The Tale of ALLTYNEX Review

<p>In 1999 SITER SKAIN&comma; a three man doujin circle&comma; released <em>Kamui<&sol;em>&comma; a highly regarded shoot &&num;8217&semi;em up&period; This was the first game in <em>The Tale of ALLTYNEX<&sol;em>&comma; a trilogy of legendary shoot &&num;8217&semi;em ups which have never left Japanese shores&&num;8230&semi;until now&period; The trilogy is composed of <em>Kamui<&sol;em>&comma; <em>RefleX<&sol;em>&comma; and <em>ALLTYNEX Second<&sol;em>&period; Hardcore fans of the genre may have played this trio before&comma; but having an official release for the masses to experience is great&period; Nyu Media held a Kickstarter campaign to help with the localization&comma; and it was a success&period; So&comma; what is the low down on these games and do they live up to the hype&quest;<&sol;p>&NewLine;<p>Story&colon;<&sol;p>&NewLine;<p>The shoot &&num;8217&semi;em up &lpar;shmup for short&rpar; genre is not known for carrying compelling stories&comma; but <em>The Tale of ALLTYNEX <&sol;em>certainly tries&period; The world&&num;8217&semi;s governments are ran by ALLTYNEX&comma; a supercomputer OS&period; One day&comma; the system goes rogue and decides to wage a war on all of mankind&period; Forced to flee to the stars&comma; humanity decides to fight back and reclaim Earth&period; Now&comma; the saga is told across the three games&semi; <em>ALLTYNEX Second&comma; RefleX&comma; and Kamui<&sol;em> being the story order&period; Brief intros and outros frame the story&comma; but it is largely told through the gameplay&period; You don&&num;8217&semi;t need text or cutscenes to understand what is at stake&comma; and this minimalist approach is very effective for two reasons&comma; it keeps the games moving at a break neck pace and you feel you are part of the desperate struggle against the machines&period; That being said&comma; you will not be playing <em>The Tale of ALLTYNEX <&sol;em>for the story&comma; but the gameplay&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;47967" aria-describedby&equals;"caption-attachment-47967" style&equals;"width&colon; 800px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-tale-of-alltynex-review&sol;ss&lowbar;132-apr-21-07-59-2&sol;" rel&equals;"attachment wp-att-47967"><img class&equals;"size-full wp-image-47967" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;06&sol;05223119&sol;SS&lowbar;132-Apr&period;-21-07&period;59&period;jpg" alt&equals;"SS&lowbar;132-Apr&period;-21-07&period;59" width&equals;"800" height&equals;"600" &sol;><&sol;a><figcaption id&equals;"caption-attachment-47967" class&equals;"wp-caption-text">Kamui<&sol;figcaption><&sol;figure>&NewLine;<p>Gameplay&colon;<&sol;p>&NewLine;<p>Shmups&comma; like Fighters&comma; live and die by their gameplay&period; Luckily for us&comma; <em>The Tale of ALLYTNEX <&sol;em>has incredibly smooth controls&period; You can use your keyboard or a gamepad&comma; with the gamepad being the optimal choice&period; However&comma; it is not impossible to go for a 1-c &lpar;1 credit&rpar; run with your keyboard&period; The core gameplay of the trilogy is simple&comma; you control your ship and destroy the enemy while dodging an insane amount of bullets&period; Things might seem overwhelming at first glance&comma; but unlike most shmups&comma; you have hit points instead of the infamous one-hit deaths&period;<&sol;p>&NewLine;<p>The core gameplay is the same&comma; but each of the three titles include their own mechanics&period; <em>Kamui <&sol;em>gives you a lightning area attack to destroy forces on the ground and a powerful plasma beam&semi; <em>RefleX <&sol;em>gives you a shield the makes you invulnerable and reflects enemy attacks&semi; and <em>ALLTYNEX S<&sol;em>econd gives you plasma missiles&comma;  a melee attack&comma; and a powerful beam&period; These mechanics are what which entree revolves around&period; For instance&comma; <em>Kamui <&sol;em>will have some ground-to-air combat&comma; while <em>ALLTYNEX Second <&sol;em>will have enemies come up close and personal to you&period; These changes in gameplay help each entry have their own identity&comma; and the added challenge of not being able to use your same strategy&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;47970" aria-describedby&equals;"caption-attachment-47970" style&equals;"width&colon; 800px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-tale-of-alltynex-review&sol;ss&lowbar;656-apr-21-12-23-2&sol;" rel&equals;"attachment wp-att-47970"><img class&equals;"size-full wp-image-47970" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;06&sol;05223054&sol;SS&lowbar;656-Apr&period;-21-12&period;23&period;jpg" alt&equals;"SS&lowbar;656 Apr&period; 21 12&period;23" width&equals;"800" height&equals;"600" &sol;><&sol;a><figcaption id&equals;"caption-attachment-47970" class&equals;"wp-caption-text">RefleX<&sol;figcaption><&sol;figure>&NewLine;<p>The games presented in <em>The Tale of ALLYTNEX <&sol;em>are challenging&period; You will have to put up a fight and be on your toes to clear the stages&comma; but that is only half the battle&period; If you want to go for a 1-c or a perfect run&comma; you will need to practice&period; Add in the fact that your hitbox is larger than most other shmups&comma; and the action is fast paced&comma; newcomers may seem a little nervous at first&period; Worry not&comma; because the games ease you in&comma; and with hit point and a generous number of continues&comma; you will find yourself mastering the games with enough dedication and practice&period; The three games are the very definition of easy to play&comma; but tough to master&&num;8230&semi;and even then they can be slightly difficult to play&period; Add in the addictive gameplay&comma; and it makes me miss the arcade days&period;<&sol;p>&NewLine;<p>Graphics&colon;<&sol;p>&NewLine;<p>The art work that SITER SKAIN used for the three titles hold up incredibly well&comma; considering their age&period; <i>Kamui<&sol;i> and <em>RefleX<&sol;em><i> <&sol;i>use sprites&comma; and <em>ALLTYNEX Second <&sol;em>uses CG for its graphics&comma; and each have aged perfectly&period; Each game uses some camera trickery to give off the illusion that you are moving on a 3D plane&comma; or that there is more depth to the levels than there really is&period; The bullets&comma; beams&comma; and missiles are perfectly visible and will never blend into the background or with each other&comma; and explosions look great&period; The variety of stages are very nice to look at&comma; never once did it feel like I was playing a recycled stage&comma; each has enough visual diversity to set them apart across the three games&period; While not terribly diverse in terms of enemies&comma; the ships have really cool designs&comma; especially the mid-bosses and bosses&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;47973" aria-describedby&equals;"caption-attachment-47973" style&equals;"width&colon; 1280px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-tale-of-alltynex-review&sol;ss&lowbar;2012-12-17-20-44-12-80-2&sol;" rel&equals;"attachment wp-att-47973"><img class&equals;"size-full wp-image-47973" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;06&sol;05223028&sol;SS&lowbar;2012-12-17-20-44-12-80&period;jpg" alt&equals;"SS&lowbar;2012-12-17 20-44-12-80" width&equals;"1280" height&equals;"960" &sol;><&sol;a><figcaption id&equals;"caption-attachment-47973" class&equals;"wp-caption-text">ALLTYNEX Second<&sol;figcaption><&sol;figure>&NewLine;<p>Sound&colon;<&sol;p>&NewLine;<p>Sound design is just as important to shmups as gameplay&period; Nothing is worse than playing one with muddy sound&comma; not being able tell the sounds of your shots from the enemies&comma; having the shots blend in with explosions&comma; or having the soundtrack overtake everything&period; In a genre that is easy to overload the senses with a visual and auditory assault&comma; SITER SKAIN found the perfect balance between everything&period; This is as close to a perfect sound design as it gets&period; Nothing blends in with each other&comma; and the catchy soundtrack does not overtake the sounds of shots being fired and enemies exploding&period;<&sol;p>&NewLine;<p>Presentation&colon;<&sol;p>&NewLine;<p>Inspired by the look of space age anime&comma; <em>The Tale of ALLTYNEX <&sol;em>tells its story through its looks more than through text blurbs&period; You see the destruction caused by the machines&comma; you are in the loneliness of space battling against sentient AIs&comma; and you want to explore more of this world&period;  The focus is more on the struggle for survival&comma; and <em>The Tale of ALLTYNEX <&sol;em>captures the feel beautifully&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;47975" aria-describedby&equals;"caption-attachment-47975" style&equals;"width&colon; 640px" class&equals;"wp-caption aligncenter"><a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;the-tale-of-alltynex-review&sol;ss&lowbar;2151-apr-21-13-28-3&sol;" rel&equals;"attachment wp-att-47975"><img class&equals;"size-full wp-image-47975" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2013&sol;06&sol;05222929&sol;SS&lowbar;2151-Apr&period;-21-13&period;28&period;jpg" alt&equals;"SS&lowbar;2151 Apr&period; 21 13&period;28" width&equals;"640" height&equals;"480" &sol;><&sol;a><figcaption id&equals;"caption-attachment-47975" class&equals;"wp-caption-text">ALLTYNEX Second<&sol;figcaption><&sol;figure>&NewLine;<p>Camera trickery gives an illusion of added depth and layers to the world&comma; making you think you are fighting ground-to-air battles or that you are wrapping along a space station&period; Some of the effects can be jarring&comma; but they are never overly distracting&period;  The few cutscenes that are in the games are short and sweet&comma; carrying some nice artwork&period;<&sol;p>&NewLine;<p>Conclusion&colon;<&sol;p>&NewLine;<p><em>The Tale of ALLYTNEX <&sol;em>comprises of three legendary games made by a legendary indie group&period; Sure&comma; you can rush through and beat the games in under an hour&comma; but that is only if you have mastered the systems&period; Each of the three games are addicting&comma; and extremely well made that they hold up perfectly today&period; Each of the three games can be purchased for &dollar;7&period;99 separately or as a bundle for &dollar;19&period;99&period; You will be getting DRM free and addicting games no matter which route you choose&period; Whether you are a shump enthusiast or just love a challenge&comma; <em>The Tale of ALLYTNEX <&sol;em>is a saga worth buying&period;<&sol;p>&NewLine;<div class&equals;"zemanta-pixie" style&equals;"margin-top&colon; 10px&semi; height&colon; 15px&semi;"><img class&equals;"zemanta-pixie-img" style&equals;"border&colon; none&semi; float&colon; right&semi;" src&equals;"http&colon;&sol;&sol;img&period;zemanta&period;com&sol;pixy&period;gif&quest;x-id&equals;2743ba59-3d7c-4a4b-bc92-edf3fc2ab30e" alt&equals;"" &sol;><&sol;div>&NewLine;

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