This is How Zombi’s Going to Scare You With Just One Screen

<p>With its rebranding on current-gen consoles and PC this August&comma; <em>ZombiU<&sol;em>&&num;8216&semi;s <a href&equals;"https&colon;&sol;&sol;bagogames&period;com&sol;zombius-dropped-letter-for-release-xbox-one-ps4&sol;">dropped more than just a letter<&sol;a> – it&&num;8217&semi;s also axed its second screen&period; Given the former Wii U exclusive&&num;8217&semi;s reliance on the system&&num;8217&semi;s Gamepad&comma; it&&num;8217&semi;s been nebulous as to how the game would combat its dual-screen psychology&period; A few weeks ahead of its resurrection&comma; Ubisoft&&num;8217&semi;s shed a light on just how <em>Zombi<&sol;em> will keep all its scares on one screen&period;<&sol;p>&NewLine;<p>And that&&num;8217&semi;s exactly the idea&comma; according <em>Zombi<&sol;em> producer Hélène Henry&period; Players won&&num;8217&semi;t get any pauses from the action via the old inventory menu on the Wii U Gamepad&&num;8217&semi;s second screen&period; Instead&comma; players will have to dive into their goody bags on their own precious seconds&comma; making them walking targets for London&&num;8217&semi;s undead&period;<&sol;p>&NewLine;<blockquote><p>&&num;8220&semi;Rummaging in the backpack still doesn’t pause the game&comma;&&num;8221&semi; Henry explains&period; &&num;8220&semi;We’ve added a dedicated button to access the backpack&comma; which lets players see their full inventory and assign shortcut keys&period;&&num;8221&semi;<&sol;p><&sol;blockquote>&NewLine;<p>The minimal now pops up and fades away onscreen as necessary&comma; with the sound balancing that made use of the gamepad modified for surround systems to replicate it as closely as possible&period;<&sol;p>&NewLine;<blockquote><p>&&num;8220&semi;There has been a slight increase in the field of view&comma;&&num;8221&semi; Henry says&comma; &&num;8220&semi;and players can increase and decrease it a little if they want to&comma; but not so much that it takes away that claustrophobic feeling&period; Some work was also undertaken on the control mapping and response to improve the look and feel of the first-person movement&period;&&num;8221&semi;<&sol;p><&sol;blockquote>&NewLine;<p>You&&num;8217&semi;ll also be cracking skulls and taking names with more than just a cricket bat this time around&period; Players will be wielding a shovel that can down multiple zombies a swing and a nail bat that packs a mighty wallop and more critical chances&period; The flashlight&&num;8217&semi;s also been changed to allow for a wider beam at the cost of a full 30 second recharges&period;<&sol;p>&NewLine;<p>Without a second-screen&comma; <em>Zombi<&sol;em> will not include<em> ZombiU<&sol;em>&&num;8216&semi;s dual-screen multiplayer mode&period; Instead&comma; the studio claims it wants to focus on the game&&num;8217&semi;s single-player experience that it believed the true <em>ZombiU<&sol;em> experience reflected&period;<&sol;p>&NewLine;<p>What do you think&quest; Did you play<em> ZombiU<&sol;em> and are you looking to try out <em>Zombi<&sol;em>&quest; Let us know in the comments below&period;<&sol;p>&NewLine;<p>&nbsp&semi;<&sol;p>&NewLine;<p><strong>Via<&sol;strong> <a href&equals;"http&colon;&sol;&sol;blog&period;ubi&period;com&sol;zombi-announced-ps4-xbox-one-pc&sol;">Ubisoft<&sol;a><&sol;p>&NewLine;

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