The Other 99 Preview

The Other 99 3

(The Other 99, Deck 13 Interactive)

<p><span style&equals;"font-weight&colon; 400&semi;">Early access survival games are all the rage these days&period; Some are obviously doomed from the start&comma; while others have great concepts that will quickly attract a solid player-base&period; The issue here is that most of these survival-exploration types start off without some core features&comma; and never get entirely completed even a few years down the road&period; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Ark&colon; Survival<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">DayZ<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&comma; and <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">7 Days to Die<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> are some popular survival games with ingenious concepts that have yet to become full-fledged titles&period; Don’t get me wrong&comma; tons of players purchase these games and enjoy them&period; However&comma; there’s so much missing from each title that could propel their presented experience to infinity&period; That said&comma; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">The Other 99<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> is following the very familiar &lpar;and flawed&rpar; early-access route to a T&period; Let’s dive in and see what’s missing from another wonderful concept filled with potential&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113205" aria-describedby&equals;"caption-attachment-113205" style&equals;"width&colon; 1000px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-113205 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;18174506&sol;9db011e866596cbe373018ec328fbdef2f5d7b31-1024x576&period;jpg" alt&equals;"The Other 99 1" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-113205" class&equals;"wp-caption-text">&lpar;<em>The Other 99<&sol;em>&comma; Deck 13 Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><i><span style&equals;"font-weight&colon; 400&semi;">The Other 99<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> opens with your character waking up in a dark forest with a mysterious note next to him on the ground&period; The letter basically tells you there are 99 other people on an island that you must kill in order to escape&period; Although it’s unknown why you’re thrust into this situation&comma; there are cameras stationed around the island that watch your every move&period; Think a mix of <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">Hunger Games&comma; Lost&comma; and Fight Club&period; <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">I immediately felt a dystopian game show vibe coming from the world of <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">The Other 99<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">&period; Unfortunately&comma; there isn’t much information around the island that expands on a broader story&comma; although there are a few notes lying around that provide helpful hints on where to travel&period; Based on the concept of having to fight a bunch of strangers for survival with a higher power watching over you&comma; I believed <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">The Other 99<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> would be a great game&period; Here’s why it’s not&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">To start&comma; we need to discuss the game’s awful combat system&period; It works by forcing you to physically whip your mouse around without clicking&period; It’s somewhat like playing on a Wii again&period; Although&comma; it might sound bearable&comma; this is by far one of the worst combat systems I’ve ever experienced&period; Half the time&comma; your mouse swings won’t register and you’ll be punished with a whack to the face&period; Other times&comma; you’ll forget to lock onto an enemy and end up spiraling the camera out of control&period; To make things worse&comma; each weapon seems to be equally effective&period; Meaning&comma; there’s no benefit to using your fists versus a giant crowbar&period; The game boasts a gory&comma; intense battle atmosphere&comma; but I felt like an idiot brandishing my mouse around&period; Controller support is the only way to go with <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">The Other 99<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> unless you want some motion-based game memories to surface&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;113206" aria-describedby&equals;"caption-attachment-113206" style&equals;"width&colon; 1000px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-113206 size-large" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;09&sol;18174512&sol;the-other-99-201682610366&lowbar;14-1024x576&period;jpg" alt&equals;"The Other 99 2" width&equals;"1000" height&equals;"563" &sol;><figcaption id&equals;"caption-attachment-113206" class&equals;"wp-caption-text">You&&num;8217&semi;d guess a torch could do more damage than your hands&period; Well&comma; we all guessed wrong&period;&lpar;<em>The Other 99<&sol;em>&comma; Deck 13 Interactive&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">As I’ve already mentioned&comma; your ultimate goal on the island is to kill &OpenCurlyDoubleQuote;the other 99&period;” That’s easier said than done when there aren’t even 99 others on the map at any given time&period; There’s actually only around 30&comma; and they respawn once killed&period; Luckily&comma; you’re given a wristwatch early on that tells you how many enemies are remaining&period; Occasionally&comma; AI will fight amongst themselves and the number will decrease on its own&period; Still&comma; you need to enter the brawl if you want to make any significant progress&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">The second core component of <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">The Other 99 <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">is its survival system&period; Staying alive consists of keeping four separate meters up&colon; hunger&comma; thirst&comma; stamina&comma; and health&period; When your health bar drops to zero&comma; you’ll die permanently without any respawns and in order to replenish health&comma; you’ll need to keep the other three meters up&period; The survival structure is basic and contributes positively to the overall adventure&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">A few alternate endings await you in the game&comma; all of which aren’t very rewarding and surely need to be expanded at some point&period; I felt absolutely no gratification when I beat the game&comma; and that’s the exact opposite of what should have been there&period; One consists of creating a boat with various parts scattered around the island&period; Another can be achieved by killing every last one of the others&period; None are worth your time&comma; and none are acceptable for a finished game&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"font-weight&colon; 400&semi;">As you can tell&comma; <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">The Other 99<&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;"> is not complete and definitely needs a ton of work to reach a well-built status&period; The crafting system is non-existent at this point&comma; the combat system is flawed&comma; and the story is extremely underdeveloped&period; Granted&comma; the foundation of this game is enough to bring in some interested fans who want to embark on an escapade&period; All we can do is hope <&sol;span><i><span style&equals;"font-weight&colon; 400&semi;">The Other 99 <&sol;span><&sol;i><span style&equals;"font-weight&colon; 400&semi;">breaks the early-access trend and gets some much needed substantial updates&period;<&sol;span><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<hr &sol;>&NewLine;<p style&equals;"text-align&colon; center&semi;"><strong>A PC Preview Code for <em>The Other 99<&sol;em> was provided by Deck13 Interactive for the purpose of this preview<&sol;strong><&sol;p>&NewLine;

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