The Town of Light Review

<p>If you are looking for a game that will cheer you up and make you smile from ear to ear&comma; perhaps stop now&period; <em>The Town of Light&comma; <&sol;em>from developers LKA&comma; is an exploration into something extremely depressing&period; Its topics range from patient mistreatment to rape to complete and utter loneliness&period; While this might sound like a recipe for a game you would never want to play&comma; it offers some engaging insight into a topic games often avoid and will provoke an emotional reaction from players&period;<&sol;p>&NewLine;<p>I actually played the game slightly weird as there is a diary in the main menu that gives you a very good glimpse into the kind of darkness you&&num;8217&semi;ll expect from the game&&num;8217&semi;s narrative&period; It tells you about the characters and helps flesh out backstory before you jump into the game itself&period; I&&num;8217&semi;m not going to say I chose the right way to approach it&comma; but knowing the tone of everything going in helped make it a little bit easier to justify playing through some fairly mundane puzzles and more-often-than-not poorly paced direction&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;105820" aria-describedby&equals;"caption-attachment-105820" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-105820 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;Town-of-Light-Bago-Games&period;jpg" alt&equals;"The Town of Light" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-105820" class&equals;"wp-caption-text">&lpar;The Town of Light&comma; LKA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p><em>The Town of Light <&sol;em>follows Renée in the early twentieth century&comma; revisiting the mental hospital which she was taken to at 16 years old&period; The hospital is now abandoned and vegetation grows over all of the walls&comma; with files and books thrown around its grimy insides&period; There isn&&num;8217&semi;t much in terms of discovery in the game&&num;8217&semi;s environments&comma; but what those seemingly underwhelming rooms mean to Renée is what makes them special&period; A locker room might just be a locker room to most&comma; but <em>The Town of Light <&sol;em>highlights the importance of personal experiences and what that means to game design&period; Not every room has to be obviously rich in history&period; Instead&comma; it&&num;8217&semi;s the protagonist&&num;8217&semi;s viewpoint that gives a room value&period;<&sol;p>&NewLine;<p>Each time I got to a moment where the game was presenting me with a look into Renée&&num;8217&semi;s past&comma; I was excited but also worried&period; The presentation of her past is done in a sketchbook style with voice over &lpar;often devoid of any emotion&comma; which might be intentional but often leans on the boring side&rpar; that is aesthetically pleasing and helps bring life to the dead environment around her&period; If her voice itself wasn&&num;8217&semi;t so dead sometimes&comma; the memories would feel even more palpable&comma; but the game still manages to deliver the punches when it needs to&period;<&sol;p>&NewLine;<p>The problem is that there are many moments when the voice acting or the writing itself feels &&num;8220&semi;off&&num;8221&semi; from the tone being delivered&period; It is never happier than the tone&comma; but it is often too monotone to carry the weight of the original score or drab geometry surrounding Renée&period; The writing could be attributed to the developers being Italian and it generally just feeling like there is some translation issues&comma; but it still hurts the experience&period; There are even just some grating cues where Renée speaks up and tells the player how they&&num;8217&semi;re doing something wrong&comma; but this just adds to the fact that the game is sometimes a bit too confusing because of its writing&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;105821" aria-describedby&equals;"caption-attachment-105821" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-105821 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;Town-of-Light-Bago-Games-2&period;jpg" alt&equals;"The Town of Light Bago Games 2" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-105821" class&equals;"wp-caption-text">&lpar;The Town of Light&comma; LKA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>It happens early on in the game&comma; and if I hadn&&num;8217&semi;t read Renée&&num;8217&semi;s diary in the game menu beforehand&comma; I might have stopped playing because of this frustratingly delivered objective&period; Renée has a doll that she had during her time in the hospital&comma; which she finds&comma; and this continues the game&&num;8217&semi;s narrative&period; Well&comma; it would&comma; except you have to find her somewhere &&num;8220&semi;comfortable and warm&&num;8221&semi; to rest&period; The solution isn&&num;8217&semi;t spelled out to you&comma; which is fine&comma; but what the game defines as &&num;8220&semi;comfortable&&num;8221&semi; isn&&num;8217&semi;t what I immediately thought to be the case&comma; and what it defines as warm I really only solved because it was one of the only interactive parts available to me&period;<&sol;p>&NewLine;<p>Add to that&comma; the controls which worked most of the time&comma; but sometimes I found myself hitting a button twice for it to work&period; The movement speed was also not as fast as I&&num;8217&semi;d have liked for a game where you&&num;8217&semi;re walking a lot&period; It just becomes alienating to have things working against you that ultimately hurt the pacing of the game and its desired effect&period; I&&num;8217&semi;m sure not having a run command was intentional due to the fragility of <em>The Town of Light<&sol;em>&&num;8216&semi;s main character&comma; but it hurts the pacing between story beats&period;<&sol;p>&NewLine;<figure id&equals;"attachment&lowbar;105824" aria-describedby&equals;"caption-attachment-105824" style&equals;"width&colon; 1920px" class&equals;"wp-caption alignnone"><img class&equals;"wp-image-105824 size-full" src&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;wp-content&sol;uploads&sol;2016&sol;05&sol;Town-of-Light-Bago-Games-3&period;jpg" alt&equals;"The Town of Light Bago Games 3" width&equals;"1920" height&equals;"1080" &sol;><figcaption id&equals;"caption-attachment-105824" class&equals;"wp-caption-text">&lpar;The Town of Light&comma; LKA&rpar;<&sol;figcaption><&sol;figure>&NewLine;<p>It is easy to just knock the game for feeling like it cared more about its story than the gameplay&comma; but there is still something to experiencing something through someone else&&num;8217&semi;s eyes&period; Authenticity is the selling point of <em>The Town of Light <&sol;em>and LKA do not shy away from providing harrowing moments that may seem outlandish but still feel totally plausible in the real world&period; The craziness of the setting is exacerbated by the fact that you could discover similar experiences in some of today&&num;8217&semi;s hospitals&period; While this takes place in the first half of the twentieth century&comma; it still has analogs for today&period;<&sol;p>&NewLine;<p>The gameplay doesn&&num;8217&semi;t ruin <em>The Town of Light <&sol;em>and actually really only serves as an inconvenience on occasion&comma; with its worst offense being that it doesn&&num;8217&semi;t really try to be engaging&period; It saves that for its story and character&sol;historical exploration&period; I was very satisfied with the game&&num;8217&semi;s presentation and its desire to confront a subject matter that is perfect for a player-driven experience&period; The immersion into a very specific setting helps make <em>The Town of Light <&sol;em>feel necessary to play&comma; even if it isn&&num;8217&semi;t able to fully capitalize on the medium it chooses to use&period;<&sol;p>&NewLine;<p style&equals;"text-align&colon; center&semi;"><em><strong>A review code was provided by LKA for the purpose of this review&period;<&sol;strong><&sol;em><&sol;p>&NewLine;

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