The Sim City We Needed | Cities: Skylines Review

<p>In 2013&comma; EA and Maxis released a reboot for Sim City&comma; the beloved city building and management series that put Maxis on the map before The Sims came around&period; Sim City 2013 was&&num;8211&semi;at its core&&num;8211&semi;a pretty fair game&period; Unfortunately&comma; no one was able to appreciate the game for what it was due to the copious amounts of nonsense piled on top&period; Always online DRM that malfunctioned from day one&comma; to the point where it was nigh impossible to play the game for days&comma; very limited building space&comma; and overall stripped down gameplay made Sim City 2013 less than favorable in the eyes of gamers&period;<&sol;p>&NewLine;<p>Since then&comma; the division of Maxis mainly behind Sim City has been shut down&comma; leaving a bleak future for the franchise&period; But there&&num;8217&semi;s a light at the end of the tunnel&comma; as Colossal Order and Paradox Interactive have brought us <em>Cities&colon; Skylines<&sol;em>&comma; a city builder that could easily pick up Sim City&&num;8217&semi;s legacy and run the whole ten miles with it&period; Now don&&num;8217&semi;t get confused and think that <em>Cities&colon; Skylines<&sol;em> is in the same series as Cities XL&sol;XXL&comma; because it isn&&num;8217&semi;t&comma; those games are horrendous&period; Trust me&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"https&colon;&sol;&sol;www&period;paradoxplaza&period;com&sol;media&sol;catalog&sol;product&sol;cache&sol;1&sol;image&sol;9df78eab33525d08d6e5fb8d27136e95&sol;s&sol;c&sol;screenshot&lowbar;4&lowbar;3&period;jpg" alt&equals;"" width&equals;"1278" height&equals;"719" &sol;><&sol;p>&NewLine;<p>In <em>Cities&colon; Skylines<&sol;em>&comma; you have the choice between 9 maps&comma; each with its own different amounts of water&comma; minerals&comma; trees&comma; etc&period;&period; When you start the game&comma; you&&num;8217&semi;re given a decently sized piece of land to work with&comma; with the ability to buy even more becoming available as your city grows&period; To start a city&comma; you must build roads&comma; and what are called &&num;8220&semi;Zones&&num;8221&semi; along the roads&period; The basic zones are Residential&comma; Commercial&comma; and Industry&period; These zones allow houses&comma; businesses&comma; and goods industries to be built&comma; respectively&period; These three types of building are integral to keeping your city alive&comma; requiring you to meet the supply and demand of the citizens&period;<&sol;p>&NewLine;<p>You need residential zones for people to live in&comma; and those people will want to buy things at commercial zones&comma; which will require them to get jobs at industrial and commercial zones&comma; which will give you more money&period; As supply increases for residential&comma; usually demand for the latter two will start skyrocketing&period; Keeping these three things balanced is a task that requires constant attention&period; Your city will quickly get overcrowded&comma; and people will move away&comma; and if your people move away&comma; the industry and commercial zones will lose employees&bsol;customers&comma; and put a considerable dent in your income&period;<&sol;p>&NewLine;<p>Power and water are things to consider as well&period; You start with the ability to build coal plants&comma; with considerable power output&&num;8211&semi;at the cost of money&comma; pollution&comma; and general unsightliness&&num;8211&semi;or wind turbines&comma; which are cheaper&comma; cause no pollution&comma; but aren&&num;8217&semi;t nearly as effective&period; You must construct power lines to give your different zones power&period; Connected zones will give each other power&comma; so you won&&num;8217&semi;t have obnoxious power lines running all over the place&comma; and with careful planning&comma; you can even eliminate a good majority of them all together&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;i&period;imgur&period;com&sol;5lDP3ir&period;png" alt&equals;"" width&equals;"1280" height&equals;"719" &sol;><&sol;p>&NewLine;<p>Water is fed from a water source&comma; usually a river&period; You need to build a water pump&comma; and then construct underground pipelines to cover all of your buildings&period; A new addition to this game that is absent in others is a sewage system&period; Not only do you need to give your city water&comma; but you need to dump out the sewage as well&period; Just don&&num;8217&semi;t dump the sewage upstream from a water pump&comma; unless you think giving your citizens a liquefied version of their last meal &lpar;and other disgusting things&rpar; is funny&period;<&sol;p>&NewLine;<p>Now&comma; that all seems pretty easy&comma; right&quest; Well&comma; that&&num;8217&semi;s because it really is&comma; except here in lies one of the problems with <em>Cities<&sol;em>&colon; There&&num;8217&semi;s basically no tutorial&period; Sure&comma; the game tells you basic stuff like &&num;8220&semi;Build roads&excl;&&num;8221&semi; and &&num;8220&semi;Make sure your citizens have power and water&excl;&&num;8221&semi;&comma; but to someone who has never played a city builder before&comma; that won&&num;8217&semi;t do much for them&period; The only reason I knew how to play was because I&&num;8217&semi;ve been playing Sim City since I was 12&comma; and even then&comma; certain aspects of <em>Cities<&sol;em> didn&&num;8217&semi;t immediately jump out at me&period; For veterans of Sim City&comma; this game will be easy to pick up&comma; but for total noobs&comma; it won&&num;8217&semi;t be as cut and dry&comma; and could easily come across as completely overwhelming and turn them off from an otherwise great&period; I feel as though an in depth tutorial is something that should be added&comma; to better explain how the game works&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;cloud&period;attackofthefanboy&period;com&sol;wp-content&sol;uploads&sol;2014&sol;12&sol;Cover8&period;jpg" alt&equals;"" width&equals;"1280" height&equals;"720" &sol;><&sol;p>&NewLine;<p>As your city grows&comma; you&&num;8217&semi;ll unlock new buildings to further advance development&period; Hospitals to keep citizens healthy&comma; fire stations to keep buildings from burning down&comma; police stations to keep crime in check&comma; and one of the more important ones&colon; schools&period; Schools will allow your citizens to be educated&comma; which will &&num;8220&semi;level up&&num;8221&semi; your residential zones&comma; increasing their property value&comma; thus giving you more money&period; As commercial and industrial zones level up as well&comma; they&&num;8217&semi;ll need educated workers to even function&period;<&sol;p>&NewLine;<p>All of these mechanics work together harmoniously&comma; with everything you do affecting the city in some way&comma; for better or worse&period; The feeling of balancing all of these things out is one of immense satisfaction&period; Getting a town running&comma; and slowly growing it into a thriving metropolis is easy&comma; yet making it perfectly efficient is something that will take a lot of practice&period; It keeps you coming back saying &&num;8220&semi;How can I improve things now&quest;&&num;8221&semi;&period; The possibilities are endless&comma; and fortunately&comma; so is your building space&period;  Unlike Sim City 2013&comma; you have massive amounts of land you can purchase as your city outgrows its initial starting location&comma; allowing for gigantic Utopian-like cities&period;<&sol;p>&NewLine;<p>Aside from a complete lack of in depth tutorials&comma; I could barely find anything wrong with <em>Cities&colon; Skylines&period; <&sol;em>A minor complaint is that for whatever reason&comma; my game would crash during loading a lot&period; Never during actual gameplay&comma; resulting in lost progress&comma; but just when I was either loading a saved game&comma; or quitting&period; It&&num;8217&semi;s not exactly a turnoff&comma; but a bit irritating nonetheless&period; However&comma; it may just be my PC&period;<&sol;p>&NewLine;<p>I also had a bit of a hard time nailing down why residents were unhappy at times&period; The game gives you little to no context as to what is causing their unhappiness&period; It just basically says &&num;8220&semi;They&&num;8217&semi;re unhappy&&num;8221&semi; or &&num;8220&semi;They&&num;8217&semi;re happy&&num;8221&semi;&period; Some context sensitive tooltips in the &&num;8220&semi;happiness&&num;8221&semi; menu giving you some idea as to what is making your citizens happy or unhappy would have been a very helpful addition&period;<&sol;p>&NewLine;<p><img class&equals;" aligncenter" src&equals;"http&colon;&sol;&sol;www&period;skylinescity&period;com&sol;wp-content&sol;uploads&sol;2014&sol;09&sol;citues-skylines&period;jpg" alt&equals;"" width&equals;"1279" height&equals;"770" &sol;><&sol;p>&NewLine;<p>In addition to all of this&comma; the game also has Steam Workshop support&comma; allowing players to create their own maps&comma; buildings&comma; or really anything&period; This addition takes the endless possibilities the game already offers&comma; and makes them even more endless&period;<&sol;p>&NewLine;<p>Finally&comma; I must comment on the graphics&period; They&&num;8217&semi;re pretty amazing&period; When I zoomed my camera as far in as it could go&comma; I was stunned at how close you could get to your buildings&comma; and how detailed they were&period; It made me feel like I was looking at one of the model cities my dad used to make when I was a kid&period;<&sol;p>&NewLine;<p><em>Cities&colon; Skylines<&sol;em> is a wonderful&comma; wonderful game&comma; and even as I write this review&comma; I&&num;8217&semi;ve barely even scratched the surface of what you can do&period; My city isn&&num;8217&semi;t even that gigantic yet&period; If you&&num;8217&semi;re a fan of Sim City and want something new and honestly better to play&comma; do yourself a favor and pick this game up&period; If you&&num;8217&semi;re a newcomer&comma; I&&num;8217&semi;d say <em>Cities <&sol;em>is a great starting place for you&comma; but just don&&num;8217&semi;t expect the game to teach you how to play that effectively&period; Look up some tutorials&period; There are loads on Youtube&period;<&sol;p>&NewLine;<p>I honestly feel like this could be the new Sim City we&&num;8217&semi;ve been waiting for&period; It&&num;8217&semi;s done everything Sim City 2013 was supposed to&period; Here&&num;8217&semi;s hoping this is only just the beginning&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;

Exit mobile version