The Outer Worlds Review

Obsidian reminds Bethesda how to make this formula work

<div class&equals;"jeg&lowbar;deals jeg&lowbar;deals&lowbar;float clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>The Outer Worlds DEALS<&sol;h3>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;microsoft&period;com&sol;en-us&sol;p&sol;the-outer-worlds&sol;bvtkn6cq8w5f" target&equals;"&lowbar;blank" class&equals;"storename">Microsoft<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;microsoft&period;com&sol;en-us&sol;p&sol;the-outer-worlds&sol;bvtkn6cq8w5f" target&equals;"&lowbar;blank" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;microsoft&period;com&sol;en-us&sol;p&sol;the-outer-worlds&sol;bvtkn6cq8w5f" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;epicgames&period;com&sol;store&sol;en-US&sol;product&sol;the-outer-worlds&sol;" target&equals;"&lowbar;blank" class&equals;"storename">Epic Games Store<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;epicgames&period;com&sol;store&sol;en-US&sol;product&sol;the-outer-worlds&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;epicgames&period;com&sol;store&sol;en-US&sol;product&sol;the-outer-worlds&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP4581-CUSA16285&lowbar;00-THEOUTERWORLDS01" target&equals;"&lowbar;blank" class&equals;"storename">PlayStation Store<&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP4581-CUSA16285&lowbar;00-THEOUTERWORLDS01" target&equals;"&lowbar;blank" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP4581-CUSA16285&lowbar;00-THEOUTERWORLDS01" target&equals;"&lowbar;blank" class&equals;"productlink">VIEW<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div><p><span style&equals;"color&colon; &num;1c1e29&semi;"><span style&equals;"font-family&colon; Calibri&comma; sans-serif&semi;">When New Vegas showed up <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;video-fallout-vegas-fallout-vegas-e3-2010-trailer&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">nine years ago<&sol;a>&comma; I wasn’t a fan&period; The parts of the game I could play were great&comma; especially the writing&comma; but I had so many game-breaking bugs that I ultimately gave up&period; Obsidian didn’t let my disappointment dissuade them and went on to make plenty of other great games I enjoyed&period; Games like South Park&colon; The Stick of Truth and Pillars of Eternity have been quite popular&period; <a href&equals;"https&colon;&sol;&sol;outerworlds&period;obsidian&period;net&sol;en" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">The Outer Worlds<&sol;a>&comma; however&comma; marks the first time they’ve returned to take on that New Vegas style&comma; and this time I was hoping I’d make it all the way through&period; Having just finished the game&comma; I think we can call it a victory&period;<&sol;span><&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149361" aria-describedby&equals;"caption-attachment-149361" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-149361 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;04011744&sol;Screenshot-2019-10-26-05&period;42&period;45&period;jpg" alt&equals;"Dilapidated beauty" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-149361" class&equals;"wp-caption-text">Dilapidated beauty<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"color&colon; &num;1c1e29&semi;">The Fallouter Worlds<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"color&colon; &num;1c1e29&semi;">It’s easy to draw connections between the design of Outer Worlds and modern Fallout games&period; It’s not a question whether it was influenced by these games as many qualities make it practically feel like another entry in the franchise&period; However&comma; the differences are in the details – and that’s what makes the game so appealing&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;1c1e29&semi;">The most obvious is probably the fact that you can have two companions with you at all times&period; Your role in the game has you hauling around a small crew of people in a ship – not unlike Mass Effect – and you can roll out with two at a time&period; Fallout games have had companions before&comma; but here your squad has perks that are leveled in addition to player-chosen gear loadouts&period;  This makes them have more RPG elements than they did in any Fallout game&period;  They even contribute to the building of the story by speaking throughout the dialogue options in ways relevant to their character quite often&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;1c1e29&semi;">Outer Worlds even has an option reminiscent of the iconic V&period;A&period;T&period;S&period; system&comma; however here I think it was more enjoyable to use&period; The &OpenCurlyDoubleQuote;Tactical Time Dilation” slows downtime to extreme levels&comma; but rather than triggering percentage-based shots&comma; you can aim wherever you please on targets&period; This allows you to take advantage of weak points on enemies and cause massive damage and status effects in a variety of different ways&period; <&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149363" aria-describedby&equals;"caption-attachment-149363" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-149363 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;04012056&sol;Screenshot-2019-10-26-23&period;55&period;26-1&period;jpg" alt&equals;"Plenty of skill granularity" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-149363" class&equals;"wp-caption-text">Plenty of skill granularity<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"color&colon; &num;1c1e29&semi;">Shootin’&comma; Lootin’&comma; Computer Bootin’<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"color&colon; &num;1c1e29&semi;">The gameplay of Outer Worlds splits itself pretty evenly between you blasting away at people and creatures and walking around talking to NPCs or finding required items&period; This is reflected in the skill system where you pump points into abilities to make your character better at fighting&comma; talking&comma; or making their way through obstacles&period; The skill system feels significantly more granular than any Fallout game ever has&comma; and it adds to the number of unique ways you can approach a quest&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;1c1e29&semi;">Outer Worlds usually offers a brute force way of doing missions and solving problems&period; A character with exceptional combat skills may not need to talk his way out of anything&period; The game even allows you to kill nearly <&sol;span><em><span style&equals;"color&colon; &num;1c1e29&semi;">anyone<&sol;span><&sol;em><span style&equals;"color&colon; &num;1c1e29&semi;"> and adjusts accordingly&period; I’m even considering trying a playthrough where I take out anyone in my way just to see if the game can bend that far&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;1c1e29&semi;">You are&comma; of course&comma; able to resolve many situations with words alone&period; Using skills like persuade&comma; lie&comma; and intimidate can help you accomplish things faster and often without conflict&period; It’s even viable to manipulate how you resolve quests using hacking and lockpicking&period; Sneaking around and finding back ways into areas can be one of the more rewarding ways to make your way through the game&comma; but also one of the more challenging&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;1c1e29&semi;">While this sort of gameplay isn’t unheard of&comma; the depth to which it is used in Outer Worlds makes the whole experience seem so much more flexible than implementations in other games&period; Actively deciding what character build you want and then having the game bend to that is rare in my experience&period;  Yet&comma; in this case&comma; the execution is one of the cornerstones of the stellar gameplay&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149364" aria-describedby&equals;"caption-attachment-149364" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-149364 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;04012350&sol;sc68vv&period;jpg" alt&equals;"Cotton candy plants" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-149364" class&equals;"wp-caption-text">Cotton candy plants<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"color&colon; &num;1c1e29&semi;">An Outer World of Pure Imagination<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"color&colon; &num;1c1e29&semi;">The retro-futuristic look that Fallout was built upon is also present to some degree in The Outer Worlds&period; The curvy designs of buildings and green-text computer monitors are found throughout the game&period; However&comma; without the heavy &OpenCurlyDoubleQuote;atomic” influence&comma; Obsidian opted to move away from the ultra-brown environments Fallout presented&period; They replaced these with beautiful colorful worlds featuring unique flora and fauna&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;1c1e29&semi;">The alien worlds are almost blindingly vibrant when the sun is high in the sky and seem so alive even being mostly static&period; While Outer Worlds is split up into some fairly distinct hub areas&comma; several of which are inside&comma; it feels like the sprawling outdoor areas of Terra 2 and Monarch are the places you want to be most of the time&period; Moving through the halls of an industrial space station or some Firefly-like towns can be enjoyable as well&comma; but the forests and caves of the game are the places where its design shines&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149366" aria-describedby&equals;"caption-attachment-149366" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-149366 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;04012406&sol;sc68vs&period;jpg" alt&equals;"Retro-futurism at its finest" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-149366" class&equals;"wp-caption-text">Retro-futurism at its finest<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"color&colon; &num;1c1e29&semi;">Pay These Writers<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"color&colon; &num;1c1e29&semi;">The story of Outer Worlds stands out from the very beginning&period; While the premise of being unfrozen from a lost cryogenic space ship functions as a method to fill in the blank of &OpenCurlyDoubleQuote;you can be anyone&comma;” it also fleshes out the entire narrative&period; The writers twist and turn around this starting point and have you trying to solve mysteries&comma; figure out who to trust&comma; and making your way full circle by the end&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;1c1e29&semi;">The best part is&comma; much like Witcher 3&comma; you can find yourself off on side quests that feel even more substantial than the already well-crafted main story thread&period; You’ll meet so many well-developed characters with backstories that are as deep &lpar;or deeper&rpar; than the main characters in the game&period; Even beyond that&comma; the characters of your crew have companion quests that justify their whole personality and interactions with other characters&period; It makes for moments where they chime in on relevant subjects and have wholly independent conversations with characters you’re speaking to&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;1c1e29&semi;">These moments are so enjoyable that I made an effort to try and do every single side quest before finishing the game&period; I’m sure that I missed some&comma; perhaps from just not going to the right place&comma; but exploring the world and its characters was one of the most enjoyable parts of Outer Worlds&period; I can’t imagine the effort several of the voice actors had to put in recording the <&sol;span><em><span style&equals;"color&colon; &num;1c1e29&semi;">numerous <&sol;span><&sol;em><span style&equals;"color&colon; &num;1c1e29&semi;">lines necessary for all of those interactions and responses&period;<&sol;span><&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;149365" aria-describedby&equals;"caption-attachment-149365" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-149365 size-full" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2019&sol;11&sol;04012358&sol;sc68w0&period;jpg" alt&equals;"If you ignore the gravity it won't destroy you" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-149365" class&equals;"wp-caption-text">If you ignore the gravity it won&&num;8217&semi;t destroy you<&sol;figcaption><&sol;figure>&NewLine;<h3 style&equals;"text-align&colon; center&semi;"><span style&equals;"color&colon; &num;1c1e29&semi;">The Outerstanding Worlds<&sol;span><&sol;h3>&NewLine;<p><span style&equals;"color&colon; &num;1c1e29&semi;">Finishing this game in around 24 hours of game time felt solid&period; That may seem low for seasoned RPG players&comma; but I did most of the missions and explored as much of the story as I could&period; Having a story arc that completes within that time frame feels solid&period; It doesn’t drag you down as many tangential threads that won’t amount to much&comma; but still gives you room for more than just a sprint to the finish&period;<&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;1c1e29&semi;">Outer Worlds only had a few issues&comma; and they were primarily related to gameplay pacing&period; The first being that there’s just way too much looting and inventory &lpar;weight&rpar; management&period; This is a problem in many RPGs&comma; but here I ended up collecting dozens of types of consumables and I rarely used any at all&period; Having to clean that up became a chore I hated&period; Even having a disappointingly limited equipment arrangement for weapons&comma; helmets&comma; and a single armor slot&comma; it seemed like I was buried in junk every 15 minutes&period; <&sol;span><&sol;p>&NewLine;<p><span style&equals;"color&colon; &num;1c1e29&semi;">I suppose it’s not outlandish that Obsidian has once again delivered a high-quality game without much fanfare&period; The track record they’ve established is one that can’t be ignored&period; The work they’ve put into The Outer Worlds has created a game that makes Fallout 4 look like it&&num;8217&semi;s backpedaling&period; Outer Worlds&&num;8217&semi; story-heavy action and nuanced character development had me diving back in the game with most of my free time&period;  Fans of Elder Scrolls&comma; Fallout&comma; or any dialogue-heavy RPG will probably get a great deal of pleasure stepping into this new universe&period; <&sol;span><&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; The Outer Worlds&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;good">&NewLine; <span class&equals;"score&lowbar;value">9<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>The Outer Worlds is a spectacular story-heavy RPG with solid FPS and RPG mechanics that only falters in similar areas to other games in this genre&period; The writing and dialogue stand out above many other games&comma; but much of the other standard RPG elements like character building and combat are also noteworthy&period; <&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Great writing and enjoyable original story<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Large amount of dialogue and character interactions<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Diverse mission resolution options<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Solid character building choices<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Decent FPS combat<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> The pain of inventory management<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Inconsistent difficulty without changing it manually<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>Score<&sol;strong>&NewLine; <span class&equals;"reviewscore">9<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 90&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;deals clearfix">&NewLine; <div class&equals;"jeg&lowbar;dealsheader clearfix">&NewLine; <div class&equals;"dealstitle">&NewLine; <h3>The Outer Worlds DEALS<&sol;h3>&NewLine; <p>We collect information from many stores for best price available<&sol;p>&NewLine; <&sol;div>&NewLine; <div class&equals;"bestprice">&NewLine; <h4>Best Price<&sol;h4>&NewLine; <strong class&equals;"price">&dollar;59<&sol;strong>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;storeinfo">&NewLine; <ul class&equals;"jeg&lowbar;storelist">&NewLine; <li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;microsoft&period;com&sol;en-us&sol;p&sol;the-outer-worlds&sol;bvtkn6cq8w5f" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Microsoft&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;microsoft&period;com&sol;en-us&sol;p&sol;the-outer-worlds&sol;bvtkn6cq8w5f" target&equals;"&lowbar;blank" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;microsoft&period;com&sol;en-us&sol;p&sol;the-outer-worlds&sol;bvtkn6cq8w5f" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;epicgames&period;com&sol;store&sol;en-US&sol;product&sol;the-outer-worlds&sol;" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; Epic Games Store&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;epicgames&period;com&sol;store&sol;en-US&sol;product&sol;the-outer-worlds&sol;" target&equals;"&lowbar;blank" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;www&period;epicgames&period;com&sol;store&sol;en-US&sol;product&sol;the-outer-worlds&sol;" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li><li>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP4581-CUSA16285&lowbar;00-THEOUTERWORLDS01" target&equals;"&lowbar;blank" class&equals;"storename">&NewLine; PlayStation Store&NewLine; <&sol;a>&NewLine; <div class&equals;"priceinfo">&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP4581-CUSA16285&lowbar;00-THEOUTERWORLDS01" target&equals;"&lowbar;blank" class&equals;"price">&dollar;59&period;99<&sol;a>&NewLine; <a href&equals;"https&colon;&sol;&sol;store&period;playstation&period;com&sol;en-us&sol;product&sol;UP4581-CUSA16285&lowbar;00-THEOUTERWORLDS01" target&equals;"&lowbar;blank" class&equals;"productlink">Buy Now<&sol;a>&NewLine; <&sol;div>&NewLine; <&sol;li>&NewLine; <&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <&sol;div>

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