The Pale City Review

Fun, but for some very wrong reasons

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<p>Those looking for another classic RPG to get stuck into will not find what they’re after in The Pale City&period; The game’s deceiving visuals will have fans of <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;baldurs-gate-website-gets-countdown&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">Baldur’s Gate<&sol;a> wondering what they’re doing within the first ten minutes of this dark&comma; unforgiving tale&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-155410 size-full aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;18175855&sol;the-pale-city-1&period;jpg" alt&equals;"the-pale-city-1" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Driven By Characters<&sol;h2>&NewLine;<p>The Pale City is a character-driven <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;rpg-maker-fes-review&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">RPG<&sol;a> from author Kyle Muntz&period; The writer of books such as Green Lights and Sunshine in the Valley has turned his storytelling prowess to games&comma; and it works well&period; While his debut game may not be as interactive as you might hope&comma; there’s enough going on to keep most patient gamers interested&period;<&sol;p>&NewLine;<p>The game puts players into the shoes of Vasek&comma; a <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;blood-bowl-2-legendary-edition-adding-bowls-blood&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">legendary<&sol;a> mercenary who has been hired to find the final&comma; most powerful artifact of a long dead sorcerer&period; Vasek must journey through various locations in the game’s unforgiving world to reach goals that seem to punish him even more&period; If nothing else&comma; story is one thing that the game does very well&period;<&sol;p>&NewLine;<p>While the controls and user interface are initially distracting&comma; getting past that awkwardness allows you to enter a truly awful yet engrossing universe&period; Muntz has crafted a dire world&comma; filled with people who are all too aware of their pitiful existence&period; Each day there could be your last&comma; and you’d welcome the sweet release of death&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">The importance of NPCs<&sol;h4>&NewLine;<p>No NPC is unimportant in The Pale City&period; From the man obsessed with killing horses to those lying naked on the ground begging for death&comma; each character can add context to a part of the world&period; In this way&comma; the game differentiates itself from most other RPGs&period;<&sol;p>&NewLine;<p>There are cutscenes&comma; but they’re short and only show interaction between two or three characters&period; The world-building comes from chatting with NPCs&comma; as does progression&period;<&sol;p>&NewLine;<p>If you were hoping for a map with a great big blinking objective marker&comma; this isn’t the game for you&period; Progression is your reward for exploring each semi-open world&comma; discovering the links to other areas&comma; and getting up in everyone’s face to see what they’re doing&period;<&sol;p>&NewLine;<p>Many NPCs are boring&comma; and won’t add anything to your time with the game&period; The ones that matter are the ones that really make a difference&period; These characters add context to the world and Vasek through his past&period; Some are one-time interactions that never occur again if you miss them&comma; so pay attention&period;<&sol;p>&NewLine;<p>I’ve never played an RPG where talking to the world’s characters was this important&comma; but it feels fresh and new&period; Yes&comma; it was a hassle to try to find the right NPC to advance the story and get the next mission&comma; but I also found myself uncovering new secrets every time I walked around spamming the interaction button at the back of an NPC’s heads&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-155412 size-full aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;18180255&sol;the-pale-city-2&period;jpg" alt&equals;"the-pale-city-2" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">A Truly Awful Place<&sol;h2>&NewLine;<p>Most of the time&comma; characters will offer you a small piece of the <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;puzzle-game-design-philosophies&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">puzzle<&sol;a> that is The Pale City’s world&period; A group of cultists slowly reveal how people aren’t born traditionally&period; Instead they’re born in a cave deep below the ground known as The Womb&period; Children need to escape the horrors of the caves beneath the upper world&period; But even those who do risk being eaten by said cult for their life force&period;<&sol;p>&NewLine;<p>Exploring houses has always been its own reward in games&comma; but in The Pale City it has consequences for both players and NPCs&period; A few of the times I entered a stranger’s house&comma; I was presented with a dialogue box that showed their distress&period; I then had the option to leave&comma; which you would in any other game&comma; or simply kill the NPC&period;<&sol;p>&NewLine;<p>There are consequences for killing certain people&comma; but with some it’s a part of the world-building&period; No one is going to step in when a mercenary walks into your home and slashes your throat&period; All that might happen is that someone throws your body in an alley and pretends to be you to avoid living on the streets&period;<&sol;p>&NewLine;<p>As the story progresses&comma; you encounter more and more of these moments&period; Some of them may seem trivial&comma; while others are defining moments that you recognise&period; In one of these you come out on top&comma; winning a battle against someone who betrayed you&period; But that victory soon turns sour as a number of twists and turns show how hard you’ve just made their existence&comma; and your life&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-155416 size-full aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;18181215&sol;the-pale-city-6&period;jpg" alt&equals;"the-pale-city-6" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Not Your Usual RPG<&sol;h2>&NewLine;<p>Combat may seem familiar in The Pale City&period; The user interface is fairly self-explanatory&comma; with character selection&comma; attacks&comma; and enemies&comma; but it’s not that easy&period; Even the weakest of opponents will kill you quickly if you don’t think about what you’re doing&period; Sometimes it’s better to weaken one opponent and kill another&comma; avoiding the largest enemy until last&period;<&sol;p>&NewLine;<p>I constantly felt like my expectations were being subverted with this game&period; There are a lot of enemies to fight&comma; should you explore the right locations&comma; but I never felt powerful enough to breeze through a battle&period;<&sol;p>&NewLine;<p>Protagonists in RPGs usually go through a transition&period; They begin as weak and ignorant&comma; growing to be worldly and strong by the end of the game&period; In The Pale City&comma; Vasek is already worldly and strong&comma; but you don’t know why&period; As the story progresses you uncover his past&comma; and begin to realize why he’s never phased by killing a man in his own home upon first seeing him&period;<&sol;p>&NewLine;<h4 style&equals;"text-align&colon; center&semi;">Necessary Evil<&sol;h4>&NewLine;<p>In one way the story made me feel uneasy&period; I don’t enjoy playing evil characters&comma; but evil isn’t the same in this world&period; Vasek is more of a neutral character&comma; he just lives in a world so putrid that even indifference comes across as horrifying and sadistic&period;<&sol;p>&NewLine;<p>Certain bosses are optional in The Pale City&period; There are areas where the game warns you of the powerful foes ahead&comma; and you can ignore them altogether&period; In this way&comma; it’s easy to avoid the RPG trap of being too under-leveled for a fight&comma; but at the same time&comma; it’s hard for some people to pass up a fight&comma; even if they can’t win it&period;<&sol;p>&NewLine;<p>There are only so many times you can bang your head against a brick wall&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-155414 size-full aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;18180914&sol;the-pale-city-4&period;jpg" alt&equals;"the-pale-city-4" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Jarring At Times<&sol;h2>&NewLine;<p>For the most part&comma; The Pale City is an incredibly interesting RPG with old-school visuals that you can’t quite stop thinking about&period; However&comma; the game isn’t as polished as it could be&period; Some areas had long loading times that made it look as though the game had crashed entirely&period; Waiting for a minute or so revealed that the game was fine&comma; but it’s easy to mistake those long loads as a bug or glitch&period;<&sol;p>&NewLine;<p>As I mentioned earlier&comma; the user interface isn’t that easy to get to grips with&period; It takes a while&comma; but once you understand the basics&comma; everything else falls into place&period; I will say that the controls are far from normal though&comma; and could be a larger issue for RPG fans&period;<&sol;p>&NewLine;<p>Finally&comma; there’s a small issue with walking around the world and talking to <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;3-ways-ai-innovations-are-transforming-video-games&sol;" target&equals;"&lowbar;blank" rel&equals;"noopener noreferrer">NPCs<&sol;a> in certain cases&period; Most of the world is easy to maneuver&comma; but there are select areas where objects block your progress when they didn’t before&period;<&sol;p>&NewLine;<p>Often this is because there’s a trigger for the area that adds some story context to it&comma; but you don’t immediately walk into it&comma; meaning that you can explore the area entirely and trigger the world-building on your way out&period;<&sol;p>&NewLine;<p><img class&equals;"wp-image-155415 size-full aligncenter" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2020&sol;03&sol;18181102&sol;the-pale-city-5&period;jpg" alt&equals;"the-pale-city-5" &sol;><&sol;p>&NewLine;<h2 style&equals;"text-align&colon; center&semi;">Conclusion<&sol;h2>&NewLine;<p>The Pale City is an engrossing game that’s dripping in story for anyone who wants to explore it&period; This is not a traditional RPG&comma; and to be honest&comma; it’s not really a traditional anything&comma; but that’s what makes it so intriguing&period;<&sol;p>&NewLine;<p>If you’re looking for a game that subtly burrows itself into your mind like a good book&comma; then this is for you&period; If however&comma; you’re after an RPG that harks back to the days of Baldur’s Gate&comma; keep on looking&period;<&sol;p>&NewLine;<div class&equals;"jeg&lowbar;review&lowbar;wrap">&NewLine; <h3 class&equals;"jeg&lowbar;review&lowbar;subtitle">The Review<&sol;h3>&NewLine; <h2 class&equals;"jeg&lowbar;review&lowbar;title">&NewLine; The Pale City&NewLine; <&sol;h2>&NewLine; <div class&equals;"jeg&lowbar;reviewheader clearfix">&NewLine; <div class&equals;"review&lowbar;score score&lowbar;avg">&NewLine; <span class&equals;"score&lowbar;value">6<&sol;span>&NewLine; <span class&equals;"score&lowbar;text">Score<&sol;span>&NewLine; <&sol;div>&NewLine; <div class&equals;"desc" style&equals;''>&NewLine; <p>The Pale City is a character-driven RPG that traditional RPG fans won&&num;039&semi;t get on with at first&period; For all its differences and technical woes&comma; the game has an engrossing story and world that will keep you hooked until you&&num;039&semi;ve finally finished&period; The world of The Pale City is not a nice one&comma; be warned&period;<&sol;p>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewdetail clearfix">&NewLine; <div class&equals;"conspros">&NewLine; <h3>PROS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-check"><&sol;i> Deep&comma; dark story to get stuck in&period;<&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Freedom that makes you question yourself way too often&period; <&sol;li><li><i class&equals;"jegicon-check"><&sol;i> Encourages you to play like no other game&period;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <div class&equals;"conspros">&NewLine; <h3>CONS<&sol;h3>&NewLine; <ul><li><i class&equals;"jegicon-cross"><&sol;i> Some loading areas made me think the game had crashed&period;<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Hard to understand UI&period;<&sol;li><li><i class&equals;"jegicon-cross"><&sol;i> Boss fights that you’re meant to lose that feel too much like difficulty spikes&period;<&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; <&sol;div>&NewLine; <div class&equals;"jeg&lowbar;reviewscore jeg&lowbar;reviewbars clearfix" data-scoretype&equals;"point">&NewLine; <h3>Review Breakdown<&sol;h3>&NewLine; <ul><li>&NewLine; <strong>The Pale City Review<&sol;strong>&NewLine; <span class&equals;"reviewscore">6<&sol;span>&NewLine; <div class&equals;"jeg&lowbar;reviewbar&lowbar;wrap">&NewLine; <span style&equals;"width&colon; 60&percnt;" class&equals;"barbg"><&sol;span>&NewLine; <&sol;div>&NewLine; <&sol;li><&sol;ul>&NewLine; <&sol;div>&NewLine; &NewLine; <&sol;div>

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