Things That Go Bump In The Night | Daylight Review

<p>Horror is perhaps the most mishandled of all the video game genres&period; The amount of titles that claim to fall into that niche eclipse the amount that actually do&period; They all seem to think that by adding a few limbs and drops of blood onto a largely humanoid figure that you blast a few times with a shotgun&comma; that it counts as horror&period; The trouble is&comma; it&&num;8217&semi;s impossible to be scared when your main character is packing more weapons than a small country&period; So recently&comma; there&&num;8217&semi;s been a trend in horror games where your character is equipped with a mobile phone or a camera and very little else&period; <em>Dayligh<&sol;em>t is the latest game to jump on this particular bandwagon&comma; following popular titles such as <em>Amnesia<&sol;em> and <em>Outlast<&sol;em>&period; The question I found myself pondering as I loaded up <em>Dayligh<&sol;em>t and discovered that all my character had was a mobile phone&comma; a glow stick and a few flares&comma; was which of these trends was the most entertaining&period; From a purely horror stand point the latter can be the only winner&comma; but at least the gun toting approach tends to include actual game play&period;<&sol;p>&NewLine;<p>Speaking of&comma; my scepticism was raised even further when I realised that all the game play in <em>Daylight<&sol;em> added up to walking along corridors and shining the glow sticks around looking for &&num;8216&semi;clues&&num;8217&semi;&period; &&num;8216&semi;Clues&&num;8217&semi; appeared in the form of freaky patterns etched over various pieces of furniture which&comma; when used&comma; would contain a piece of paper with some hastily written down back story plastered over it&period; Using the glow sticks I was to piece together the past of the strange abandoned hospital I was stuck in and&comma; hopefully&comma; make my escape&period; I understand that these games appeal to people because they&&num;8217&semi;re supposed to simulate an ordinary person being trapped&comma; alone&comma; with something that hunts them and equipped with nothing to fend off the horrors that appear&period; I will concede that not being able to fight back makes a game scarier&comma; but that can&&num;8217&semi;t be all you base your game on&comma; otherwise it just becomes a walking simulator where things jump out at you every now and then&period; There&&num;8217&semi;s got to be some form of puzzle solving&comma; but all <em>Daylight<&sol;em> seemed to possess was a map&comma; which was pretty difficult to read&period;<&sol;p>&NewLine;<p><a href&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;05&sol;05104231&sol;Daylight10&period;jpg"><img class&equals;"aligncenter size-full wp-image-61761" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;05&sol;05104231&sol;Daylight10&period;jpg" alt&equals;"Daylight" width&equals;"1280" height&equals;"726" &sol;><&sol;a>I truly do believe that the gun toting attitude in horror is about as scary as a trip to Disneyland&comma; but as  I walked down the umpteenth corridor&comma; shining a glow stick on every surface I could find&comma; I reached a conclusion that this approach is equally as dull&period; It may heighten the scariness factor&comma; but it doesn&&num;8217&semi;t have enough appeal for me to keep playing&period; These kind of games rely on three things&colon; the atmosphere&comma; immersion and the story&period; Unfortunately&comma; <em>Daylight<&sol;em> only really does one of those three things well and it&&num;8217&semi;s not the story&period; You have to piece the story together from scraps of paper you find scattered around the hospital using your glow stick&comma; but after a while finding them just seemed like a chore and I quickly found myself skipping over the text when it came up&period; Maybe it&&num;8217&semi;s my fault then that I didn&&num;8217&semi;t really take in much of the story&comma; but it was <em>Daylight<&sol;em>&&num;8216&semi;s job to sell it to me and it failed miserably&period;<&sol;p>&NewLine;<p>All I can tell you for certain is that your character&&num;8217&semi;s name is Sarah&period; She has somehow managed to wake up&comma; alone&comma; in an abandoned hospital with a strange voice&comma; presumably in her head&comma; telling her she needs to discover the history of the hospital before finding an escape route&period; That&&num;8217&semi;s pretty much your plot&period; As mentioned there are loads of notes scattered throughout the game and it&&num;8217&semi;s your main job to find them&comma; but they&&num;8217&semi;re just so dull to read&period; This kind of story telling simply doesn&&num;8217&semi;t appeal to me&period; I would much rather have seen the events rather than just read about them&period; It made the story feel fractured and stop-start&comma; so much so that the notes eventually just blended together&period; It becomes clear that&comma; yes indeed&comma; Sarah has some tenuous link back to the hospital and there are vengeful spirits determined to kill her because they were bored or something&period;<&sol;p>&NewLine;<p>As I said&comma; I really stopped taking the story in after a while and instead&comma; just explored the hospital trying to find scary stuff&period; After all&comma; you could forgive a bad story in a horror game if it&&num;8217&semi;s scary and I would say <em>Daylight<&sol;em> is&comma; at least a little bit&period; The hospital is nicely put together with dimly lit corridors&comma; random noises and brief glimpses of things that don&&num;8217&semi;t appear to be friendly&comma; but don&&num;8217&semi;t get close enough for you to tell&period; That&&num;8217&semi;s the good kind of horror rather than having monsters putting on a song and dance before you scatter their brains across a wall&period; However&comma; I found it impossible to get immersed&comma; mainly because of the volatile nature of the game&period; I was plagued by constant frame rate drops and crashes&comma; and believe me&comma; I wasn&&num;8217&semi;t playing it on a low end machine&period; Occasionally I would also notice a bit of texture that looked completely out of place&period; It wasn&&num;8217&semi;t always noticeable&comma; but every now and then I would glance over a bit of wall or floor that just looked like it had been put in there in a rush&period;<&sol;p>&NewLine;<p><img class&equals;"aligncenter size-full wp-image-61757" src&equals;"https&colon;&sol;&sol;cdn&period;bagogames&period;com&sol;wp-content&sol;uploads&sol;2014&sol;05&sol;05104245&sol;Dalight-3-1024x5821&period;jpg" alt&equals;"daylight 3" width&equals;"1024" height&equals;"582" &sol;><&sol;p>&NewLine;<p>The games real big boast&comma; that could of saved it but didn&&num;8217&semi;t&comma; was its procedurally generated maps and enemies&period; Supposedly the hospital would have a different layout every time you played the game&period; I was quite excited by this but&comma; as with a lot of features in this game&comma; was left disappointed&period; While the layout of the hospital is generated randomly&comma; very little of what is contained in it seems to be&period; It&&num;8217&semi;s all the same badly lit corridors&comma; beds pushed up against walls and destroyed wardrobes just in slightly different places&period; As for the different enemies&comma; maybe I was just unlucky&comma; but all I really saw were shadow creatures&period; So in the end&comma; the only outcome of the procedural generation was that you got lost every single time you played the game&period; I can&&num;8217&semi;t help but feel this is a feature that wasn&&num;8217&semi;t taken advantage of&period;<&sol;p>&NewLine;<p>The biggest criticism of <em>Daylight<&sol;em> has to be how insubstantial it is&comma; even with the procedurally generated content&period; There isn&&num;8217&semi;t enough in the game to keep me interested&comma; but maybe that&&num;8217&semi;s more the genres fault that the games&period; I&&num;8217&semi;ve had a bit of fun with <em>Amnesia<&sol;em> and <em>Outlast<&sol;em>&comma; but never more than a few hours and <em>Daylight<&sol;em> is identical to that&period; It was a little bit of fun for a while&comma; but mostly forgettable and doesn&&num;8217&semi;t have enough game play or content to give it any re-playability at all&period; Maybe <em>Daylight<&sol;em> will quench your horror thirst for a little while&comma; but don&&num;8217&semi;t expect it to do much more than that&period; Avid fans of <em>Amnesia<&sol;em> will probably have much more fun with this than I did&comma; but if you&&num;8217&semi;re not really into horror&comma; this will not be the game to convert you&period;<&sol;p>&NewLine;

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