax Super Special Moves<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Two bars also give you access to MAX Super Special Moves&period; These work similarly to how some supers operate in Dragon Ball FighterZ now&comma; where you’ll spend an extra bar for something like more damage &lpar;for example&comma; Trunks can spend one bar for Burning Attack&comma; but spend an additional one for a follow-up attack&rpar;&period; You can cancel Super Special Moves into MAX Super Special Moves&comma; too&comma; and supers being two-in-one cancelable makes closing out rounds a very easy but volatile gameplay aspect&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Climax Super Special Moves&comma; usable at three bars&comma; round out the game’s meter mechanics and are essentially Level 3 Hyper Combos from the Marvel vs&period; series&period; These deal massive damage if they hit raw&comma; and can deal lots of damage at the end of combos&comma; too&period; Climax Super Special Moves can also be canceled into from other Super Special Moves&comma; so their usage is pretty costly at times but can be worth it&period;<&sol;span><&sol;p>&NewLine;<h3><img class&equals;"aligncenter size-full wp-image-175054" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2021&sol;12&sol;21011027&sol;kofislathumb-1632979409770&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;h3>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">How Meter Fits Into Everything<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">Meter is essentially king in this game&comma; as each and every character in here gets massive damage when resources are at their highest&period; Antonov is probably one of the biggest examples &lpar;aside from being an ironically big character&rpar; because&comma; while he’s slow&comma; he hits very hard for minimal execution&period; However&comma; his defensive options are not exactly the greatest&comma; so him winding up unsafe can be very costly for him&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Other examples of using meter can be seen with Terry using EX Power Dunk to extend combos or to escape a multi-hitting super with Guard Cancel and punishing massively&period; Meter is about as ingrained in this game as Kyo Kusanagi is into The King of Fighters as a series &lpar;despite not being playable here&rpar;&period;<&sol;span><&sol;p>&NewLine;<h3 style&equals;"text-align&colon; center"><span style&equals;"font-weight&colon; 400">The Wrap-Up<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"font-weight&colon; 400">The King of Fighters XV is a rather unique game in the fact that meter is quite literally almost everything in this game&comma; and needing all that meter means that misusing it locks you out of most mechanics&period; Spent all your meter and it didn’t kill&quest; Well&comma; your defense now has to be on point or else you’re gonna eat a lot of damage&comma; or worse&comma; get stunned and die&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">Meter generation also isn’t as freeform as other games&semi; while you build meter on whiffed specials&comma; you leave yourself VERY open doing that&period; Mis-space something and now you’re exposed for a punish&period; And with characters being able to do touch-of-deaths with five bars… yeah&comma; that’s somewhere you don’t wanna be&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The King of Fighters XV is already very fun and volatile with only eight playable characters&semi; imagine what happens when all 52 characters are usable in February&period; How balance will change throughout this beta&comma; launch&comma; and beyond&comma; well&comma; we’ll have to wait and see how this goes&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400">The King of Fighters XV will launch on February 17th&comma; 2022&comma; on <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP0576-PPSA02213&lowbar;00-KOF15PS5USSEPO00">PlayStation 4<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP0576-PPSA02213&lowbar;00-KOF15PS5USDXPO00">PlayStation 5<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;www&period;xbox&period;com&sol;en-US&sol;games&sol;store&sol;the-king-of-fighters-xv-standard-edition-pre-order&sol;9P6Q0SVS1Q6Z&sol;0017">Xbox Series<&sol;a>&comma; and PC via the <a href&equals;"https&colon;&sol;&sol;www&period;microsoft&period;com&sol;en-us&sol;p&sol;the-king-of-fighters-xv-standard-edition-pre-order&sol;9p4fg28qksn2&quest;activetab&equals;pivot&colon;overviewtab">Windows 10 Store<&sol;a>&comma; <a href&equals;"https&colon;&sol;&sol;www&period;epicgames&period;com&sol;store&sol;en-US&sol;p&sol;the-king-of-fighters-xv">Epic Games Store<&sol;a>&comma; and <a href&equals;"https&colon;&sol;&sol;store&period;steampowered&period;com&sol;app&sol;1498570&sol;THE&lowbar;KING&lowbar;OF&lowbar;FIGHTERS&lowbar;XV&sol;">Steam<&sol;a>&period;<&sol;span><&sol;p>&NewLine;<p><strong>What did you think about The King of Fighters XV Open Beta 2&quest; Are you planning to buy the game&quest; Are you looking forward to the release&quest; Do you already have three characters that you want to play&quest; Let us know your thoughts in the comments section below&period;<&sol;strong><&sol;p>&NewLine;

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