There May Be a Fee to Play Secondhand Xbox One Games

<p>The Xbox One may be changing the way people share games in the future&comma; as it has been reported by <a href&equals;"http&colon;&sol;&sol;www&period;wired&period;com&sol;gamelife&sol;2013&sol;05&sol;xbox-one-analysis&sol;">Wired<&sol;a> that secondhand titles may require a fee before being played&period;<&sol;p>&NewLine;<p>On the Xbox One&comma; games are installed from the game disc to the hard drive&period; Once completed&comma; the disc is no longer needed&comma; as the game can be loaded up and ran from the hard drive it has been installed to&period; This could lead to people installing the game and returning it&sol;passing the disc off to a friend&comma; but the next person that gets an already used game will be met with the option to pay a &lpar;hopefully small&rpar; fee before installing the game on their own system&period;<&sol;p>&NewLine;<p>According to Wired&colon; &&num;8220&semi;Microsoft did say that if a disc was used with a second account&comma; that owner would be given the option to pay a fee and install the game from the disc&comma; which would then mean that the new account would also own the game and could play it without the disc&period;&&num;8221&semi;<&sol;p>&NewLine;<p>No further details regarding Microsoft&&num;8217&semi;s plans for used games&comma; or the secondhand fee&comma; were discussed&period; When asked by Wired what would happen if a person wanted to play a game from the disc without installing or being charged&comma; Microsoft&comma; apparently&comma; failed to provide an answer&period;<&sol;p>&NewLine;<p>I wonder what people who rent games from Gamefly have to say about this&period; Come to think of it&comma; what&&num;8217&semi;s the solution when a person goes over to a friend&&num;8217&semi;s house and both decide to play a multiplayer&sol;co-op game that only one owns&quest; Does someone have to pay the fee&quest;<&sol;p>&NewLine;<p>&lbrace;Source&colon; <a href&equals;"http&colon;&sol;&sol;www&period;wired&period;com&sol;gamelife&sol;2013&sol;05&sol;xbox-one-analysis&sol;">Wired<&sol;a>&rcub;<&sol;p>&NewLine;

Exit mobile version