The Surge Review – Severed Souls

<p>Sometimes it&&num;8217&semi;s okay for a game to be a clone of another game&period; A new coat of paint isn&&num;8217&semi;t always enough&comma; but it definitely helps&period; While <em>The Surge <&sol;em>looks like <em>Dark Souls<&sol;em> and other From Software titles&comma; it has enough extra mechanics to make up for it&period; It bolsters its gameplay with a unique looting system&period; What hinders <em>The Surge<&sol;em> is its narrative and lack of discovery&period; Those two components are crucial to a lot of the wonder in <em>Dark Souls<&sol;em>&period; But everything in <em>The Surge <&sol;em>feels sterile and procedural&period; A strong narrative would have made up for fairly redundant&comma; industrial environments&period; But <em>The Surge <&sol;em>leans too heavily in the &&num;8220&semi;less is more&&num;8221&semi; ideology of <em>Dark Souls<&sol;em>&&num;8216&semi; story design&period; When the future is bleak and dark CREO&comma; offers security to those willing to partake in cybernetic enhancements&period; But when something goes awry&comma; you&&num;8217&semi;re forced to survive in a world gone mad&period; The story is pretty familiar&period; What would have been nice is to get more than just the occasional tinge of conspiracy from characters&period;<&sol;p>&NewLine;<h3>Get Just What You Expect In The Surge &&num;8211&semi; Nothing More<&sol;h3>&NewLine;<p>While the <em>Souls <&sol;em>series treads lightly on its story&comma; it is filled with lore&period; Unfortunately&comma; none of that is really present in <em>The Surge<&sol;em>&period; Its story is exactly what you get&comma; which is to say not very much and not all that compelling&period; When you&&num;8217&semi;ve heard &&num;8220&semi;Things weren&&num;8217&semi;t supposed to go like this&&num;8221&semi; in an almost post-apocalyptic setting&comma; you know what you&&num;8217&semi;re getting&period; Twists are conventional&comma; and you never get the feeling that there&&num;8217&semi;s much of a unique identity in the story&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-137630" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;04&sol;25133140&sol;surge1&period;jpg" alt&equals;"" width&equals;"600" height&equals;"337" &sol;><&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p>No&comma; instead you&&num;8217&semi;ll find much of the identity in <em>The Surge<&sol;em> immediately within its gameplay&period; What sets it apart from every other game is its unique looting system&period; Players target specific limbs and if it&&num;8217&semi;s weakened enough&comma; there&&num;8217&semi;s an increased likelihood that a piece of armor or weapon will drop&period; If not&comma; you get crafting materials to upgrade armor or craft one from a blueprint&period; This is the most interesting thing about <em>The Surge<&sol;em>&comma; and its enough to set itself apart&period; Combined with a satisfactory gameplay loop&comma; it&&num;8217&semi;s also enough to sustain the game from beginning to end&period; Because that loop alone takes players out into the dangerous CREO complex&comma; gives them some loot and currency to spend until they find a shortcut back to a safe haven&comma; then they upgrade and heal before heading back out&period; It&&num;8217&semi;s very rinse-and-repeat&comma; but that doesn&&num;8217&semi;t mean you won&&num;8217&semi;t run into difficulty finding a shortcut&period;<&sol;p>&NewLine;<h3>The Games Mechanics<&sol;h3>&NewLine;<p>Like any <em>Souls<&sol;em> game&comma; you will die and a decent amount&period; <em>The Surge <&sol;em>forces players to use both blocking and dodging to get past your adversaries&period; But you&&num;8217&semi;ll find most enemies are fairly easy to conquer with a simple dodge every now and then&period; But what&&num;8217&semi;s interesting is the risk&sol;reward that happens when you aim for a specific limb&period; Since some areas are armored and others are not&comma; you can stagger an enemy by dealing direct damage&comma; but you won&&num;8217&semi;t stagger them if you hit an area with armor&period; The risk&sol;reward comes in taking those one or two extra hits&comma; knowing that you&&num;8217&semi;ll stagger and possibly kill them if successful in hitting an exposed area&period; Even aiming for a left leg&comma; for example&comma; doesn&&num;8217&semi;t guarantee a hit to the exposed area because your swing might hit another limb by accident&comma; causing you to swing again but taking away time you thought you had&period; With a stamina bar to watch out for as well&comma; you&&num;8217&semi;re putting yourself in harm&&num;8217&semi;s way by taking the risk&comma; but sometimes you need to kill someone in a specific amount of time before your corpse is no longer available&period;<br &sol;>&NewLine;<img class&equals;"aligncenter size-full wp-image-137629" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2018&sol;04&sol;25133036&sol;surge3&period;jpg" alt&equals;"" width&equals;"600" height&equals;"337" &sol;><&sol;p>&NewLine;<p>In <em>The Surge <&sol;em>&&num;8211&semi; your corpse run is timed&period; Presumably&comma; that&&num;8217&semi;s because there are plenty of scavengers who could stumble on your resources&comma; but regardless of the reason&comma; it adds more tension when enemies aren&&num;8217&semi;t exactly the most difficult to defeat after you&&num;8217&semi;ve learned their weaknesses&period; There are very few surprises and because loops are fairly short&comma; you&&num;8217&semi;re never really in danger of forgetting where an enemy is located during your corpse run&period;<&sol;p>&NewLine;<h3>In Conclusion<&sol;h3>&NewLine;<p>Ultimately though&comma; <em>The Surge <&sol;em>still feels very familiar &&num;8211&semi; a feeling that isn&&num;8217&semi;t actually bad especially without a new <em>Souls <&sol;em>game this year&period; The core mechanics are there and the loops are satisfying&comma; but <em>The Surge <&sol;em>lacks any real identity in its presentation&period; The unique loot system is compelling in a game that is otherwise devoid of unique mechanics&period; But that single ability to sever limbs and equip to your own exosuit is what <em>The Surge <&sol;em>hangs on&period; Comfort food isn&&num;8217&semi;t always a bad thing&comma; which is exactly what <em>The Surge <&sol;em>becomes after a couple hours&period; It&&num;8217&semi;s not too difficult&comma; but just enough that you feel a challenge&period;<&sol;p>&NewLine;

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